2017-01-19 16:23:59 -05:00
|
|
|
#include "STDInclude.hpp"
|
|
|
|
|
|
|
|
namespace Components
|
|
|
|
{
|
2019-01-17 16:33:26 -05:00
|
|
|
std::unordered_map<std::string, Game::menuDef_t*> Menus::DiskMenuList;
|
2017-01-19 16:23:59 -05:00
|
|
|
|
|
|
|
int Menus::ReserveSourceHandle()
|
|
|
|
{
|
|
|
|
// Check if a free slot is available
|
|
|
|
int i = 1;
|
|
|
|
for (; i < MAX_SOURCEFILES; ++i)
|
|
|
|
{
|
|
|
|
if (!Game::sourceFiles[i])
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (i >= MAX_SOURCEFILES)
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
// Reserve it, if yes
|
2017-01-20 16:41:03 -05:00
|
|
|
Game::sourceFiles[i] = reinterpret_cast<Game::source_t*>(1);
|
2017-01-19 16:23:59 -05:00
|
|
|
|
|
|
|
return i;
|
|
|
|
}
|
|
|
|
|
2018-12-17 08:29:18 -05:00
|
|
|
Game::script_t* Menus::LoadMenuScript(const std::string& name, const std::string& buffer)
|
2017-01-19 16:23:59 -05:00
|
|
|
{
|
|
|
|
Game::script_t* script = Game::Script_Alloc(sizeof(Game::script_t) + 1 + buffer.length());
|
2017-01-22 13:05:50 -05:00
|
|
|
if (!script) return nullptr;
|
2017-01-19 16:23:59 -05:00
|
|
|
|
|
|
|
strcpy_s(script->filename, sizeof(script->filename), name.data());
|
|
|
|
script->buffer = reinterpret_cast<char*>(script + 1);
|
|
|
|
|
|
|
|
*(script->buffer + buffer.length()) = '\0';
|
|
|
|
|
|
|
|
script->script_p = script->buffer;
|
|
|
|
script->lastscript_p = script->buffer;
|
|
|
|
script->length = buffer.length();
|
|
|
|
script->end_p = &script->buffer[buffer.length()];
|
|
|
|
script->line = 1;
|
|
|
|
script->lastline = 1;
|
|
|
|
script->tokenavailable = 0;
|
|
|
|
|
|
|
|
Game::Script_SetupTokens(script, reinterpret_cast<char*>(0x797F80));
|
|
|
|
script->punctuations = reinterpret_cast<Game::punctuation_t*>(0x797F80);
|
|
|
|
|
|
|
|
std::memcpy(script->buffer, buffer.data(), script->length + 1);
|
|
|
|
|
|
|
|
script->length = Game::Script_CleanString(script->buffer);
|
|
|
|
|
|
|
|
return script;
|
|
|
|
}
|
|
|
|
|
2018-12-17 08:29:18 -05:00
|
|
|
int Menus::LoadMenuSource(const std::string& name, const std::string& buffer)
|
2017-01-19 16:23:59 -05:00
|
|
|
{
|
2017-06-02 09:36:20 -04:00
|
|
|
Utils::Memory::Allocator* allocator = Utils::Memory::GetAllocator();
|
2017-04-16 05:47:57 -04:00
|
|
|
|
2017-01-19 16:23:59 -05:00
|
|
|
int handle = Menus::ReserveSourceHandle();
|
|
|
|
if (!Menus::IsValidSourceHandle(handle)) return 0; // No free source slot!
|
|
|
|
|
|
|
|
Game::script_t *script = Menus::LoadMenuScript(name, buffer);
|
|
|
|
|
|
|
|
if (!script)
|
|
|
|
{
|
|
|
|
Game::sourceFiles[handle] = nullptr; // Free reserved slot
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2017-01-20 16:41:03 -05:00
|
|
|
script->next = nullptr;
|
2017-01-19 16:23:59 -05:00
|
|
|
|
2017-04-16 05:47:57 -04:00
|
|
|
Game::source_t *source = allocator->allocate<Game::source_t>();
|
2017-01-19 16:23:59 -05:00
|
|
|
if (!source)
|
|
|
|
{
|
|
|
|
Game::FreeMemory(script);
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
strncpy_s(source->filename, 64, "string", 64);
|
|
|
|
source->scriptstack = script;
|
2017-01-20 16:41:03 -05:00
|
|
|
source->tokens = nullptr;
|
|
|
|
source->defines = nullptr;
|
|
|
|
source->indentstack = nullptr;
|
2017-01-19 16:23:59 -05:00
|
|
|
source->skip = 0;
|
2017-04-16 05:47:57 -04:00
|
|
|
source->definehash = static_cast<Game::define_t**>(allocator->allocate(4096));
|
2017-01-19 16:23:59 -05:00
|
|
|
|
|
|
|
Game::sourceFiles[handle] = source;
|
|
|
|
|
|
|
|
return handle;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool Menus::IsValidSourceHandle(int handle)
|
|
|
|
{
|
|
|
|
return (handle > 0 && handle < MAX_SOURCEFILES && Game::sourceFiles[handle]);
|
|
|
|
}
|
|
|
|
|
|
|
|
int Menus::KeywordHash(char* key)
|
|
|
|
{
|
|
|
|
int hash = 0;
|
|
|
|
|
|
|
|
if (*key)
|
|
|
|
{
|
|
|
|
int sub = 3523 - reinterpret_cast<DWORD>(key);
|
|
|
|
do
|
|
|
|
{
|
|
|
|
char _chr = *key;
|
|
|
|
hash += reinterpret_cast<DWORD>(&(key++)[sub]) * tolower(_chr);
|
|
|
|
} while (*key);
|
|
|
|
}
|
|
|
|
|
|
|
|
return (static_cast<uint16_t>(hash) + static_cast<uint16_t>(hash >> 8)) & 0x7F;
|
|
|
|
}
|
|
|
|
|
|
|
|
Game::menuDef_t* Menus::ParseMenu(int handle)
|
|
|
|
{
|
2017-06-02 09:36:20 -04:00
|
|
|
Utils::Memory::Allocator* allocator = Utils::Memory::GetAllocator();
|
2017-04-16 05:47:57 -04:00
|
|
|
|
|
|
|
Game::menuDef_t* menu = allocator->allocate<Game::menuDef_t>();
|
2017-01-19 16:23:59 -05:00
|
|
|
if (!menu) return nullptr;
|
|
|
|
|
2018-05-09 08:33:52 -04:00
|
|
|
menu->items = allocator->allocateArray<Game::itemDef_s*>(512);
|
2017-01-19 16:23:59 -05:00
|
|
|
if (!menu->items)
|
|
|
|
{
|
2017-04-16 05:47:57 -04:00
|
|
|
allocator->free(menu);
|
2017-01-19 16:23:59 -05:00
|
|
|
return nullptr;
|
|
|
|
}
|
|
|
|
|
|
|
|
Game::pc_token_t token;
|
|
|
|
if (!Game::PC_ReadTokenHandle(handle, &token) || token.string[0] != '{')
|
|
|
|
{
|
2017-04-16 05:47:57 -04:00
|
|
|
allocator->free(menu->items);
|
|
|
|
allocator->free(menu);
|
2017-01-19 16:23:59 -05:00
|
|
|
return nullptr;
|
|
|
|
}
|
|
|
|
|
|
|
|
while (true)
|
|
|
|
{
|
|
|
|
ZeroMemory(&token, sizeof(token));
|
|
|
|
|
|
|
|
if (!Game::PC_ReadTokenHandle(handle, &token))
|
|
|
|
{
|
|
|
|
Game::PC_SourceError(handle, "end of file inside menu\n");
|
|
|
|
break; // Fail
|
|
|
|
}
|
|
|
|
|
|
|
|
if (*token.string == '}')
|
|
|
|
{
|
|
|
|
break; // Success
|
|
|
|
}
|
|
|
|
|
|
|
|
int idx = Menus::KeywordHash(token.string);
|
|
|
|
|
|
|
|
Game::keywordHash_t* key = Game::menuParseKeywordHash[idx];
|
|
|
|
|
|
|
|
if (!key)
|
|
|
|
{
|
|
|
|
Game::PC_SourceError(handle, "unknown menu keyword %s", token.string);
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!key->func(menu, handle))
|
|
|
|
{
|
|
|
|
Game::PC_SourceError(handle, "couldn't parse menu keyword %s", token.string);
|
|
|
|
break; // Fail
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return menu;
|
|
|
|
}
|
|
|
|
|
2019-01-22 12:06:07 -05:00
|
|
|
std::vector<Game::menuDef_t*> Menus::LoadMenu(const std::string& menu)
|
2017-01-19 16:23:59 -05:00
|
|
|
{
|
2019-01-22 12:06:07 -05:00
|
|
|
std::vector<Game::menuDef_t*> menus;
|
2017-01-19 16:23:59 -05:00
|
|
|
FileSystem::File menuFile(menu);
|
|
|
|
|
|
|
|
if (menuFile.exists())
|
|
|
|
{
|
|
|
|
Game::pc_token_t token;
|
|
|
|
int handle = Menus::LoadMenuSource(menu, menuFile.getBuffer());
|
|
|
|
|
|
|
|
if (Menus::IsValidSourceHandle(handle))
|
|
|
|
{
|
|
|
|
while (true)
|
|
|
|
{
|
|
|
|
ZeroMemory(&token, sizeof(token));
|
|
|
|
|
|
|
|
if (!Game::PC_ReadTokenHandle(handle, &token) || token.string[0] == '}')
|
|
|
|
{
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!_stricmp(token.string, "loadmenu"))
|
|
|
|
{
|
|
|
|
Game::PC_ReadTokenHandle(handle, &token);
|
|
|
|
|
|
|
|
Utils::Merge(&menus, Menus::LoadMenu(Utils::String::VA("ui_mp\\%s.menu", token.string)));
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!_stricmp(token.string, "menudef"))
|
|
|
|
{
|
|
|
|
Game::menuDef_t* menudef = Menus::ParseMenu(handle);
|
2019-01-22 12:06:07 -05:00
|
|
|
if (menudef) menus.push_back(menudef); // Custom menu
|
2017-01-19 16:23:59 -05:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Menus::FreeMenuSource(handle);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2019-01-22 12:06:07 -05:00
|
|
|
// store loaded menus to be freed later
|
|
|
|
for (auto it = menus.begin(); it != menus.end(); ++it)
|
|
|
|
{
|
|
|
|
Menus::DiskMenuList[(*it)->window.name] = *it;
|
|
|
|
}
|
2017-01-19 16:23:59 -05:00
|
|
|
|
2019-01-22 12:06:07 -05:00
|
|
|
return menus;
|
2017-01-19 16:23:59 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
void Menus::FreeMenuSource(int handle)
|
|
|
|
{
|
2017-06-02 09:36:20 -04:00
|
|
|
Utils::Memory::Allocator* allocator = Utils::Memory::GetAllocator();
|
2017-04-16 05:47:57 -04:00
|
|
|
|
2017-01-19 16:23:59 -05:00
|
|
|
if (!Menus::IsValidSourceHandle(handle)) return;
|
|
|
|
|
|
|
|
Game::source_t *source = Game::sourceFiles[handle];
|
|
|
|
|
|
|
|
while (source->scriptstack)
|
|
|
|
{
|
|
|
|
Game::script_t* script = source->scriptstack;
|
|
|
|
source->scriptstack = source->scriptstack->next;
|
|
|
|
Game::FreeMemory(script);
|
|
|
|
}
|
|
|
|
|
|
|
|
while (source->tokens)
|
|
|
|
{
|
|
|
|
Game::token_t* token = source->tokens;
|
|
|
|
source->tokens = source->tokens->next;
|
|
|
|
Game::FreeMemory(token);
|
|
|
|
}
|
|
|
|
|
|
|
|
while (source->defines)
|
|
|
|
{
|
|
|
|
Game::define_t* define = source->defines;
|
|
|
|
source->defines = source->defines->next;
|
|
|
|
Game::FreeMemory(define);
|
|
|
|
}
|
|
|
|
|
|
|
|
while (source->indentstack)
|
|
|
|
{
|
|
|
|
Game::indent_t* indent = source->indentstack;
|
|
|
|
source->indentstack = source->indentstack->next;
|
2017-04-16 05:47:57 -04:00
|
|
|
allocator->free(indent);
|
2017-01-19 16:23:59 -05:00
|
|
|
}
|
|
|
|
|
2017-04-16 05:47:57 -04:00
|
|
|
if (source->definehash) allocator->free(source->definehash);
|
2017-01-19 16:23:59 -05:00
|
|
|
|
2017-04-16 05:47:57 -04:00
|
|
|
allocator->free(source);
|
2017-01-19 16:23:59 -05:00
|
|
|
|
|
|
|
Game::sourceFiles[handle] = nullptr;
|
|
|
|
}
|
|
|
|
|
2019-01-17 16:33:26 -05:00
|
|
|
void Menus::FreeDiskMenu(Game::menuDef_t* menudef)
|
2017-01-19 16:23:59 -05:00
|
|
|
{
|
2017-06-02 09:36:20 -04:00
|
|
|
Utils::Memory::Allocator* allocator = Utils::Memory::GetAllocator();
|
2017-04-16 05:47:57 -04:00
|
|
|
|
2017-01-19 16:23:59 -05:00
|
|
|
// Do i need to free expressions and strings?
|
|
|
|
// Or does the game take care of it?
|
|
|
|
// Seems like it does...
|
|
|
|
if (menudef->items)
|
|
|
|
{
|
2017-04-16 05:47:57 -04:00
|
|
|
allocator->free(menudef->items);
|
2017-01-19 16:23:59 -05:00
|
|
|
}
|
|
|
|
|
2017-04-16 05:47:57 -04:00
|
|
|
allocator->free(menudef);
|
2017-01-19 16:23:59 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
void Menus::FreeEverything()
|
|
|
|
{
|
2019-01-17 16:33:26 -05:00
|
|
|
for (auto i = Menus::DiskMenuList.begin(); i != Menus::DiskMenuList.end(); ++i)
|
2017-01-19 16:23:59 -05:00
|
|
|
{
|
2019-01-17 16:33:26 -05:00
|
|
|
Menus::FreeDiskMenu(i->second);
|
2017-01-19 16:23:59 -05:00
|
|
|
}
|
|
|
|
|
2019-01-17 16:33:26 -05:00
|
|
|
Menus::DiskMenuList.clear();
|
2017-01-19 16:23:59 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
bool Menus::IsMenuVisible(Game::UiContext *dc, Game::menuDef_t *menu)
|
|
|
|
{
|
|
|
|
if (menu && menu->window.name)
|
|
|
|
{
|
|
|
|
if (menu->window.name == "connect"s) // Check if we're supposed to draw the loadscreen
|
|
|
|
{
|
|
|
|
Game::menuDef_t* originalConnect = AssetHandler::FindOriginalAsset(Game::XAssetType::ASSET_TYPE_MENU, "connect").menu;
|
|
|
|
|
|
|
|
if (originalConnect == menu) // Check if we draw the original loadscreen
|
|
|
|
{
|
2019-01-17 16:33:26 -05:00
|
|
|
if (Menus::DiskMenuList.find("connect") != Menus::DiskMenuList.end()) // Check if we have a custom loadscreen, to prevent drawing the original one on top
|
2017-01-19 16:23:59 -05:00
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return Game::Menu_IsVisible(dc, menu);
|
|
|
|
}
|
|
|
|
|
2019-01-22 12:06:07 -05:00
|
|
|
void Menus::AddMenuListToContext(Game::UiContext* ctx, Game::MenuList* list, int close)
|
2019-01-17 16:33:26 -05:00
|
|
|
{
|
2019-01-22 12:06:07 -05:00
|
|
|
// scriptmenu
|
|
|
|
if (std::string(list->name).find(".menu") != std::string::npos)
|
2019-01-17 16:33:26 -05:00
|
|
|
{
|
2019-01-22 12:06:07 -05:00
|
|
|
auto menus = Menus::LoadMenu(list->name);
|
2017-01-19 16:23:59 -05:00
|
|
|
|
2019-01-22 12:06:07 -05:00
|
|
|
if (menus.size())
|
2019-01-17 16:33:26 -05:00
|
|
|
{
|
2019-01-22 12:06:07 -05:00
|
|
|
Logger::Print("Overriding menu '%s'\n", list->name);
|
|
|
|
for (auto it = menus.begin(); it != menus.end(); ++it)
|
2019-01-17 16:33:26 -05:00
|
|
|
{
|
2019-01-22 12:06:07 -05:00
|
|
|
if (ctx->menuCount < MAX_MENUS_IN_CONTEXT)
|
|
|
|
{
|
|
|
|
ctx->Menus[ctx->menuCount++] = *it;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (close)
|
|
|
|
{
|
|
|
|
Game::Menus_CloseRequest(ctx, *it);
|
|
|
|
}
|
2019-01-17 16:33:26 -05:00
|
|
|
}
|
|
|
|
|
2019-01-22 12:06:07 -05:00
|
|
|
return; // don't add original menus
|
2019-01-17 16:33:26 -05:00
|
|
|
}
|
|
|
|
}
|
2019-01-22 12:06:07 -05:00
|
|
|
|
2019-01-17 16:33:26 -05:00
|
|
|
|
|
|
|
for (int i = 0; i < list->menuCount; i++)
|
2019-01-16 23:52:42 -05:00
|
|
|
{
|
2019-01-17 16:33:26 -05:00
|
|
|
Game::menuDef_t* cur = list->menus[i];
|
|
|
|
|
2019-01-22 12:06:07 -05:00
|
|
|
if (cur->window.name == reinterpret_cast<const char*>(0xDDDDDDDD))
|
2019-01-16 23:52:42 -05:00
|
|
|
{
|
2019-01-22 12:06:07 -05:00
|
|
|
DebugBreak();
|
|
|
|
}
|
|
|
|
|
|
|
|
auto menus = Menus::LoadMenu(Utils::String::VA("ui_mp/%s.menu", cur->window.name));
|
|
|
|
|
|
|
|
if (menus.size())
|
|
|
|
{
|
|
|
|
Logger::Print("Overriding menu '%s'\n", cur->window.name);
|
|
|
|
if (menus.size() > 1) Logger::Print("Disk menu has more than one definition Using only the first one.\n");
|
|
|
|
cur = menus[0]; // replace menu in context with loaded one
|
2019-01-16 23:52:42 -05:00
|
|
|
}
|
2019-01-22 12:06:07 -05:00
|
|
|
|
|
|
|
if (ctx->menuCount < MAX_MENUS_IN_CONTEXT)
|
2019-01-17 16:33:26 -05:00
|
|
|
{
|
2019-01-22 12:06:07 -05:00
|
|
|
ctx->Menus[ctx->menuCount++] = cur;
|
2019-01-17 16:33:26 -05:00
|
|
|
}
|
2019-01-16 23:52:42 -05:00
|
|
|
|
2019-01-17 16:33:26 -05:00
|
|
|
if (close)
|
2019-01-16 23:52:42 -05:00
|
|
|
{
|
2019-01-17 16:33:26 -05:00
|
|
|
Game::Menus_CloseRequest(ctx, cur);
|
2019-01-16 23:52:42 -05:00
|
|
|
}
|
|
|
|
}
|
2019-01-17 16:33:26 -05:00
|
|
|
}
|
2019-01-16 23:52:42 -05:00
|
|
|
|
2019-01-17 16:33:26 -05:00
|
|
|
void Menus::RegisterMenuLists()
|
|
|
|
{
|
2019-01-17 18:39:01 -05:00
|
|
|
Utils::Hook::Call<void()>(0x401700)(); // reset ui context
|
|
|
|
|
|
|
|
// we can't call DB_FindXAssetHeader here because it blocks the rest of loading waiting on those 2 menulsits
|
|
|
|
// TODO: Figure out a better way to trigger the custom menulist loading because if you skip the intro the
|
|
|
|
// custom menus won't have loaded until a few seconds later. All overridden menus are already
|
|
|
|
// loaded so it isn't a black screen but it wont show the first time intro, credits, etc.
|
|
|
|
// as soon as this loads those start to work again
|
|
|
|
// if we just trigger this here it blocks the intro from showing because of the FindXAssetHeader calls
|
|
|
|
// that are waiting for zones to finish loading
|
2019-01-22 12:06:07 -05:00
|
|
|
|
|
|
|
auto loadCustomMenus = []()
|
2019-01-16 23:52:42 -05:00
|
|
|
{
|
2019-01-17 18:39:01 -05:00
|
|
|
// attempt to load iw4x menus
|
|
|
|
Game::XAssetHeader header = Game::DB_FindXAssetHeader(Game::XAssetType::ASSET_TYPE_MENULIST, "ui_mp/iw4x.txt");
|
|
|
|
if (header.data && !(header.menuList->menuCount == 1 && !_stricmp("default_menu", header.menuList->menus[0]->window.name)))
|
|
|
|
{
|
|
|
|
Menus::AddMenuListToContext(Game::uiContext, header.menuList, 1);
|
|
|
|
}
|
2019-01-16 23:52:42 -05:00
|
|
|
|
2019-01-17 18:39:01 -05:00
|
|
|
// attempt to load mod menus
|
|
|
|
header = Game::DB_FindXAssetHeader(Game::XAssetType::ASSET_TYPE_MENULIST, "ui_mp/mod.txt");
|
|
|
|
if (header.data && !(header.menuList->menuCount == 1 && !_stricmp("default_menu", header.menuList->menus[0]->window.name)))
|
|
|
|
{
|
|
|
|
Menus::AddMenuListToContext(Game::uiContext, header.menuList, 1);
|
|
|
|
}
|
2019-01-22 12:06:07 -05:00
|
|
|
};
|
|
|
|
|
|
|
|
if (!FastFiles::Ready())
|
|
|
|
{
|
|
|
|
Scheduler::OnReady(loadCustomMenus, true);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
loadCustomMenus();
|
|
|
|
}
|
2019-01-17 16:33:26 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
void Menus::ResetContextHook(int a1)
|
|
|
|
{
|
|
|
|
// reset our lists
|
|
|
|
Menus::FreeEverything();
|
|
|
|
|
|
|
|
// continue with initialization
|
|
|
|
Utils::Hook::Call<void(int)>(0x4A57D0)(a1);
|
2019-01-16 23:52:42 -05:00
|
|
|
}
|
|
|
|
|
2017-01-19 16:23:59 -05:00
|
|
|
Menus::Menus()
|
|
|
|
{
|
|
|
|
if (Dedicated::IsEnabled()) return;
|
|
|
|
|
|
|
|
// Ensure everything is zero'ed
|
|
|
|
Menus::FreeEverything();
|
|
|
|
|
|
|
|
// Don't open connect menu
|
|
|
|
//Utils::Hook::Nop(0x428E48, 5);
|
|
|
|
|
2019-01-16 23:52:42 -05:00
|
|
|
// register custom menufiles if they exist
|
2019-01-17 18:39:01 -05:00
|
|
|
Utils::Hook(0x4A58C3, Menus::RegisterMenuLists, HOOK_CALL).install()->quick();
|
2019-01-17 16:33:26 -05:00
|
|
|
|
|
|
|
// take control of menus in uiContext
|
|
|
|
Utils::Hook(0x4533C0, Menus::AddMenuListToContext, HOOK_JUMP).install()->quick();
|
|
|
|
|
|
|
|
// reset our list on UiContext reset
|
|
|
|
Utils::Hook(0x4B5422, Menus::ResetContextHook, HOOK_CALL).install()->quick();
|
2019-01-16 23:52:42 -05:00
|
|
|
|
2017-01-19 16:23:59 -05:00
|
|
|
// Use the connect menu open call to update server motds
|
|
|
|
Utils::Hook(0x428E48, []()
|
|
|
|
{
|
2017-01-22 05:28:37 -05:00
|
|
|
if (!Party::GetMotd().empty() && Party::Target() == *Game::connectedHost)
|
2017-01-19 16:23:59 -05:00
|
|
|
{
|
|
|
|
Dvar::Var("didyouknow").set(Party::GetMotd());
|
|
|
|
}
|
|
|
|
}, HOOK_CALL).install()->quick();
|
|
|
|
|
|
|
|
// Intercept menu painting
|
|
|
|
Utils::Hook(0x4FFBDF, Menus::IsMenuVisible, HOOK_CALL).install()->quick();
|
|
|
|
|
|
|
|
// disable the 2 new tokens in ItemParse_rect
|
|
|
|
Utils::Hook::Set<BYTE>(0x640693, 0xEB);
|
|
|
|
|
|
|
|
// don't load ASSET_TYPE_MENU assets for every menu (might cause patch menus to fail)
|
|
|
|
Utils::Hook::Nop(0x453406, 5);
|
|
|
|
|
|
|
|
//make Com_Error and similar go back to main_text instead of menu_xboxlive.
|
|
|
|
Utils::Hook::SetString(0x6FC790, "main_text");
|
|
|
|
|
2017-06-14 06:06:04 -04:00
|
|
|
Command::Add("openmenu", [](Command::Params* params)
|
2017-01-19 16:23:59 -05:00
|
|
|
{
|
|
|
|
if (params->length() != 2)
|
|
|
|
{
|
|
|
|
Logger::Print("USAGE: openmenu <menu name>\n");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Not quite sure if we want to do this if we're not ingame, but it's only needed for ingame menus.
|
|
|
|
if (Dvar::Var("cl_ingame").get<bool>())
|
|
|
|
{
|
|
|
|
Game::Key_SetCatcher(0, 16);
|
|
|
|
}
|
|
|
|
|
|
|
|
Game::Menus_OpenByName(Game::uiContext, params->get(1));
|
|
|
|
});
|
|
|
|
|
2017-06-14 06:06:04 -04:00
|
|
|
Command::Add("reloadmenus", [](Command::Params*)
|
2017-01-19 16:23:59 -05:00
|
|
|
{
|
|
|
|
// Close all menus
|
|
|
|
Game::Menus_CloseAll(Game::uiContext);
|
|
|
|
|
2019-01-17 16:33:26 -05:00
|
|
|
// Free custom menus and reset uiContext list
|
2017-01-19 16:23:59 -05:00
|
|
|
Menus::FreeEverything();
|
|
|
|
|
|
|
|
// Only disconnect if in-game, context is updated automatically!
|
|
|
|
if (Game::CL_IsCgameInitialized())
|
|
|
|
{
|
|
|
|
Game::Cbuf_AddText(0, "disconnect\n");
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2019-01-17 18:39:01 -05:00
|
|
|
Menus::RegisterMenuLists(); // register custom menus
|
2017-01-19 16:23:59 -05:00
|
|
|
|
|
|
|
// Reopen main menu
|
|
|
|
Game::Menus_OpenByName(Game::uiContext, "main_text");
|
|
|
|
}
|
|
|
|
});
|
|
|
|
|
2017-06-23 04:04:43 -04:00
|
|
|
#ifndef DISABLE_ANTICHEAT
|
2017-07-03 09:07:47 -04:00
|
|
|
Scheduler::OnFrameAsync(AntiCheat::QuickCodeScanner2);
|
2017-06-11 15:24:32 -04:00
|
|
|
#endif
|
|
|
|
|
2017-06-14 06:06:04 -04:00
|
|
|
Command::Add("mp_QuickMessage", [](Command::Params*)
|
2017-01-19 16:23:59 -05:00
|
|
|
{
|
|
|
|
Command::Execute("openmenu quickmessage");
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
Menus::~Menus()
|
|
|
|
{
|
|
|
|
Menus::FreeEverything();
|
|
|
|
}
|
|
|
|
}
|