#pragma once #include "game.hpp" #include "structs.hpp" #include namespace dvars { extern game::dvar_t* con_inputBoxColor; extern game::dvar_t* con_inputHintBoxColor; extern game::dvar_t* con_outputBarColor; extern game::dvar_t* con_outputSliderColor; extern game::dvar_t* con_outputWindowColor; extern game::dvar_t* con_inputDvarMatchColor; extern game::dvar_t* con_inputDvarValueColor; extern game::dvar_t* con_inputDvarInactiveValueColor; extern game::dvar_t* con_inputCmdMatchColor; extern game::dvar_t* g_playerCollision; extern game::dvar_t* g_playerEjection; extern game::dvar_t* g_gravity; extern game::dvar_t* g_speed; extern game::dvar_t* pm_bouncing; extern game::dvar_t* r_aspectRatioCustom; extern game::dvar_t* jump_slowDownEnable; extern game::dvar_t* jump_enableFallDamage; extern game::dvar_t* jump_height; extern game::dvar_t* jump_ladderPushVel; extern game::dvar_t* r_fullbright; extern game::dvar_t* aimassist_enabled; std::string dvar_get_vector_domain(const int components, const game::dvar_limits& domain); std::string dvar_get_domain(const game::dvar_type type, const game::dvar_limits& domain); }