iw4x-client/src/Components/Modules/Stats.cpp

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#include <STDInclude.hpp>
#include "GSC/Script.hpp"
namespace Components
{
std::int64_t* Stats::GetStatsID()
{
static std::int64_t id = 0x110000100001337;
return &id;
}
bool Stats::IsMaxLevel()
{
// 2516000 should be the max experience.
return (Game::Live_GetXp(0) >= Game::CL_GetMaxXP());
}
void Stats::SendStats()
{
// check if we're connected to a server...
if (*reinterpret_cast<std::uint32_t*>(0xB2C540) >= 7)
{
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for (unsigned char i = 0; i < 7; ++i)
{
Game::Com_Printf(0, "Sending stat packet %i to server.\n", i);
// alloc
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Game::msg_t msg{};
unsigned char buffer[2048]{};
// init
Game::MSG_Init(&msg, buffer, sizeof(buffer));
Game::MSG_WriteString(&msg, "stats");
// get stat buffer
char *statbuffer = nullptr;
if (Utils::Hook::Call<int(int)>(0x444CA0)(0))
{
statbuffer = &Utils::Hook::Call<char *(int)>(0x4C49F0)(0)[1240 * i];
}
// Client port?
Game::MSG_WriteShort(&msg, *reinterpret_cast<short*>(0xA1E878));
// Stat packet index
Game::MSG_WriteByte(&msg, i);
// write stat packet data
if (statbuffer)
{
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Game::MSG_WriteData(&msg, statbuffer, std::min(8192 - (i * 1240), 1240));
}
// send statpacket
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Network::SendRaw(Game::NS_CLIENT1, *reinterpret_cast<Game::netadr_t*>(0xA1E888), std::string(reinterpret_cast<char*>(msg.data), msg.cursize));
}
}
}
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void Stats::UpdateClasses([[maybe_unused]] const UIScript::Token& token, [[maybe_unused]] const Game::uiInfo_s* info)
{
SendStats();
}
int Stats::SaveStats(char* dest, const char* folder, const char* buffer, size_t length)
{
assert(*Game::fs_gameDirVar);
if (!std::strcmp((*Game::fs_gameDirVar)->current.string, "mods/"))
{
folder = (*Game::fs_gameDirVar)->current.string;
}
return Utils::Hook::Call<int(char*, const char*, const char*, size_t)>(0x426450)(dest, folder, buffer, length);
}
void Stats::AddScriptFunctions()
{
Script::AddMethod("GetStat", [](const Game::scr_entref_t entref)
{
const auto* ent = Game::GetPlayerEntity(entref);
const auto index = Game::Scr_GetInt(0);
if (index < 0 || index > 3499)
{
Game::Scr_ParamError(0, Utils::String::VA("GetStat: invalid index %i", index));
}
if (ent->client->sess.connected <= Game::CON_DISCONNECTED)
{
Game::Scr_Error("GetStat: called on a disconnected player");
}
Game::Scr_AddInt(Game::SV_GetClientStat(ent->s.number, index));
});
Script::AddMethod("SetStat", [](const Game::scr_entref_t entref)
{
const auto* ent = Game::GetPlayerEntity(entref);
const auto iNumParms = Game::Scr_GetNumParam();
if (iNumParms != 2)
{
Game::Scr_Error(Utils::String::VA("GetStat: takes 2 arguments, got %u.\n", iNumParms));
}
const auto index = Game::Scr_GetInt(0);
if (index < 0 || index > 3499)
{
Game::Scr_ParamError(0, Utils::String::VA("setstat: invalid index %i", index));
}
const auto value = Game::Scr_GetInt(1);
if (index < 2000 && (value < 0 || value > 255))
{
Game::Scr_ParamError(1, Utils::String::VA("setstat: index %i is a byte value, and you're trying to set it to %i", index, value));
}
Game::SV_SetClientStat(ent->s.number, index, value);
});
}
Stats::Stats()
{
// This UIScript should be added in the onClose code of the cac_popup menu,
// so everytime the create-a-class window is closed, and a client is connected
// to a server, the stats data of the client will be reuploaded to the server.
// allowing the player to change their classes while connected to a server.
UIScript::Add("UpdateClasses", UpdateClasses);
// Allow playerdata to be changed while connected to a server
Utils::Hook::Set<BYTE>(0x4376FD, 0xEB);
// TODO: Allow playerdata changes in setPlayerData UI script.
// Rename stat file
Utils::Hook::SetString(0x71C048, "iw4x.stat");
// Patch stats steamid
Utils::Hook::Nop(0x682EBF, 20);
Utils::Hook::Nop(0x6830B1, 20);
Utils::Hook(0x682EBF, GetStatsID, HOOK_CALL).install()->quick();
Utils::Hook(0x6830B1, GetStatsID, HOOK_CALL).install()->quick();
//Utils::Hook::Set<BYTE>(0x68323A, 0xEB);
// Never use remote stat saving
Utils::Hook::Set<BYTE>(0x682F39, 0xEB);
// Don't create stat backup
Utils::Hook::Nop(0x402CE6, 2);
// Write stats to mod folder if a mod is loaded
Utils::Hook(0x682F7B, SaveStats, HOOK_CALL).install()->quick();
AddScriptFunctions();
// Skip silly Com_Error (LiveStorage_SetStat)
Utils::Hook::Set<BYTE>(0x4CC5F9, 0xEB);
// 'M' Seems to be used on Xbox only for parsing platform specific ranks
ServerCommands::OnCommand('M', [](Command::Params* params)
{
const auto* arg1 = params->get(1);
const auto* arg2 = params->get(2);
Game::LiveStorage_SetStat(Game::CL_ControllerIndexFromClientNum(0), std::atoi(arg1), std::atoi(arg2));
return true;
});
Command::Add("statGet", []([[maybe_unused]] Command::Params* params)
{
if (params->size() < 2)
{
Logger::PrintError(Game::CON_CHANNEL_SERVER, "statget usage: statget <index>\n");
return;
}
const auto index = std::atoi(params->get(1));
const auto stat = Game::LiveStorage_GetStat(0, index);
Logger::Print(Game::CON_CHANNEL_SYSTEM, "Stat {}: {}\n", index, stat);
});
}
}