Fix XAssetType enum

This commit is contained in:
Federico Cecchetto 2021-09-10 03:21:16 +02:00
parent 43b875924a
commit 787881bec0

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@ -409,11 +409,11 @@ namespace game
enum XAssetType enum XAssetType
{ {
ASSET_TYPE_PHYSPRESET, ASSET_TYPE_PHYSPRESET,
ASSET_TYPE_PHYSCOLLMAP, ASSET_TYPE_PHYS_COLLMAP,
ASSET_TYPE_PHYSWATERPRESET, ASSET_TYPE_PHYSWATERPRESET,
ASSET_TYPE_PHYSWORLDMAP, ASSET_TYPE_PHYS_WORLDMAP,
ASSET_TYPE_PHYSCONSTRAINT, ASSET_TYPE_PHYSCONSTRAINT,
ASSET_TYPE_XANIMPARTS, ASSET_TYPE_XANIM,
ASSET_TYPE_XMODELSURFS, ASSET_TYPE_XMODELSURFS,
ASSET_TYPE_XMODEL, ASSET_TYPE_XMODEL,
ASSET_TYPE_MATERIAL, ASSET_TYPE_MATERIAL,
@ -423,36 +423,35 @@ namespace game
ASSET_TYPE_DOMAINSHADER, ASSET_TYPE_DOMAINSHADER,
ASSET_TYPE_PIXELSHADER, ASSET_TYPE_PIXELSHADER,
ASSET_TYPE_VERTEXDECL, ASSET_TYPE_VERTEXDECL,
ASSET_TYPE_TECHNIQUE_SET, ASSET_TYPE_TECHSET,
ASSET_TYPE_IMAGE, ASSET_TYPE_IMAGE,
ASSET_TYPE_SOUND, ASSET_TYPE_SOUND,
ASSET_TYPE_SOUND_SUBMIX, ASSET_TYPE_SOUNDSUBMIX,
ASSET_TYPE_SOUND_CURVE, ASSET_TYPE_SNDCURVE,
ASSET_TYPE_LPF_CURVE, ASSET_TYPE_LPFCURVE,
ASSET_TYPE_REVERB_CURVE, ASSET_TYPE_REVERBSENDCURVE,
ASSET_TYPE_SOUND_CONTEXT, ASSET_TYPE_SNDCONTEXT,
ASSET_TYPE_LOADED_SOUND, ASSET_TYPE_LOADED_SOUND,
ASSET_TYPE_CLIPMAP, ASSET_TYPE_COL_MAP_SP,
ASSET_TYPE_COMWORLD, ASSET_TYPE_COM_MAP,
ASSET_TYPE_GLASSWORLD, ASSET_TYPE_GLASS_MAP,
ASSET_TYPE_PATHDATA, ASSET_TYPE_AIPATHS,
ASSET_TYPE_VEHICLE_TRACK, ASSET_TYPE_VEHICLE_TRACK,
ASSET_TYPE_MAP_ENTS, ASSET_TYPE_MAP_ENTS,
ASSET_TYPE_FXWORLD, ASSET_TYPE_FX_MAP,
ASSET_TYPE_GFXWORLD, ASSET_TYPE_GFX_MAP,
ASSET_TYPE_LIGHT_DEF, ASSET_TYPE_LIGHTDEF,
ASSET_TYPE_UI_MAP, ASSET_TYPE_UI_MAP,
ASSET_TYPE_FONT, ASSET_TYPE_MENUFILE,
ASSET_TYPE_MENULIST,
ASSET_TYPE_MENU, ASSET_TYPE_MENU,
ASSET_TYPE_ANIMCLASS, ASSET_TYPE_ANIMCLASS,
ASSET_TYPE_LOCALIZE_ENTRY, ASSET_TYPE_LOCALIZE,
ASSET_TYPE_ATTACHMENT, ASSET_TYPE_ATTACHMENT,
ASSET_TYPE_WEAPON, ASSET_TYPE_WEAPON,
ASSET_TYPE_SNDDRIVER_GLOBALS, ASSET_TYPE_SNDDRIVERGLOBALS,
ASSET_TYPE_FX, ASSET_TYPE_FX,
ASSET_TYPE_IMPACT_FX, ASSET_TYPE_IMPACTFX,
ASSET_TYPE_SURFACE_FX, ASSET_TYPE_SURFACEFX,
ASSET_TYPE_AITYPE, ASSET_TYPE_AITYPE,
ASSET_TYPE_MPTYPE, ASSET_TYPE_MPTYPE,
ASSET_TYPE_CHARACTER, ASSET_TYPE_CHARACTER,
@ -460,22 +459,26 @@ namespace game
ASSET_TYPE_RAWFILE, ASSET_TYPE_RAWFILE,
ASSET_TYPE_SCRIPTFILE, ASSET_TYPE_SCRIPTFILE,
ASSET_TYPE_STRINGTABLE, ASSET_TYPE_STRINGTABLE,
ASSET_TYPE_LEADERBOARD, ASSET_TYPE_LEADERBOARDDEF,
ASSET_TYPE_STRUCTURED_DATA_DEF, ASSET_TYPE_VIRTUALLEADERBOARDDEF,
ASSET_TYPE_STRUCTUREDDATADEF,
ASSET_TYPE_DDL,
ASSET_TYPE_PROTO,
ASSET_TYPE_TRACER, ASSET_TYPE_TRACER,
ASSET_TYPE_VEHICLE, ASSET_TYPE_VEHICLE,
ASSET_TYPE_ADDON_MAP_ENTS, ASSET_TYPE_ADDON_MAP_ENTS,
ASSET_TYPE_NET_CONST_STRINGS, ASSET_TYPE_NETCONSTSTRINGS,
ASSET_TYPE_REVERB_PRESET, ASSET_TYPE_REVERBPRESET,
ASSET_TYPE_LUA_FILE, ASSET_TYPE_LUAFILE,
ASSET_TYPE_SCRIPTABLE, ASSET_TYPE_SCRIPTABLE,
ASSET_TYPE_EQUIPMENT_SND_TABLE, ASSET_TYPE_EQUIPSNDTABLE,
ASSET_TYPE_VECTORFIELD, ASSET_TYPE_VECTORFIELD,
ASSET_TYPE_DOPPLER_PRESET, ASSET_TYPE_DOPPLERPRESET,
ASSET_TYPE_PARTICLE_SIM_ANIMATION, ASSET_TYPE_PARTICLESIMANIMATION,
ASSET_TYPE_LASER, ASSET_TYPE_LASER,
ASSET_TYPE_SKELETON_SCRIPT, ASSET_TYPE_SKELETONSCRIPT,
ASSET_TYPE_CLUT, ASSET_TYPE_CLUT,
ASSET_TYPE_TTF,
ASSET_TYPE_COUNT, ASSET_TYPE_COUNT,
}; };