Optimize Load_VertexBuffer (actually a wrapper for R_CreateWorldVertexBuffer)
This commit is contained in:
parent
52487aa224
commit
7831886e3a
@ -483,19 +483,20 @@ namespace Game
|
||||
|
||||
void Load_VertexBuffer(void* data, IDirect3DVertexBuffer9** where, int len)
|
||||
{
|
||||
DWORD func = 0x5112C0;
|
||||
|
||||
__asm
|
||||
{
|
||||
push edi
|
||||
push ebx
|
||||
|
||||
mov eax, len
|
||||
mov edi, where
|
||||
push data
|
||||
|
||||
call func
|
||||
mov ebx, 5112C0h
|
||||
call ebx
|
||||
|
||||
add esp, 4
|
||||
pop ebx
|
||||
pop edi
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user