h2-mod/src/client/component/gsc.cpp

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include "console.hpp"
#include "filesystem.hpp"
#include "scripting.hpp"
#include "gsc.hpp"
#include "scheduler.hpp"
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#include "fastfiles.hpp"
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#include "game/scripting/execution.hpp"
#include "game/scripting/functions.hpp"
#include "game/scripting/lua/error.hpp"
#include "notifies.hpp"
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#include <xsk/gsc/types.hpp>
#include <xsk/gsc/interfaces/compiler.hpp>
#include <xsk/gsc/interfaces/assembler.hpp>
#include <xsk/resolver.hpp>
#include <interface.hpp>
#include <utils/hook.hpp>
#include <utils/io.hpp>
#include <utils/string.hpp>
namespace gsc
{
void* func_table[0x1000]{};
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namespace
{
game::dvar_t* developer_script = nullptr;
auto compiler = ::gsc::compiler();
auto assembler = ::gsc::assembler();
std::unordered_map<std::string, unsigned int> main_handles;
std::unordered_map<std::string, unsigned int> init_handles;
std::unordered_map<std::string, game::ScriptFile*> loaded_scripts;
std::unordered_map<unsigned int, scripting::script_function> functions;
std::optional<std::string> gsc_error;
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char* allocate_buffer(size_t size)
{
return utils::hook::invoke<char*>(0x14061E680, size, 4, 1, 5);
}
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bool read_scriptfile(const std::string& name, std::string* data)
{
if (filesystem::read_file(name, data))
{
return true;
}
const auto asset = game::DB_FindXAssetHeader(game::ASSET_TYPE_RAWFILE, name.data(), false);
if (asset.rawfile)
{
const auto len = game::DB_GetRawFileLen(asset.rawfile);
data->resize(len);
game::DB_GetRawBuffer(asset.rawfile, data->data(), len);
if (len > 0)
{
data->pop_back();
}
return true;
}
return false;
}
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game::ScriptFile* load_custom_script(const char* file_name, const std::string& real_name)
{
if (loaded_scripts.find(real_name) != loaded_scripts.end())
{
return loaded_scripts[real_name];
}
std::string source_buffer{};
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if (!read_scriptfile(real_name + ".gsc", &source_buffer))
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{
return nullptr;
}
auto data = std::vector<uint8_t>{source_buffer.begin(), source_buffer.end()};
try
{
compiler->compile(real_name, data);
}
catch (const std::exception& e)
{
console::error("*********** script compile error *************\n");
console::error("failed to compile '%s':\n%s", real_name.data(), e.what());
console::error("**********************************************\n");
return nullptr;
}
auto assembly = compiler->output();
assembler->assemble(real_name, assembly);
const auto script_file_ptr = reinterpret_cast<game::ScriptFile*>(allocate_buffer(sizeof(game::ScriptFile)));
script_file_ptr->name = file_name;
const auto stack = assembler->output_stack();
script_file_ptr->len = static_cast<int>(stack.size());
const auto script = assembler->output_script();
script_file_ptr->bytecodeLen = static_cast<int>(script.size());
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const auto buffer_size = script.size() + 1;
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const auto script_size = script.size();
const auto buffer = allocate_buffer(buffer_size);
std::memcpy(buffer, script.data(), script_size);
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std::memcpy(&buffer[script_size], stack.data(), stack.size());
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script_file_ptr->bytecode = &buffer[0];
script_file_ptr->buffer = &buffer[script.size()];
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script_file_ptr->compressedLen = 0;
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loaded_scripts[real_name] = script_file_ptr;
return script_file_ptr;
}
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void load_script(const std::string& name)
{
if (!game::Scr_LoadScript(name.data()))
{
return;
}
const auto main_handle = game::Scr_GetFunctionHandle(name.data(),
xsk::gsc::h2::resolver::token_id("main"));
const auto init_handle = game::Scr_GetFunctionHandle(name.data(),
xsk::gsc::h2::resolver::token_id("init"));
if (main_handle)
{
console::info("Loaded '%s::main'\n", name.data());
main_handles[name] = main_handle;
}
else if (init_handle)
{
console::info("Loaded '%s::init'\n", name.data());
init_handles[name] = init_handle;
}
}
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void load_scripts(const std::filesystem::path& root_dir)
{
std::filesystem::path script_dir = root_dir / "scripts";
if (!utils::io::directory_exists(script_dir.generic_string()))
{
return;
}
const auto scripts = utils::io::list_files(script_dir.generic_string());
for (const auto& script : scripts)
{
if (!script.ends_with(".gsc"))
{
continue;
}
std::filesystem::path path(script);
const auto relative = path.lexically_relative(root_dir).generic_string();
const auto base_name = relative.substr(0, relative.size() - 4);
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load_script(base_name);
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}
}
void clear()
{
main_handles.clear();
init_handles.clear();
loaded_scripts.clear();
}
void gscr_print_stub()
{
const auto num = game::Scr_GetNumParam();
std::string buffer{};
for (auto i = 0; i < num; i++)
{
const auto str = game::Scr_GetString(i);
buffer.append(str);
buffer.append("\t");
}
printf("%s\n", buffer.data());
}
void load_gametype_script_stub(void* a1, void* a2)
{
utils::hook::invoke<void>(0x1404E1400, a1, a2);
clear();
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fastfiles::enum_assets(game::ASSET_TYPE_RAWFILE, [](game::XAssetHeader header)
{
std::string name = header.scriptfile->name;
if (name.ends_with(".gsc") && name.starts_with("scripts/"))
{
const auto base_name = name.substr(0, name.size() - 4);
load_script(base_name);
}
}, true);
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for (const auto& path : filesystem::get_search_paths())
{
load_scripts(path);
}
}
void g_load_structs_stub()
{
for (auto& function_handle : main_handles)
{
console::info("Executing '%s::main'\n", function_handle.first.data());
const auto thread = game::Scr_ExecThread(function_handle.second, 0);
game::RemoveRefToObject(thread);
}
utils::hook::invoke<void>(0x140510B40);
}
void scr_load_level_stub()
{
utils::hook::invoke<void>(0x1404FD130);
for (auto& function_handle : init_handles)
{
console::info("Executing '%s::init'\n", function_handle.first.data());
const auto thread = game::Scr_ExecThread(function_handle.second, 0);
game::RemoveRefToObject(thread);
}
}
int db_is_xasset_default(int type, const char* name)
{
if (loaded_scripts.find(name) != loaded_scripts.end())
{
return 0;
}
return utils::hook::invoke<int>(0x1404143C0, type, name);
}
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void db_get_raw_buffer_stub(const game::RawFile* rawfile, char* buf, const int size)
{
if (rawfile->len > 0 && rawfile->compressedLen == 0)
{
std::memset(buf, 0, size);
std::memcpy(buf, rawfile->buffer, std::min(rawfile->len, size));
return;
}
utils::hook::invoke<void>(0x140413C40, rawfile, buf, size);
}
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std::optional<std::pair<std::string, std::string>> find_function(const char* pos)
{
for (const auto& file : scripting::script_function_table_sort)
{
for (auto i = file.second.begin(); i != file.second.end() && std::next(i) != file.second.end(); ++i)
{
const auto next = std::next(i);
if (pos >= i->second && pos < next->second)
{
return {std::make_pair(i->first, file.first)};
}
}
}
return {};
}
void print_callstack()
{
for (auto frame = game::scr_VmPub->function_frame; frame != game::scr_VmPub->function_frame_start; --frame)
{
const auto function = find_function(frame->fs.pos);
if (function.has_value())
{
console::warn("\tat function \"%s\" in file \"%s.gsc\"",
function.value().first.data(), function.value().second.data(), frame->fs.pos);
}
else
{
console::warn("\tat unknown location", frame->fs.pos);
}
}
}
std::optional<std::string> get_opcode_name(const std::uint8_t opcode)
{
try
{
return {xsk::gsc::h2::resolver::opcode_name(opcode)};
}
catch (...)
{
return {};
}
}
bool force_error_print = false;
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void* vm_error_stub(void* a1)
{
if (!developer_script->current.enabled || force_error_print)
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{
return utils::hook::invoke<void*>(0x140614670, a1);
}
force_error_print = false;
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console::warn("*********** script runtime error *************\n");
const auto opcode_id = *reinterpret_cast<std::uint8_t*>(0x14BAA93E8);
const auto opcode = get_opcode_name(opcode_id);
const std::string error_str = gsc_error.has_value()
? utils::string::va(": %s", gsc_error.value().data())
: "";
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if (opcode.has_value())
{
console::warn("while processing instruction %s%s\n",
opcode.value().data(), error_str.data());
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}
else
{
console::warn("while processing instruction 0x%X%s\n",
opcode_id, error_str.data());
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}
print_callstack();
console::warn("**********************************************\n");
return utils::hook::invoke<void*>(0x140614670, a1);
}
void unknown_function_stub()
{
game::Com_Error(game::ERR_DROP, "LinkFile: unknown function in script '%s.gsc'",
scripting::current_file.data());
}
void register_gsc_functions_stub(void* a1, void* a2)
{
utils::hook::invoke<void>(0x140509F20, a1, a2);
for (const auto& func : functions)
{
game::Scr_RegisterFunction(func.second, 0, func.first);
}
}
scripting::script_value get_argument(int index)
{
if (index >= static_cast<int>(game::scr_VmPub->outparamcount))
{
return {};
}
const auto value = &game::scr_VmPub->top[-index];
return scripting::script_value(*value);
}
auto function_id_start = 0x320;
void add_function(const std::string& name, scripting::script_function function)
{
const auto id = ++function_id_start;
scripting::function_map[name] = id;
functions[id] = function;
}
void set_gsc_error(const std::string& error)
{
force_error_print = true;
gsc_error = error;
game::Scr_ErrorInternal();
}
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}
game::ScriptFile* find_script(game::XAssetType /*type*/, const char* name, int /*allow_create_default*/)
{
std::string real_name = name;
const auto id = static_cast<std::uint16_t>(std::atoi(name));
if (id)
{
real_name = xsk::gsc::h2::resolver::token_name(id);
}
const auto script = load_custom_script(name, real_name);
if (script)
{
return script;
}
return game::DB_FindXAssetHeader(game::ASSET_TYPE_SCRIPTFILE, name, 1).scriptfile;
}
class component final : public component_interface
{
public:
void post_unpack() override
{
developer_script = dvars::register_bool("developer_script", false, 0, "Print GSC errors");
// wait for other tokens to be added
scheduler::once([]()
{
for (const auto& function : scripting::function_map)
{
xsk::gsc::h2::resolver::add_function(function.first, static_cast<std::uint16_t>(function.second));
}
for (const auto& method : scripting::method_map)
{
xsk::gsc::h2::resolver::add_method(method.first, static_cast<std::uint16_t>(method.second));
}
for (const auto& token : scripting::token_map)
{
xsk::gsc::h2::resolver::add_token(token.first, static_cast<std::uint16_t>(token.second));
}
}, scheduler::pipeline::main);
utils::hook::call(0x1405C6177, find_script);
utils::hook::call(0x1405C6187, db_is_xasset_default);
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// Loads scripts with an uncompressed stack
utils::hook::call(0x1405C61E0, db_get_raw_buffer_stub);
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// load handles
utils::hook::call(0x1404E17B2, load_gametype_script_stub);
// execute handles
utils::hook::call(0x1404C8F71, g_load_structs_stub);
utils::hook::call(0x1404C8F80, scr_load_level_stub);
// replace builtin print function
utils::hook::jump(0x1404EC640, gscr_print_stub);
utils::hook::call(0x1405CB94F, vm_error_stub);
utils::hook::call(0x1405BC583, unknown_function_stub);
utils::hook::call(0x1405BC5CF, unknown_function_stub);
utils::hook::call(0x1405BCBAB, register_gsc_functions_stub);
utils::hook::set<uint32_t>(0x1405BC7BC, 0x1000); // change builtin func count
#define RVA(ptr) static_cast<uint32_t>(reinterpret_cast<size_t>(ptr) - 0x140000000)
std::memcpy(&func_table, reinterpret_cast<void*>(0x14B153F90), 0x1900);
utils::hook::set<uint32_t>(0x1405BC7C2 + 4, RVA(&func_table));
utils::hook::inject(0x1405BCB78 + 3, &func_table);
utils::hook::set<uint32_t>(0x1405CA678 + 4, RVA(&func_table));
add_function("replacefunc", [](const game::scr_entref_t ref)
{
try
{
const auto what = get_argument(0).get_raw();
const auto with = get_argument(1).get_raw();
if (what.type != game::SCRIPT_FUNCTION)
{
set_gsc_error("replaceFunc: parameter 0 must be a function");
return;
}
if (with.type != game::SCRIPT_FUNCTION)
{
set_gsc_error("replaceFunc: parameter 0 must be a function");
return;
}
notifies::set_gsc_hook(what.u.codePosValue, with.u.codePosValue);
}
catch (const std::exception& e)
{
set_gsc_error(utils::string::va("replaceFunc: %s", e.what()));
}
});
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scripting::on_shutdown([](int free_scripts)
{
if (free_scripts)
{
clear();
}
});
}
};
}
REGISTER_COMPONENT(gsc::component)