2017-01-20 14:36:52 +01:00
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#pragma once
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2016-01-12 19:08:26 +01:00
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namespace Assets
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{
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2016-12-21 17:26:16 +01:00
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class ILocalizeEntry : public Components::AssetHandler::IAsset
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2016-01-12 19:08:26 +01:00
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{
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2016-01-26 16:12:41 +01:00
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public:
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2022-11-16 17:25:21 +00:00
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Game::XAssetType getType() override { return Game::XAssetType::ASSET_TYPE_LOCALIZE_ENTRY; }
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2016-01-12 19:08:26 +01:00
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2022-11-09 01:31:46 +00:00
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void load(Game::XAssetHeader* header, const std::string& name, Components::ZoneBuilder::Zone* builder) override;
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2022-06-22 17:36:06 +02:00
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void save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
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2022-11-16 17:25:21 +00:00
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static void ParseLocalizedStringsFile(Components::ZoneBuilder::Zone* builder, const std::string& name, const std::string& filename);
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2016-01-12 19:08:26 +01:00
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};
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}
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