h2-mod/src/game/dvars.hpp

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2021-04-20 00:56:11 +02:00
#pragma once
#include "game.hpp"
#include "structs.hpp"
#include <string>
namespace dvars
{
extern game::dvar_t* con_inputBoxColor;
extern game::dvar_t* con_inputHintBoxColor;
extern game::dvar_t* con_outputBarColor;
extern game::dvar_t* con_outputSliderColor;
extern game::dvar_t* con_outputWindowColor;
extern game::dvar_t* con_inputDvarMatchColor;
extern game::dvar_t* con_inputDvarValueColor;
extern game::dvar_t* con_inputDvarInactiveValueColor;
extern game::dvar_t* con_inputCmdMatchColor;
extern game::dvar_t* g_playerCollision;
extern game::dvar_t* g_playerEjection;
extern game::dvar_t* g_gravity;
extern game::dvar_t* g_speed;
extern game::dvar_t* pm_bouncing;
extern game::dvar_t* r_aspectRatioCustom;
extern game::dvar_t* jump_slowDownEnable;
extern game::dvar_t* jump_enableFallDamage;
extern game::dvar_t* jump_height;
extern game::dvar_t* jump_ladderPushVel;
extern game::dvar_t* r_fullbright;
extern game::dvar_t* aimassist_enabled;
std::string dvar_get_vector_domain(const int components, const game::dvar_limits& domain);
std::string dvar_get_domain(const game::dvar_type type, const game::dvar_limits& domain);
}