2017-01-20 08:36:52 -05:00
|
|
|
#pragma once
|
|
|
|
|
2017-01-19 16:23:59 -05:00
|
|
|
#define XFILE_MAGIC_UNSIGNED 0x3030317566665749
|
|
|
|
#define XFILE_VERSION 276
|
|
|
|
|
|
|
|
#define XFILE_HEADER_IW4X 0x78345749 // 'IW4x'
|
2017-04-27 16:03:05 -04:00
|
|
|
#define XFILE_VERSION_IW4X 2
|
2017-01-19 16:23:59 -05:00
|
|
|
|
|
|
|
namespace Components
|
|
|
|
{
|
|
|
|
class ZoneBuilder : public Component
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
class Zone
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
Zone(std::string zoneName);
|
2017-03-26 09:47:53 -04:00
|
|
|
Zone();
|
2017-01-19 16:23:59 -05:00
|
|
|
~Zone();
|
|
|
|
|
|
|
|
void build();
|
2017-03-26 09:47:53 -04:00
|
|
|
void buildTechsets();
|
2017-01-19 16:23:59 -05:00
|
|
|
|
|
|
|
Utils::Stream* getBuffer();
|
|
|
|
Utils::Memory::Allocator* getAllocator();
|
|
|
|
|
|
|
|
bool hasPointer(const void* pointer);
|
|
|
|
void storePointer(const void* pointer);
|
|
|
|
|
|
|
|
template<typename T>
|
|
|
|
inline T* getPointer(const T* pointer) { return reinterpret_cast<T*>(this->safeGetPointer(pointer)); }
|
|
|
|
|
|
|
|
int findAsset(Game::XAssetType type, std::string name);
|
|
|
|
Game::XAssetHeader findSubAsset(Game::XAssetType type, std::string name);
|
|
|
|
Game::XAsset* getAsset(int index);
|
|
|
|
uint32_t getAssetTableOffset(int index);
|
|
|
|
|
|
|
|
bool hasAlias(Game::XAsset asset);
|
|
|
|
Game::XAssetHeader saveSubAsset(Game::XAssetType type, void* ptr);
|
2017-03-20 05:38:30 -04:00
|
|
|
bool loadAssetByName(Game::XAssetType type, std::string name, bool isSubAsset = true);
|
2017-01-19 16:23:59 -05:00
|
|
|
bool loadAsset(Game::XAssetType type, void* data, bool isSubAsset = true);
|
|
|
|
|
|
|
|
int addScriptString(unsigned short gameIndex);
|
|
|
|
int addScriptString(std::string str);
|
|
|
|
int findScriptString(std::string str);
|
|
|
|
|
|
|
|
void mapScriptString(unsigned short* gameIndex);
|
|
|
|
|
|
|
|
void renameAsset(Game::XAssetType type, std::string asset, std::string newName);
|
|
|
|
std::string getAssetName(Game::XAssetType type, std::string asset);
|
|
|
|
|
|
|
|
void store(Game::XAssetHeader header);
|
|
|
|
|
|
|
|
void incrementExternalSize(unsigned int size);
|
|
|
|
|
|
|
|
private:
|
|
|
|
void loadFastFiles();
|
|
|
|
|
|
|
|
bool loadAssets();
|
2017-03-20 05:38:30 -04:00
|
|
|
bool loadAssetByName(std::string type, std::string name, bool isSubAsset = true);
|
2017-01-19 16:23:59 -05:00
|
|
|
|
|
|
|
void saveData();
|
|
|
|
void writeZone();
|
|
|
|
|
|
|
|
unsigned int getAlias(Game::XAsset asset);
|
|
|
|
void storeAlias(Game::XAsset asset);
|
|
|
|
|
|
|
|
void addBranding();
|
|
|
|
|
|
|
|
uint32_t safeGetPointer(const void* pointer);
|
|
|
|
|
|
|
|
int indexStart;
|
|
|
|
unsigned int externalSize;
|
|
|
|
Utils::Stream buffer;
|
|
|
|
|
|
|
|
std::string zoneName;
|
|
|
|
Utils::CSV dataMap;
|
|
|
|
|
|
|
|
Utils::Memory::Allocator memAllocator;
|
|
|
|
|
|
|
|
std::vector<Game::XAsset> loadedAssets;
|
|
|
|
std::vector<Game::XAsset> markedAssets;
|
|
|
|
std::vector<Game::XAsset> loadedSubAssets;
|
|
|
|
std::vector<std::string> scriptStrings;
|
|
|
|
std::map<unsigned short, unsigned int> scriptStringMap;
|
|
|
|
|
|
|
|
std::map<std::string, std::string> renameMap[Game::XAssetType::ASSET_TYPE_COUNT];
|
|
|
|
|
|
|
|
std::map<const void*, uint32_t> pointerMap;
|
|
|
|
std::vector<std::pair<Game::XAsset, uint32_t>> aliasList;
|
|
|
|
|
|
|
|
Game::RawFile branding;
|
|
|
|
};
|
|
|
|
|
|
|
|
ZoneBuilder();
|
|
|
|
~ZoneBuilder();
|
|
|
|
|
|
|
|
#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
|
2017-01-20 16:41:03 -05:00
|
|
|
const char* getName() override { return "ZoneBuilder"; };
|
2017-04-27 16:03:05 -04:00
|
|
|
bool unitTest() override;
|
2017-01-19 16:23:59 -05:00
|
|
|
#endif
|
|
|
|
|
|
|
|
static bool IsEnabled();
|
|
|
|
|
|
|
|
static std::string TraceZone;
|
|
|
|
static std::vector<std::pair<Game::XAssetType, std::string>> TraceAssets;
|
|
|
|
|
|
|
|
static void BeginAssetTrace(std::string zone);
|
|
|
|
static std::vector<std::pair<Game::XAssetType, std::string>> EndAssetTrace();
|
|
|
|
|
|
|
|
static Game::XAssetHeader GetEmptyAssetIfCommon(Game::XAssetType type, std::string name, Zone* builder);
|
|
|
|
|
|
|
|
private:
|
|
|
|
static Utils::Memory::Allocator MemAllocator;
|
|
|
|
static int StoreTexture(Game::GfxImageLoadDef **loadDef, Game::GfxImage *image);
|
|
|
|
static void ReleaseTexture(Game::XAssetHeader header);
|
2017-05-21 17:00:39 -04:00
|
|
|
|
2017-05-22 21:34:01 -04:00
|
|
|
static int __stdcall EntryPoint(HINSTANCE /*hInstance*/, HINSTANCE /*hPrevInstance*/, LPSTR /*lpCmdLine*/, int /*nShowCmd*/);
|
|
|
|
static void Quit();
|
2017-01-19 16:23:59 -05:00
|
|
|
};
|
|
|
|
}
|