iw4x-client/src/Game/Functions.cpp

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#include "STDInclude.hpp"
namespace Game
{
// C-Style casts are fine here, that's where we're doing our dirty stuff anyways...
BG_LoadWeaponDef_LoadObj_t BG_LoadWeaponDef_LoadObj = (BG_LoadWeaponDef_LoadObj_t)0x57B5F0;
Cbuf_AddServerText_t Cbuf_AddServerText = (Cbuf_AddServerText_t)0x4BB9B0;
Cbuf_AddText_t Cbuf_AddText = (Cbuf_AddText_t)0x404B20;
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CG_GetClientNum_t CG_GetClientNum = (CG_GetClientNum_t)0x433700;
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CL_GetClientName_t CL_GetClientName = (CL_GetClientName_t)0x4563D0;
CL_IsCgameInitialized_t CL_IsCgameInitialized = (CL_IsCgameInitialized_t)0x43EB20;
CL_ConnectFromParty_t CL_ConnectFromParty = (CL_ConnectFromParty_t)0x433D30;
CL_DownloadsComplete_t CL_DownloadsComplete = (CL_DownloadsComplete_t)0x42CE90;
CL_DrawStretchPicPhysical_t CL_DrawStretchPicPhysical = (CL_DrawStretchPicPhysical_t)0x4FC120;
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CL_HandleRelayPacket_t CL_HandleRelayPacket = (CL_HandleRelayPacket_t)0x5A8C70;
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CL_ResetViewport_t CL_ResetViewport = (CL_ResetViewport_t)0x4A8830;
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CL_SelectStringTableEntryInDvar_f_t CL_SelectStringTableEntryInDvar_f = (CL_SelectStringTableEntryInDvar_f_t)0x4A4560;
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Cmd_AddCommand_t Cmd_AddCommand = (Cmd_AddCommand_t)0x470090;
Cmd_AddServerCommand_t Cmd_AddServerCommand = (Cmd_AddServerCommand_t)0x4DCE00;
Cmd_ExecuteSingleCommand_t Cmd_ExecuteSingleCommand = (Cmd_ExecuteSingleCommand_t)0x609540;
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Com_ClientPacketEvent_t Com_ClientPacketEvent = (Com_ClientPacketEvent_t)0x49F0B0;
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Com_Error_t Com_Error = (Com_Error_t)0x4B22D0;
Com_Printf_t Com_Printf = (Com_Printf_t)0x402500;
Com_PrintMessage_t Com_PrintMessage = (Com_PrintMessage_t)0x4AA830;
Com_EndParseSession_t Com_EndParseSession = (Com_EndParseSession_t)0x4B80B0;
Com_BeginParseSession_t Com_BeginParseSession = (Com_BeginParseSession_t)0x4AAB80;
Com_SetSpaceDelimited_t Com_SetSpaceDelimited = (Com_SetSpaceDelimited_t)0x4FC710;
Com_Parse_t Com_Parse = (Com_Parse_t)0x474D60;
Com_SetSlowMotion_t Com_SetSlowMotion = (Com_SetSlowMotion_t)0x446E20;
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Con_DrawMiniConsole_t Con_DrawMiniConsole = (Con_DrawMiniConsole_t)0x464F30;
Con_DrawSolidConsole_t Con_DrawSolidConsole = (Con_DrawSolidConsole_t)0x5A5040;
DB_AllocStreamPos_t DB_AllocStreamPos = (DB_AllocStreamPos_t)0x418380;
DB_PushStreamPos_t DB_PushStreamPos = (DB_PushStreamPos_t)0x458A20;
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DB_PopStreamPos_t DB_PopStreamPos = (DB_PopStreamPos_t)0x4D1D60;
DB_BeginRecoverLostDevice_t DB_BeginRecoverLostDevice = (DB_BeginRecoverLostDevice_t)0x4BFF90;
DB_EndRecoverLostDevice_t DB_EndRecoverLostDevice = (DB_EndRecoverLostDevice_t)0x46B660;
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DB_EnumXAssets_t DB_EnumXAssets = (DB_EnumXAssets_t)0x4B76D0;
DB_EnumXAssets_Internal_t DB_EnumXAssets_Internal = (DB_EnumXAssets_Internal_t)0x5BB0A0;
DB_FindXAssetHeader_t DB_FindXAssetHeader = (DB_FindXAssetHeader_t)0x407930;
DB_GetRawBuffer_t DB_GetRawBuffer = (DB_GetRawBuffer_t)0x4CDC50;
DB_GetRawFileLen_t DB_GetRawFileLen = (DB_GetRawFileLen_t)0x4DAA80;
DB_GetLoadedFraction_t DB_GetLoadedFraction = (DB_GetLoadedFraction_t)0x468380;
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DB_GetXAssetNameHandler_t* DB_GetXAssetNameHandlers = (DB_GetXAssetNameHandler_t*)0x799328;
DB_GetXAssetSizeHandler_t* DB_GetXAssetSizeHandlers = (DB_GetXAssetSizeHandler_t*)0x799488;
DB_GetXAssetTypeName_t DB_GetXAssetTypeName = (DB_GetXAssetTypeName_t)0x4CFCF0;
DB_IsXAssetDefault_t DB_IsXAssetDefault = (DB_IsXAssetDefault_t)0x48E6A0;
DB_LoadXAssets_t DB_LoadXAssets = (DB_LoadXAssets_t)0x4E5930;
DB_LoadXFileData_t DB_LoadXFileData = (DB_LoadXFileData_t)0x445460;
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DB_ReadXFileUncompressed_t DB_ReadXFileUncompressed = (DB_ReadXFileUncompressed_t)0x4705E0;
DB_ReleaseXAssetHandler_t* DB_ReleaseXAssetHandlers = (DB_ReleaseXAssetHandler_t*)0x799AB8;
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DB_XModelSurfsFixup_t DB_XModelSurfsFixup = (DB_XModelSurfsFixup_t)0x5BAC50;
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Dvar_RegisterBool_t Dvar_RegisterBool = (Dvar_RegisterBool_t)0x4CE1A0;
Dvar_RegisterFloat_t Dvar_RegisterFloat = (Dvar_RegisterFloat_t)0x648440;
Dvar_RegisterVec2_t Dvar_RegisterVec2 = (Dvar_RegisterVec2_t)0x4F6070;
Dvar_RegisterVec3_t Dvar_RegisterVec3 = (Dvar_RegisterVec3_t)0x4EF8E0;
Dvar_RegisterVec4_t Dvar_RegisterVec4 = (Dvar_RegisterVec4_t)0x4F28E0;
Dvar_RegisterInt_t Dvar_RegisterInt = (Dvar_RegisterInt_t)0x479830;
Dvar_RegisterEnum_t Dvar_RegisterEnum = (Dvar_RegisterEnum_t)0x412E40;
Dvar_RegisterString_t Dvar_RegisterString = (Dvar_RegisterString_t)0x4FC7E0;
Dvar_RegisterColor_t Dvar_RegisterColor = (Dvar_RegisterColor_t)0x4F28E0;//0x471500;
Dvar_GetUnpackedColorByName_t Dvar_GetUnpackedColorByName = (Dvar_GetUnpackedColorByName_t)0x406530;
Dvar_FindVar_t Dvar_FindVar = (Dvar_FindVar_t)0x4D5390;
Dvar_InfoString_Big_t Dvar_InfoString_Big = (Dvar_InfoString_Big_t)0x4D98A0;
Dvar_SetCommand_t Dvar_SetCommand = (Dvar_SetCommand_t)0x4EE430;
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Encode_Init_t Encode_Init = (Encode_Init_t)0x462AB0;
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Field_Clear_t Field_Clear = (Field_Clear_t)0x437EB0;
FreeMemory_t FreeMemory = (FreeMemory_t)0x4D6640;
FS_FileExists_t FS_FileExists = (FS_FileExists_t)0x4DEFA0;
FS_FreeFile_t FS_FreeFile = (FS_FreeFile_t)0x4416B0;
FS_ReadFile_t FS_ReadFile = (FS_ReadFile_t)0x4F4B90;
FS_GetFileList_t FS_GetFileList = (FS_GetFileList_t)0x441BB0;
FS_FreeFileList_t FS_FreeFileList = (FS_FreeFileList_t)0x4A5DE0;
FS_FOpenFileAppend_t FS_FOpenFileAppend = (FS_FOpenFileAppend_t)0x410BB0;
FS_FOpenFileAppend_t FS_FOpenFileWrite = (FS_FOpenFileAppend_t)0x4BA530;
FS_FOpenFileRead_t FS_FOpenFileRead = (FS_FOpenFileRead_t)0x46CBF0;
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FS_FOpenFileRead_t FS_FOpenFileReadDatabase = (FS_FOpenFileRead_t)0x42ECA0;
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FS_FOpenFileReadForThread_t FS_FOpenFileReadForThread = (FS_FOpenFileReadForThread_t)0x643270;
FS_FCloseFile_t FS_FCloseFile = (FS_FCloseFile_t)0x462000;
FS_WriteFile_t FS_WriteFile = (FS_WriteFile_t)0x426450;
FS_Write_t FS_Write = (FS_Write_t)0x4C06E0;
FS_Read_t FS_Read = (FS_Read_t)0x4A04C0;
FS_Seek_t FS_Seek = (FS_Seek_t)0x4A63D0;
FS_FTell_t FS_FTell = (FS_FTell_t)0x4E6760;
FS_Remove_t FS_Remove = (FS_Remove_t)0x4660F0;
FS_Restart_t FS_Restart = (FS_Restart_t)0x461A50;
FS_BuildPathToFile_t FS_BuildPathToFile = (FS_BuildPathToFile_t)0x4702C0;
G_SpawnEntitiesFromString_t G_SpawnEntitiesFromString = (G_SpawnEntitiesFromString_t)0x4D8840;
GScr_LoadGameTypeScript_t GScr_LoadGameTypeScript = (GScr_LoadGameTypeScript_t)0x4ED9A0;
Image_LoadFromFileWithReader_t Image_LoadFromFileWithReader = (Image_LoadFromFileWithReader_t)0x53ABF0;
Image_Release_t Image_Release = (Image_Release_t)0x51F010;
Key_SetCatcher_t Key_SetCatcher = (Key_SetCatcher_t)0x43BD00;
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LargeLocalInit_t LargeLocalInit = (LargeLocalInit_t)0x4A62A0;
Load_Stream_t Load_Stream = (Load_Stream_t)0x470E30;
Load_XString_t Load_XString = (Load_XString_t)0x47FDA0;
Load_XModelPtr_t Load_XModelPtr = (Load_XModelPtr_t)0x4FCA70;
Load_XModelSurfsFixup_t Load_XModelSurfsFixup = (Load_XModelSurfsFixup_t)0x40D7A0;
Load_XStringArray_t Load_XStringArray = (Load_XStringArray_t)0x4977F0;
Load_XStringCustom_t Load_XStringCustom = (Load_XStringCustom_t)0x4E0DD0;
Load_FxEffectDefHandle_t Load_FxEffectDefHandle = (Load_FxEffectDefHandle_t)0x4D9B90;
Load_FxElemDef_t Load_FxElemDef = (Load_FxElemDef_t)0x45AD90;
Load_GfxImagePtr_t Load_GfxImagePtr = (Load_GfxImagePtr_t)0x4C13D0;
Load_Texture_t Load_Texture = (Load_Texture_t)0x51F4E0;
Load_GfxTextureLoad_t Load_GfxTextureLoad = (Load_GfxTextureLoad_t)0x4D3210;
Load_SndAliasCustom_t Load_SndAliasCustom = (Load_SndAliasCustom_t)0x49B6B0;
Load_MaterialHandle_t Load_MaterialHandle = (Load_MaterialHandle_t)0x403960;
Load_PhysCollmapPtr_t Load_PhysCollmapPtr = (Load_PhysCollmapPtr_t)0x47E990;
Load_PhysPresetPtr_t Load_PhysPresetPtr = (Load_PhysPresetPtr_t)0x4FAD30;
Load_TracerDefPtr_t Load_TracerDefPtr = (Load_TracerDefPtr_t)0x493090;
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Load_snd_alias_list_nameArray_t Load_snd_alias_list_nameArray = (Load_snd_alias_list_nameArray_t)0x4499F0;
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Menus_CloseAll_t Menus_CloseAll = (Menus_CloseAll_t)0x4BA5B0;
Menus_OpenByName_t Menus_OpenByName = (Menus_OpenByName_t)0x4CCE60;
Menus_FindByName_t Menus_FindByName = (Menus_FindByName_t)0x487240;
Menu_IsVisible_t Menu_IsVisible = (Menu_IsVisible_t)0x4D77D0;
Menus_MenuIsInStack_t Menus_MenuIsInStack = (Menus_MenuIsInStack_t)0x47ACB0;
MSG_Init_t MSG_Init = (MSG_Init_t)0x45FCA0;
MSG_ReadData_t MSG_ReadData = (MSG_ReadData_t)0x4527C0;
MSG_ReadLong_t MSG_ReadLong = (MSG_ReadLong_t)0x4C9550;
MSG_ReadShort_t MSG_ReadShort = (MSG_ReadShort_t)0x40BDD0;
MSG_ReadInt64_t MSG_ReadInt64 = (MSG_ReadInt64_t)0x4F1850;
MSG_ReadString_t MSG_ReadString = (MSG_ReadString_t)0x60E2B0;
MSG_WriteByte_t MSG_WriteByte = (MSG_WriteByte_t)0x48C520;
MSG_WriteData_t MSG_WriteData = (MSG_WriteData_t)0x4F4120;
MSG_WriteLong_t MSG_WriteLong = (MSG_WriteLong_t)0x41CA20;
MSG_WriteBitsCompress_t MSG_WriteBitsCompress = (MSG_WriteBitsCompress_t)0x4319D0;
MSG_ReadByte_t MSG_ReadByte = (MSG_ReadByte_t)0x4C1C20;
MSG_ReadBitsCompress_t MSG_ReadBitsCompress = (MSG_ReadBitsCompress_t)0x4DCC30;
NetadrToSockadr_t NetadrToSockadr = (NetadrToSockadr_t)0x4B4B40;
NET_AdrToString_t NET_AdrToString = (NET_AdrToString_t)0x469880;
NET_CompareAdr_t NET_CompareAdr = (NET_CompareAdr_t)0x4D0AA0;
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NET_Init_t NET_Init = (NET_Init_t)0x491860;
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NET_IsLocalAddress_t NET_IsLocalAddress = (NET_IsLocalAddress_t)0x402BD0;
NET_StringToAdr_t NET_StringToAdr = (NET_StringToAdr_t)0x409010;
NET_OutOfBandPrint_t NET_OutOfBandPrint = (NET_OutOfBandPrint_t)0x4AEF00;
NET_OutOfBandData_t NET_OutOfBandData = (NET_OutOfBandData_t)0x49C7E0;
Live_MPAcceptInvite_t Live_MPAcceptInvite = (Live_MPAcceptInvite_t)0x420A6D;
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Live_GetMapIndex_t Live_GetMapIndex = (Live_GetMapIndex_t)0x4F6440;
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LoadModdableRawfile_t LoadModdableRawfile = (LoadModdableRawfile_t)0x61ABC0;
PC_ReadToken_t PC_ReadToken = (PC_ReadToken_t)0x4ACCD0;
PC_ReadTokenHandle_t PC_ReadTokenHandle = (PC_ReadTokenHandle_t)0x4D2060;
PC_SourceError_t PC_SourceError = (PC_SourceError_t)0x467A00;
Party_GetMaxPlayers_t Party_GetMaxPlayers = (Party_GetMaxPlayers_t)0x4F5D60;
PartyHost_CountMembers_t PartyHost_CountMembers = (PartyHost_CountMembers_t)0x497330;
PartyHost_GetMemberAddressBySlot_t PartyHost_GetMemberAddressBySlot = (PartyHost_GetMemberAddressBySlot_t)0x44E100;
PartyHost_GetMemberName_t PartyHost_GetMemberName = (PartyHost_GetMemberName_t)0x44BE90;
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Playlist_ParsePlaylists_t Playlist_ParsePlaylists = (Playlist_ParsePlaylists_t)0x4295A0;
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R_AddCmdDrawStretchPic_t R_AddCmdDrawStretchPic = (R_AddCmdDrawStretchPic_t)0x509770;
R_AllocStaticIndexBuffer_t R_AllocStaticIndexBuffer = (R_AllocStaticIndexBuffer_t)0x51E7A0;
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R_Cinematic_StartPlayback_Now_t R_Cinematic_StartPlayback_Now = (R_Cinematic_StartPlayback_Now_t)0x51C5B0;
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R_RegisterFont_t R_RegisterFont = (R_RegisterFont_t)0x505670;
R_AddCmdDrawText_t R_AddCmdDrawText = (R_AddCmdDrawText_t)0x509D80;
R_LoadGraphicsAssets_t R_LoadGraphicsAssets = (R_LoadGraphicsAssets_t)0x506AC0;
R_TextWidth_t R_TextWidth = (R_TextWidth_t)0x5056C0;
R_TextHeight_t R_TextHeight = (R_TextHeight_t)0x505770;
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R_FlushSun_t R_FlushSun = (R_FlushSun_t)0x53FB50;
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Scr_LoadGameType_t Scr_LoadGameType = (Scr_LoadGameType_t)0x4D9520;
Scr_LoadScript_t Scr_LoadScript = (Scr_LoadScript_t)0x45D940;
Scr_GetFunctionHandle_t Scr_GetFunctionHandle = (Scr_GetFunctionHandle_t)0x4234F0;
Scr_GetFloat_t Scr_GetFloat = (Scr_GetFloat_t)0x443140;
Scr_GetNumParam_t Scr_GetNumParam = (Scr_GetNumParam_t)0x4B0E90;
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Scr_ExecThread_t Scr_ExecThread = (Scr_ExecThread_t)0x4AD0B0;
Scr_FreeThread_t Scr_FreeThread = (Scr_FreeThread_t)0x4BD320;
Scr_ShutdownAllocNode_t Scr_ShutdownAllocNode = (Scr_ShutdownAllocNode_t)0x441650;
Script_Alloc_t Script_Alloc = (Script_Alloc_t)0x422E70;
Script_SetupTokens_t Script_SetupTokens = (Script_SetupTokens_t)0x4E6950;
Script_CleanString_t Script_CleanString = (Script_CleanString_t)0x498220;
SE_Load_t SE_Load = (SE_Load_t)0x502A30;
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SEH_StringEd_GetString_t SEH_StringEd_GetString = (SEH_StringEd_GetString_t)0x44BB30;
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Dvar_SetStringByName_t Dvar_SetStringByName = (Dvar_SetStringByName_t)0x44F060;
SL_ConvertToString_t SL_ConvertToString = (SL_ConvertToString_t)0x4EC1D0;
SL_GetString_t SL_GetString = (SL_GetString_t)0x4CDC10;
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SND_Init_t SND_Init = (SND_Init_t)0x46A630;
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SND_InitDriver_t SND_InitDriver = (SND_InitDriver_t)0x4F5090;
SockadrToNetadr_t SockadrToNetadr = (SockadrToNetadr_t)0x4F8460;
Steam_JoinLobby_t Steam_JoinLobby = (Steam_JoinLobby_t)0x49CF70;
SV_GameClientNum_Score_t SV_GameClientNum_Score = (SV_GameClientNum_Score_t)0x469AC0;
SV_GameSendServerCommand_t SV_GameSendServerCommand = (SV_GameSendServerCommand_t)0x4BC3A0;
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SV_Cmd_TokenizeString_t SV_Cmd_TokenizeString = (SV_Cmd_TokenizeString_t)0x4B5780;
SV_Cmd_EndTokenizedString_t SV_Cmd_EndTokenizedString = (SV_Cmd_EndTokenizedString_t)0x464750;
SV_DirectConnect_t SV_DirectConnect = (SV_DirectConnect_t)0x460480;
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Sys_Error_t Sys_Error = (Sys_Error_t)0x4E0200;
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Sys_FreeFileList_t Sys_FreeFileList = (Sys_FreeFileList_t)0x4D8580;
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Sys_IsDatabaseReady_t Sys_IsDatabaseReady = (Sys_IsDatabaseReady_t)0x4CA4A0;
Sys_IsDatabaseReady2_t Sys_IsDatabaseReady2 = (Sys_IsDatabaseReady2_t)0x441280;
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Sys_IsMainThread_t Sys_IsMainThread = (Sys_IsMainThread_t)0x4C37D0;
Sys_IsRenderThread_t Sys_IsRenderThread = (Sys_IsRenderThread_t)0x4B20E0;
Sys_IsServerThread_t Sys_IsServerThread = (Sys_IsServerThread_t)0x4B0270;
Sys_IsDatabaseThread_t Sys_IsDatabaseThread = (Sys_IsDatabaseThread_t)0x4C6020;
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Sys_SendPacket_t Sys_SendPacket = (Sys_SendPacket_t)0x60FDC0;
Sys_ShowConsole_t Sys_ShowConsole = (Sys_ShowConsole_t)0x4305E0;
Sys_ListFiles_t Sys_ListFiles = (Sys_ListFiles_t)0x45A660;
Sys_Milliseconds_t Sys_Milliseconds = (Sys_Milliseconds_t)0x42A660;
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TeleportPlayer_t TeleportPlayer = (TeleportPlayer_t)0x496850;
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UI_AddMenuList_t UI_AddMenuList = (UI_AddMenuList_t)0x4533C0;
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UI_CheckStringTranslation_t UI_CheckStringTranslation = (UI_CheckStringTranslation_t)0x4FB010;
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UI_LoadMenus_t UI_LoadMenus = (UI_LoadMenus_t)0x641460;
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UI_UpdateArenas_t UI_UpdateArenas = (UI_UpdateArenas_t)0x4A95B0;
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UI_DrawHandlePic_t UI_DrawHandlePic = (UI_DrawHandlePic_t)0x4D0EA0;
UI_GetContext_t UI_GetContext = (UI_GetContext_t)0x4F8940;
UI_TextWidth_t UI_TextWidth = (UI_TextWidth_t)0x6315C0;
UI_DrawText_t UI_DrawText = (UI_DrawText_t)0x49C0D0;
Win_GetLanguage_t Win_GetLanguage = (Win_GetLanguage_t)0x45CBA0;
XAssetHeader* DB_XAssetPool = (XAssetHeader*)0x7998A8;
unsigned int* g_poolSize = (unsigned int*)0x7995E8;
DWORD* cmd_id = (DWORD*)0x1AAC5D0;
DWORD* cmd_argc = (DWORD*)0x1AAC614;
char*** cmd_argv = (char***)0x1AAC634;
DWORD* cmd_id_sv = (DWORD*)0x1ACF8A0;
DWORD* cmd_argc_sv = (DWORD*)0x1ACF8E4;
char*** cmd_argv_sv = (char***)0x1ACF904;
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cmd_function_t** cmd_functions = (cmd_function_t**)0x1AAC658;
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source_t **sourceFiles = (source_t **)0x7C4A98;
keywordHash_t **menuParseKeywordHash = (keywordHash_t **)0x63AE928;
int* svs_numclients = (int*)0x31D938C;
client_t* svs_clients = (client_t*)0x31D9390;
UiContext *uiContext = (UiContext *)0x62E2858;
int* arenaCount = (int*)0x62E6930;
mapArena_t* arenas = (mapArena_t*)0x62E6934;
int* gameTypeCount = (int*)0x62E50A0;
gameTypeName_t* gameTypes = (gameTypeName_t*)0x62E50A4;
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searchpath_t* fs_searchpaths = (searchpath_t*)0x63D96E0;
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XBlock** g_streamBlocks = (XBlock**)0x16E554C;
int* g_streamPos = (int*)0x16E5554;
int* g_streamPosIndex = (int*)0x16E5578;
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bool* g_lobbyCreateInProgress = (bool*)0x66C9BC2;
party_t** partyIngame = (party_t**)0x1081C00;
PartyData_s** partyData = (PartyData_s**)0x107E500;
int* numIP = (int*)0x64A1E68;
netIP_t* localIP = (netIP_t*)0x64A1E28;
int* demoFile = (int*)0xA5EA1C;
int* demoPlaying = (int*)0xA5EA0C;
int* demoRecording = (int*)0xA5EA08;
int* serverMessageSequence = (int*)0xA3E9B4;
gentity_t* g_entities = (gentity_t*)0x18835D8;
netadr_t* connectedHost = (netadr_t*)0xA1E888;
SOCKET* ip_socket = (SOCKET*)0x64A3008;
SafeArea* safeArea = (SafeArea*)0xA15F3C;
SpawnVar* spawnVars = (SpawnVar*)0x1A83DE8;
MapEnts** marMapEntsPtr = (MapEnts**)0x112AD34;
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IDirect3D9** d3d9 = (IDirect3D9**)0x66DEF84;
IDirect3DDevice9** dx_ptr = (IDirect3DDevice9**)0x66DEF88;
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mapname_t* mapnames = (mapname_t*)0x7471D0;
char*** varXString = (char***)0x112B340;
TracerDef*** varTracerDefPtr = (TracerDef***)0x112B3BC;
XModel*** varXModelPtr = (XModel***)0x112A934;
XModel** varXModel = (XModel**)0x112AE14;
PathData** varPathData = (PathData**)0x112AD7C;
const char** varConstChar = (const char**)0x112A774;
Material*** varMaterialHandle = (Material***)0x112A878;
FxEffectDef*** varFxEffectDefHandle = (FxEffectDef***)0x112ACC0;
PhysCollmap*** varPhysCollmapPtr = (PhysCollmap***)0x112B440;
PhysPreset*** varPhysPresetPtr = (PhysPreset***)0x112B378;
Game::MaterialPass** varMaterialPass = (Game::MaterialPass**)0x112A960;
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snd_alias_list_t*** varsnd_alias_list_name = (snd_alias_list_t***)0x112AF38;
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FxElemField* s_elemFields = (FxElemField*)0x73B848;
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XAssetHeader ReallocateAssetPool(XAssetType type, unsigned int newSize)
{
int elSize = DB_GetXAssetSizeHandlers[type]();
XAssetHeader poolEntry = { Utils::Memory::Allocate(newSize * elSize) };
DB_XAssetPool[type] = poolEntry;
g_poolSize[type] = newSize;
return poolEntry;
}
void Menu_FreeItemMemory(Game::itemDef_t* item)
{
__asm
{
mov edi, item
mov eax, 63D880h
call eax
}
}
const char* TableLookup(StringTable* stringtable, int row, int column)
{
if (!stringtable || !stringtable->values || row >= stringtable->rowCount || column >= stringtable->columnCount) return "";
const char* value = stringtable->values[row * stringtable->columnCount + column].string;
if (!value) value = "";
return value;
}
const char* UI_LocalizeMapName(const char* mapName)
{
for (int i = 0; i < *arenaCount; ++i)
{
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if (!_stricmp(Components::ArenaLength::NewArenas[i].mapName, mapName))
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{
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char* uiName = &Components::ArenaLength::NewArenas[i].uiName[0];
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if ((uiName[0] == 'M' && uiName[1] == 'P') || (uiName[0] == 'P' && uiName[1] == 'A')) // MPUI/PATCH
{
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return SEH_StringEd_GetString(uiName);
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}
return uiName;
}
}
return mapName;
}
const char* UI_LocalizeGameType(const char* gameType)
{
if (!gameType || !*gameType)
{
return "";
}
for (int i = 0; i < *gameTypeCount; ++i)
{
if (!_stricmp(gameTypes[i].gameType, gameType))
{
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return SEH_StringEd_GetString(gameTypes[i].uiName);
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}
}
return gameType;
}
float UI_GetScoreboardLeft(void* a1)
{
static int func = 0x590390;
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float result = 0;
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__asm
{
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mov eax, a1
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call func
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mov result, eax
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}
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return result;
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}
const char *DB_GetXAssetName(XAsset *asset)
{
if (!asset) return "";
return DB_GetXAssetNameHandlers[asset->type](&asset->header);
}
XAssetType DB_GetXAssetNameType(const char* name)
{
for (int i = 0; i < ASSET_TYPE_COUNT; ++i)
{
XAssetType type = static_cast<XAssetType>(i);
if (!_stricmp(DB_GetXAssetTypeName(type), name))
{
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// Col map workaround!
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if (type == Game::XAssetType::ASSET_TYPE_CLIPMAP)
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{
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return Game::XAssetType::ASSET_TYPE_CLIPMAP_PVS;
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}
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return type;
}
}
return ASSET_TYPE_INVALID;
}
bool DB_IsZoneLoaded(const char* zone)
{
int zoneCount = Utils::Hook::Get<int>(0x1261BCC);
char* zoneIndices = reinterpret_cast<char*>(0x16B8A34);
char* zoneData = reinterpret_cast<char*>(0x14C0F80);
for (int i = 0; i < zoneCount; ++i)
{
std::string name = zoneData + 4 + 0xA4 * (zoneIndices[i] & 0xFF);
if (name == zone)
{
return true;
}
}
return false;
}
void FS_AddLocalizedGameDirectory(const char *path, const char *dir)
{
__asm
{
mov ebx, path
mov eax, dir
mov ecx, 642EF0h
call ecx
}
}
void MessageBox(std::string message, std::string title)
{
Dvar_SetStringByName("com_errorMessage", message.data());
Dvar_SetStringByName("com_errorTitle", title.data());
Cbuf_AddText(0, "openmenu error_popmenu_lobby");
}
unsigned int R_HashString(const char* string)
{
unsigned int hash = 0;
while (*string)
{
hash = (*string | 0x20) ^ (33 * hash);
++string;
}
return hash;
}
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void R_LoadSunThroughDvars(const char* mapname, sunflare_t* sun)
{
__asm
{
push ecx
push sun
mov eax, mapname
mov ecx, 53F990h
call ecx
add esp, 4h
pop ecx
}
}
void R_SetSunFromDvars(sunflare_t* sun)
{
__asm
{
push esi
mov esi, sun
mov eax, 53F6D0h
call ecx
pop esi
}
}
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void SV_KickClient(client_t* client, const char* reason)
{
__asm
{
push edi
push esi
mov edi, 0
mov esi, client
push reason
push 0
push 0
mov eax, 6249A0h
call eax
add esp, 0Ch
pop esi
pop edi
}
}
void SV_KickClientError(client_t* client, std::string reason)
{
if (client->state < 5)
{
Components::Network::Send(client->addr, fmt::sprintf("error\n%s", reason.data()));
}
SV_KickClient(client, reason.data());
}
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void Scr_iPrintLn(int clientNum, std::string message)
{
Game::SV_GameSendServerCommand(clientNum, 0, Utils::String::VA("%c \"%s\"", 0x66, message.data()));
}
void Scr_iPrintLnBold(int clientNum, std::string message)
{
Game::SV_GameSendServerCommand(clientNum, 0, Utils::String::VA("%c \"%s\"", 0x67, message.data()));
}
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void IN_KeyUp(kbutton_t* button)
{
__asm
{
push esi
mov esi, button
mov eax, 5A5580h
call eax
pop esi
}
}
void IN_KeyDown(kbutton_t* button)
{
__asm
{
push esi
mov esi, button
mov eax, 5A54E0h
call eax
pop esi
}
}
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int FS_FOpenFileReadCurrentThread(const char* file, int* fh)
{
if (GetCurrentThreadId() == *reinterpret_cast<DWORD*>(0x1CDE7FC))
{
return FS_FOpenFileRead(file, fh);
}
else if (GetCurrentThreadId() == *reinterpret_cast<DWORD*>(0x1CDE814))
{
return FS_FOpenFileReadDatabase(file, fh);
}
else
{
*fh = NULL;
return -1;
}
}
void Load_IndexBuffer(void* data, IDirect3DIndexBuffer9** storeHere, int count)
{
if (Components::Dvar::Var("r_loadForRenderer").get<bool>())
{
void* buffer = R_AllocStaticIndexBuffer(storeHere, 2 * count);
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std::memcpy(buffer, data, 2 * count);
if (storeHere && *storeHere)
{
(*storeHere)->Unlock();
}
}
}
void Load_VertexBuffer(void* data, IDirect3DVertexBuffer9** where, int len)
{
__asm
{
push edi
push ebx
mov eax, len
mov edi, where
push data
mov ebx, 5112C0h
call ebx
add esp, 4
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pop ebx
pop edi
}
}
char* Com_GetParseThreadInfo()
{
if (Game::Sys_IsMainThread())
{
return reinterpret_cast<char*>(0x6466628);
}
else if (Game::Sys_IsRenderThread())
{
return reinterpret_cast<char*>(0x646AC34);
}
else if (Game::Sys_IsServerThread())
{
return reinterpret_cast<char*>(0x646F240);
}
else if(Game::Sys_IsDatabaseThread())
{
return reinterpret_cast<char*>(0x647384C);
}
else
{
return nullptr;
}
}
void Com_SetParseNegativeNumbers(int parse)
{
char* g_parse = Com_GetParseThreadInfo();
if (g_parse)
{
g_parse[1056 * *(reinterpret_cast<DWORD*>(g_parse) + 4224) + 1032] = parse != 0;
}
}
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}