#pragma once namespace Assets { class ILocalizeEntry : public Components::AssetHandler::IAsset { public: Game::XAssetType getType() override { return Game::XAssetType::ASSET_TYPE_LOCALIZE_ENTRY; } void load(Game::XAssetHeader* header, const std::string& name, Components::ZoneBuilder::Zone* builder) override; void save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override; static void ParseLocalizedStringsFile(Components::ZoneBuilder::Zone* builder, const std::string& name, const std::string& filename); }; }