Actual "Better speed graph" commit

This commit is contained in:
Federico Cecchetto 2021-09-08 04:18:14 +02:00
parent 8172292fe0
commit 43b875924a

View File

@ -6,6 +6,7 @@
#include "chat.hpp"
#include "scheduler.hpp"
#include "command.hpp"
#include <utils/string.hpp>
#include <utils/hook.hpp>
@ -20,16 +21,26 @@ namespace fps
{
auto lastframe = std::chrono::high_resolution_clock::now();
game::dvar_t* cg_drawfps;
game::dvar_t* cg_drawspeed;
game::dvar_t* cg_drawFps;
game::dvar_t* cg_drawSpeed;
game::dvar_t* cg_speedGraph;
game::dvar_t* cg_speedGraphColor;
game::dvar_t* cg_speedGraphFontColor;
game::dvar_t* cg_speedGraphBackgroundColor;
game::dvar_t* cg_speedGraphX;
game::dvar_t* cg_speedGraphY;
game::dvar_t* cg_speedGraphWidth;
game::dvar_t* cg_speedGraphHeight;
float fps_color_good[4] = {0.6f, 1.0f, 0.0f, 1.0f};
float fps_color_ok[4] = {1.0f, 0.7f, 0.3f, 1.0f};
float fps_color_bad[4] = {1.0f, 0.3f, 0.3f, 1.0f};
float color_blue[4] = {0.12f, 0.77f, 1.f, 1.f};
float color_white[4] = {1.f, 1.f, 1.f, 1.f};
float color_red[4] = {1.f, 0.f, 0.f, 1.f};
float color_black[4] = {0.f, 0.f, 0.f, 1.f};
float screen_max[2];
@ -42,6 +53,11 @@ namespace fps
screen_max[0] = game::ScrPlace_GetViewPlacement()->realViewportSize[0];
screen_max[1] = game::ScrPlace_GetViewPlacement()->realViewportSize[1];
}
float relative(int x)
{
return ((float)x / 1000) * screen_max[0];
}
int average_fps()
{
@ -59,111 +75,185 @@ namespace fps
void draw_line(float x, float y, float width, float height)
{
game::R_AddCmdDrawStretchPic(x, y, width, height, 0.0f, 0.0f, 0.0f, 0.0f, color_white, material_white);
game::R_AddCmdDrawStretchPic(x, y, width, height, 0.0f, 0.0f, 0.0f, 0.0f,
cg_speedGraphColor->current.vector, material_white);
}
std::chrono::high_resolution_clock::time_point last_speed_sample;
void draw_speed()
{
if (!game::CL_IsCgameInitialized() || !game::g_entities[0].client)
if (cg_drawSpeed->current.integer < 1)
{
return;
}
const auto speed = (float)sqrt(pow(game::g_entities[0].client->velocity[0], 2) +
pow(game::g_entities[0].client->velocity[1], 2) +
pow(game::g_entities[0].client->velocity[2], 2));
pow(game::g_entities[0].client->velocity[2], 2));
if (cg_drawspeed->current.integer >= 1)
const auto font = speed_font;
const auto speed_string = utils::string::va("%i\n", (int)speed);
const auto width = game::R_TextWidth(speed_string, 0x7FFFFFFF, font);
const auto x = (screen_max[0] / 2) - (width / 2);
const auto y = screen_max[1] - 400.f;
const auto color = speed >= 300.f
? color_blue
: fps_color_bad;
game::R_AddCmdDrawText(speed_string, 0x7FFFFFFF, font, x,
y, 1.0f, 1.0f, 0.0f, color, 0);
}
void draw_box(const float x, const float y, const float w, const float h, float* color)
{
game::vec4_t dark_color;
dark_color[0] = color[0] * 0.5f;
dark_color[1] = color[1] * 0.5f;
dark_color[2] = color[2] * 0.5f;
dark_color[3] = color[3];
game::R_AddCmdDrawStretchPic(x, y, w, h, 0.0f, 0.0f, 0.0f, 0.0f, color, material_white);
game::R_AddCmdDrawStretchPic(x, y, 2.0f, h, 0.0f, 0.0f, 0.0f, 0.0f, dark_color, material_white);
game::R_AddCmdDrawStretchPic((x + w) - 2.0f, y, 2.0f, h, 0.0f, 0.0f, 0.0f, 0.0f, dark_color,
material_white);
game::R_AddCmdDrawStretchPic(x, y, w, 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, dark_color, material_white);
game::R_AddCmdDrawStretchPic(x, (y + h) - 2.0f, w, 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, dark_color,
material_white);
}
void draw_speed_graph()
{
if (cg_speedGraph->current.integer < 1)
{
const auto font = speed_font;
const auto speed_string = utils::string::va("%i\n", (int)speed);
const auto width = game::R_TextWidth(speed_string, 0x7FFFFFFF, font);
const auto x = (screen_max[0] / 2) - (width / 2);
const auto y = screen_max[1] - 400.f;
const auto color = speed >= 300.f
? color_blue
: fps_color_bad;
game::R_AddCmdDrawText(speed_string, 0x7FFFFFFF, font, x,
y, 1.0f, 1.0f, 0.0f, color, 0);
return;
}
if (cg_drawspeed->current.integer >= 2)
{
if (speed_history.size() > 400)
{
speed_history.pop_front();
}
const auto speed = (float)sqrt(pow(game::g_entities[0].client->velocity[0], 2) +
pow(game::g_entities[0].client->velocity[1], 2) +
pow(game::g_entities[0].client->velocity[2], 2));
const auto base_width = relative(cg_speedGraphWidth->current.integer);
const auto base_height = relative(cg_speedGraphHeight->current.integer);
const auto max = (int)base_width;
if (speed_history.size() > max)
{
speed_history.pop_front();
}
const auto now = std::chrono::high_resolution_clock::now();
if (now - last_speed_sample >= 10ms)
{
last_speed_sample = now;
speed_history.push_back(speed);
const auto base_x = 80.f;
const auto base_y = screen_max[1] - 400.f;
const auto width = 1.f;
for (auto i = 0; i < speed_history.size(); i++)
{
const auto height = std::min(std::max(speed_history[i] / 5.f, 1.f), 1000.f);
const auto x = base_x + (float)i * width;
const auto y = base_y - height;
draw_line(x, y, width, height);
}
}
const auto base_x = relative(cg_speedGraphX->current.integer);
const auto base_y = screen_max[1] - relative(cg_speedGraphY->current.integer);
const auto width = 1.f;
draw_box(base_x, base_y - base_height - 4.f, base_width + 4.f, base_height + 4.f, cg_speedGraphBackgroundColor->current.vector);
const auto diff = max - speed_history.size();
const auto start = diff >= 0
? 0
: diff * - 1;
const auto offset = diff > 0
? diff
: 0;
for (auto i = start; i < speed_history.size(); i++)
{
const auto percentage = std::min(speed_history[i] / 1000.f, 1.f);
const auto height = percentage * base_height;
const auto x = base_x + (float)(offset + i) * width + 2.f;
const auto y = base_y - height - 2.f;
draw_line(x, y, width, height);
}
const auto speed_string = utils::string::va("%i\n", (int)speed);
const auto font_height = relative(20);
const auto font = game::R_RegisterFont("fonts/fira_mono_regular.ttf", (int)font_height);
const auto text_x = base_x + relative(5);
const auto text_y = base_y - (base_height / 2.f) + (font_height / 2.f);
game::R_AddCmdDrawText(speed_string, 0x7FFFFFFF, font, text_x,
text_y, 1.0f, 1.0f, 0.0f, cg_speedGraphFontColor->current.vector, 0);
}
void draw_fps()
{
if (cg_drawFps->current.integer < 1)
{
return;
}
const auto now = std::chrono::high_resolution_clock::now();
const auto frametime = now - lastframe;
lastframe = now;
const int fps = (int)(1000000000 / (int)frametime.count());
if (index >= history_count)
{
index = 0;
}
history[index++] = fps;
const auto fps_string = utils::string::va("%i", average_fps());
const auto x = screen_max[0] - 15.f - game::R_TextWidth(fps_string, 0x7FFFFFFF, fps_font);
game::R_AddCmdDrawText(fps_string, 0x7FFFFFFF, fps_font, x, 35.f, 1.0f, 1.0f, 0.0f,
fps >= 60 ? fps_color_good : (fps >= 30 ? fps_color_ok : fps_color_bad), 1);
}
void draw_pos()
{
if (cg_drawFps->current.integer < 2)
{
return;
}
const auto font = fps_font;
const auto pos_string = utils::string::va("%f %f %f",
game::g_entities[0].origin[0],
game::g_entities[0].origin[1],
game::g_entities[0].origin[2]);
const auto x = screen_max[0] - 15.f - game::R_TextWidth(pos_string, 0x7FFFFFFF, font);
game::R_AddCmdDrawText(pos_string, 0x7FFFFFFF, font, x,
60.f, 1.0f, 1.0f, 0.0f, fps_color_ok, 0);
}
void draw()
{
check_resize();
if (cg_drawfps->current.integer >= 1)
{
const auto now = std::chrono::high_resolution_clock::now();
const auto frametime = now - lastframe;
lastframe = now;
const int fps = (int)(1000000000 / (int)frametime.count());
if (index >= history_count)
{
index = 0;
}
history[index++] = fps;
const auto fps_string = utils::string::va("%i", average_fps());
const auto x = screen_max[0] - 15.f - game::R_TextWidth(fps_string, 0x7FFFFFFF, fps_font);
game::R_AddCmdDrawText(fps_string, 0x7FFFFFFF, fps_font, x, 35.f, 1.0f, 1.0f, 0.0f,
fps >= 60 ? fps_color_good : (fps >= 30 ? fps_color_ok : fps_color_bad), 0);
}
draw_fps();
if (!game::CL_IsCgameInitialized() || !game::g_entities[0].client)
{
return;
}
if (cg_drawfps->current.integer >= 2)
{
const auto font = fps_font;
const auto pos_string = utils::string::va("%f %f %f",
game::g_entities[0].origin[0],
game::g_entities[0].origin[1],
game::g_entities[0].origin[2]);
const auto x = screen_max[0] - 15.f - game::R_TextWidth(pos_string, 0x7FFFFFFF, font);
game::R_AddCmdDrawText(pos_string, 0x7FFFFFFF, font, x,
60.f, 1.0f, 1.0f, 0.0f, fps_color_ok, 0);
}
draw_pos();
draw_speed();
draw_speed_graph();
}
}
@ -172,8 +262,20 @@ namespace fps
public:
void post_unpack() override
{
cg_drawspeed = dvars::register_int("cg_drawSpeed", 0, 0, 2, game::DVAR_FLAG_SAVED);
cg_drawfps = dvars::register_int("cg_drawFPS", 0, 0, 4, game::DVAR_FLAG_SAVED, false);
cg_drawSpeed = dvars::register_int("cg_drawSpeed", 0, 0, 2, game::DVAR_FLAG_SAVED);
cg_drawFps = dvars::register_int("cg_drawFPS", 0, 0, 4, game::DVAR_FLAG_SAVED, false);
cg_speedGraph = dvars::register_bool("cg_speedGraph", false, game::DVAR_FLAG_SAVED);
cg_speedGraphColor = dvars::register_vec4("cg_speedGraphColor", 1.f, 0.f, 0.f, 1.0f, 0.f, 1.f, game::DVAR_FLAG_SAVED);
cg_speedGraphFontColor = dvars::register_vec4("cg_speedGraphFontColor", 1.f, 1.f, 1.f, 1.f, 0.f, 1.f, game::DVAR_FLAG_SAVED);
cg_speedGraphBackgroundColor = dvars::register_vec4("cg_speedGraphBackgroundColor", 0.f, 0.f, 0.f, 0.8f, 0.f, 1.f, game::DVAR_FLAG_SAVED);
cg_speedGraphX = dvars::register_int("cg_speedGraphX", 15, 0, 1000, game::DVAR_FLAG_SAVED);
cg_speedGraphY = dvars::register_int("cg_speedGraphY", 15, 0, 1000, game::DVAR_FLAG_SAVED);
cg_speedGraphWidth = dvars::register_int("cg_speedGraphWidth", 200, 0, 1000, game::DVAR_FLAG_SAVED);
cg_speedGraphHeight = dvars::register_int("cg_speedGraphHeight", 80, 0, 1000, game::DVAR_FLAG_SAVED);
scheduler::loop(draw, scheduler::pipeline::renderer);
}