From 787881bec0474cce8ecbe2fce9479abb1c40844d Mon Sep 17 00:00:00 2001 From: Federico Cecchetto Date: Fri, 10 Sep 2021 03:21:16 +0200 Subject: [PATCH] Fix XAssetType enum --- src/client/game/structs.hpp | 65 +++++++++++++++++++------------------ 1 file changed, 34 insertions(+), 31 deletions(-) diff --git a/src/client/game/structs.hpp b/src/client/game/structs.hpp index a5b6661e..3c647ddb 100644 --- a/src/client/game/structs.hpp +++ b/src/client/game/structs.hpp @@ -409,11 +409,11 @@ namespace game enum XAssetType { ASSET_TYPE_PHYSPRESET, - ASSET_TYPE_PHYSCOLLMAP, + ASSET_TYPE_PHYS_COLLMAP, ASSET_TYPE_PHYSWATERPRESET, - ASSET_TYPE_PHYSWORLDMAP, + ASSET_TYPE_PHYS_WORLDMAP, ASSET_TYPE_PHYSCONSTRAINT, - ASSET_TYPE_XANIMPARTS, + ASSET_TYPE_XANIM, ASSET_TYPE_XMODELSURFS, ASSET_TYPE_XMODEL, ASSET_TYPE_MATERIAL, @@ -423,36 +423,35 @@ namespace game ASSET_TYPE_DOMAINSHADER, ASSET_TYPE_PIXELSHADER, ASSET_TYPE_VERTEXDECL, - ASSET_TYPE_TECHNIQUE_SET, + ASSET_TYPE_TECHSET, ASSET_TYPE_IMAGE, ASSET_TYPE_SOUND, - ASSET_TYPE_SOUND_SUBMIX, - ASSET_TYPE_SOUND_CURVE, - ASSET_TYPE_LPF_CURVE, - ASSET_TYPE_REVERB_CURVE, - ASSET_TYPE_SOUND_CONTEXT, + ASSET_TYPE_SOUNDSUBMIX, + ASSET_TYPE_SNDCURVE, + ASSET_TYPE_LPFCURVE, + ASSET_TYPE_REVERBSENDCURVE, + ASSET_TYPE_SNDCONTEXT, ASSET_TYPE_LOADED_SOUND, - ASSET_TYPE_CLIPMAP, - ASSET_TYPE_COMWORLD, - ASSET_TYPE_GLASSWORLD, - ASSET_TYPE_PATHDATA, + ASSET_TYPE_COL_MAP_SP, + ASSET_TYPE_COM_MAP, + ASSET_TYPE_GLASS_MAP, + ASSET_TYPE_AIPATHS, ASSET_TYPE_VEHICLE_TRACK, ASSET_TYPE_MAP_ENTS, - ASSET_TYPE_FXWORLD, - ASSET_TYPE_GFXWORLD, - ASSET_TYPE_LIGHT_DEF, + ASSET_TYPE_FX_MAP, + ASSET_TYPE_GFX_MAP, + ASSET_TYPE_LIGHTDEF, ASSET_TYPE_UI_MAP, - ASSET_TYPE_FONT, - ASSET_TYPE_MENULIST, + ASSET_TYPE_MENUFILE, ASSET_TYPE_MENU, ASSET_TYPE_ANIMCLASS, - ASSET_TYPE_LOCALIZE_ENTRY, + ASSET_TYPE_LOCALIZE, ASSET_TYPE_ATTACHMENT, ASSET_TYPE_WEAPON, - ASSET_TYPE_SNDDRIVER_GLOBALS, + ASSET_TYPE_SNDDRIVERGLOBALS, ASSET_TYPE_FX, - ASSET_TYPE_IMPACT_FX, - ASSET_TYPE_SURFACE_FX, + ASSET_TYPE_IMPACTFX, + ASSET_TYPE_SURFACEFX, ASSET_TYPE_AITYPE, ASSET_TYPE_MPTYPE, ASSET_TYPE_CHARACTER, @@ -460,22 +459,26 @@ namespace game ASSET_TYPE_RAWFILE, ASSET_TYPE_SCRIPTFILE, ASSET_TYPE_STRINGTABLE, - ASSET_TYPE_LEADERBOARD, - ASSET_TYPE_STRUCTURED_DATA_DEF, + ASSET_TYPE_LEADERBOARDDEF, + ASSET_TYPE_VIRTUALLEADERBOARDDEF, + ASSET_TYPE_STRUCTUREDDATADEF, + ASSET_TYPE_DDL, + ASSET_TYPE_PROTO, ASSET_TYPE_TRACER, ASSET_TYPE_VEHICLE, ASSET_TYPE_ADDON_MAP_ENTS, - ASSET_TYPE_NET_CONST_STRINGS, - ASSET_TYPE_REVERB_PRESET, - ASSET_TYPE_LUA_FILE, + ASSET_TYPE_NETCONSTSTRINGS, + ASSET_TYPE_REVERBPRESET, + ASSET_TYPE_LUAFILE, ASSET_TYPE_SCRIPTABLE, - ASSET_TYPE_EQUIPMENT_SND_TABLE, + ASSET_TYPE_EQUIPSNDTABLE, ASSET_TYPE_VECTORFIELD, - ASSET_TYPE_DOPPLER_PRESET, - ASSET_TYPE_PARTICLE_SIM_ANIMATION, + ASSET_TYPE_DOPPLERPRESET, + ASSET_TYPE_PARTICLESIMANIMATION, ASSET_TYPE_LASER, - ASSET_TYPE_SKELETON_SCRIPT, + ASSET_TYPE_SKELETONSCRIPT, ASSET_TYPE_CLUT, + ASSET_TYPE_TTF, ASSET_TYPE_COUNT, };