2021-04-20 00:56:11 +02:00
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#pragma once
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#include "game.hpp"
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#include "structs.hpp"
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#include <string>
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namespace dvars
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{
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extern game::dvar_t* con_inputBoxColor;
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extern game::dvar_t* con_inputHintBoxColor;
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extern game::dvar_t* con_outputBarColor;
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extern game::dvar_t* con_outputSliderColor;
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extern game::dvar_t* con_outputWindowColor;
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extern game::dvar_t* con_inputDvarMatchColor;
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extern game::dvar_t* con_inputDvarValueColor;
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extern game::dvar_t* con_inputDvarInactiveValueColor;
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extern game::dvar_t* con_inputCmdMatchColor;
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extern game::dvar_t* g_playerCollision;
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extern game::dvar_t* g_playerEjection;
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extern game::dvar_t* g_gravity;
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extern game::dvar_t* g_speed;
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extern game::dvar_t* pm_bouncing;
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extern game::dvar_t* r_aspectRatioCustom;
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extern game::dvar_t* jump_slowDownEnable;
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extern game::dvar_t* jump_enableFallDamage;
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extern game::dvar_t* jump_height;
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extern game::dvar_t* jump_ladderPushVel;
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extern game::dvar_t* r_fullbright;
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extern game::dvar_t* aimassist_enabled;
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2021-04-24 08:47:17 +02:00
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extern std::vector<const char*> dvar_list;
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2021-04-20 00:56:11 +02:00
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std::string dvar_get_vector_domain(const int components, const game::dvar_limits& domain);
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std::string dvar_get_domain(const game::dvar_type type, const game::dvar_limits& domain);
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}
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