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#pragma once
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namespace Assets
{
class ILocalizeEntry : public Components::AssetHandler::IAsset
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{
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public:
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Game::XAssetType getType() override { return Game::XAssetType::ASSET_TYPE_LOCALIZE_ENTRY; }
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void load(Game::XAssetHeader* header, const std::string& name, Components::ZoneBuilder::Zone* builder) override;
void save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
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static void ParseLocalizedStringsFile(Components::ZoneBuilder::Zone* builder, const std::string& name, const std::string& filename);
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};
}