2017-01-20 14:36:52 +01:00
|
|
|
#pragma once
|
|
|
|
|
2016-01-12 19:08:26 +01:00
|
|
|
namespace Assets
|
|
|
|
{
|
2016-12-21 17:26:16 +01:00
|
|
|
class ILocalizeEntry : public Components::AssetHandler::IAsset
|
2016-01-12 19:08:26 +01:00
|
|
|
{
|
2016-01-26 16:12:41 +01:00
|
|
|
public:
|
2016-12-28 21:35:30 +01:00
|
|
|
virtual Game::XAssetType getType() override { return Game::XAssetType::ASSET_TYPE_LOCALIZE_ENTRY; };
|
2016-01-12 19:08:26 +01:00
|
|
|
|
2016-11-20 14:09:07 +01:00
|
|
|
virtual void save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
|
2016-01-12 19:08:26 +01:00
|
|
|
};
|
|
|
|
}
|