[Menus] Small fixes
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@ -28,6 +28,7 @@ namespace Components
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Game::script_t* Menus::LoadMenuScript(std::string name, std::string buffer)
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{
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Game::script_t* script = Game::Script_Alloc(sizeof(Game::script_t) + 1 + buffer.length());
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if (!script) return nullptr;
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strcpy_s(script->filename, sizeof(script->filename), name.data());
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script->buffer = reinterpret_cast<char*>(script + 1);
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@ -266,11 +267,7 @@ namespace Components
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for (int i = 0; i < menuList->menuCount; ++i)
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{
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if (!menuList->menus[i])
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{
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continue;
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}
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if (!menuList->menus[i]) continue;
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Utils::Merge(&menus, Menus::LoadMenu(menuList->menus[i]));
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}
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