h2-mod/src/game/dvars.hpp

34 lines
1.4 KiB
C++
Raw Normal View History

2021-04-20 00:56:11 +02:00
#pragma once
#include "game.hpp"
#include "structs.hpp"
#include <string>
namespace dvars
{
extern game::dvar_t* con_inputBoxColor;
extern game::dvar_t* con_inputHintBoxColor;
extern game::dvar_t* con_outputBarColor;
extern game::dvar_t* con_outputSliderColor;
extern game::dvar_t* con_outputWindowColor;
extern game::dvar_t* con_inputDvarMatchColor;
extern game::dvar_t* con_inputDvarValueColor;
extern game::dvar_t* con_inputDvarInactiveValueColor;
extern game::dvar_t* con_inputCmdMatchColor;
extern game::dvar_t* jump_enableFallDamage;
2021-05-08 21:07:31 +02:00
extern game::dvar_t* r_fullbright;
2021-08-27 16:38:20 +02:00
extern game::dvar_t* r_chams;
2021-05-08 21:07:31 +02:00
2021-04-26 22:17:56 +02:00
extern std::vector<std::string> dvar_list;
2021-04-24 08:47:17 +02:00
2021-04-20 00:56:11 +02:00
std::string dvar_get_vector_domain(const int components, const game::dvar_limits& domain);
std::string dvar_get_domain(const game::dvar_type type, const game::dvar_limits& domain);
2021-04-26 22:17:56 +02:00
2021-08-27 16:38:20 +02:00
game::dvar_t* register_int(const std::string& name, int value, int min, int max, game::DvarFlags flags, bool add_to_list = true);
game::dvar_t* register_bool(const std::string& name, bool value, game::DvarFlags flags, bool add_to_list = true);
game::dvar_t* register_float(const std::string& name, float value, float min, float max, game::DvarFlags flags, bool add_to_list = true);
game::dvar_t* register_vec4(const std::string& name, float x, float y, float z, float w, float min, float max, game::DvarFlags flags, bool add_to_list = true);
2021-04-20 00:56:11 +02:00
}