2022-08-24 13:07:14 -04:00
|
|
|
#include <std_include.hpp>
|
|
|
|
#include "loader/component_loader.hpp"
|
|
|
|
|
|
|
|
#include "game/game.hpp"
|
|
|
|
#include "game/dvars.hpp"
|
|
|
|
|
|
|
|
#include "console.hpp"
|
|
|
|
#include "filesystem.hpp"
|
|
|
|
#include "scripting.hpp"
|
|
|
|
#include "gsc.hpp"
|
|
|
|
#include "scheduler.hpp"
|
|
|
|
|
|
|
|
#include "game/scripting/execution.hpp"
|
|
|
|
#include "game/scripting/functions.hpp"
|
|
|
|
#include "game/scripting/lua/error.hpp"
|
|
|
|
|
2022-08-25 21:59:50 -04:00
|
|
|
#include "notifies.hpp"
|
|
|
|
|
2022-08-24 13:07:14 -04:00
|
|
|
#include <xsk/gsc/types.hpp>
|
|
|
|
#include <xsk/gsc/interfaces/compiler.hpp>
|
|
|
|
#include <xsk/gsc/interfaces/assembler.hpp>
|
|
|
|
#include <xsk/resolver.hpp>
|
|
|
|
#include <xsk/utils/compression.hpp>
|
|
|
|
#include <interface.hpp>
|
|
|
|
|
|
|
|
#include <utils/hook.hpp>
|
|
|
|
#include <utils/io.hpp>
|
|
|
|
#include <utils/string.hpp>
|
|
|
|
#include <utils/compression.hpp>
|
|
|
|
|
|
|
|
namespace gsc
|
|
|
|
{
|
2022-08-25 21:59:50 -04:00
|
|
|
void* func_table[0x1000]{};
|
|
|
|
|
2022-08-24 13:07:14 -04:00
|
|
|
namespace
|
|
|
|
{
|
|
|
|
game::dvar_t* developer_script = nullptr;
|
|
|
|
|
|
|
|
auto compiler = ::gsc::compiler();
|
|
|
|
auto assembler = ::gsc::assembler();
|
|
|
|
|
|
|
|
std::unordered_map<std::string, unsigned int> main_handles;
|
|
|
|
std::unordered_map<std::string, unsigned int> init_handles;
|
|
|
|
std::unordered_map<std::string, game::ScriptFile*> loaded_scripts;
|
2022-08-25 21:59:50 -04:00
|
|
|
std::unordered_map<unsigned int, scripting::script_function> functions;
|
|
|
|
std::optional<std::string> gsc_error;
|
2022-08-24 13:07:14 -04:00
|
|
|
|
|
|
|
char* allocate_buffer(size_t size)
|
|
|
|
{
|
|
|
|
return utils::hook::invoke<char*>(0x14061E680, size, 4, 1, 5);
|
|
|
|
}
|
|
|
|
|
|
|
|
game::ScriptFile* load_custom_script(const char* file_name, const std::string& real_name)
|
|
|
|
{
|
|
|
|
if (loaded_scripts.find(real_name) != loaded_scripts.end())
|
|
|
|
{
|
|
|
|
return loaded_scripts[real_name];
|
|
|
|
}
|
|
|
|
|
|
|
|
std::string source_buffer{};
|
|
|
|
if (!filesystem::read_file(real_name + ".gsc", &source_buffer))
|
|
|
|
{
|
|
|
|
return nullptr;
|
|
|
|
}
|
|
|
|
|
|
|
|
auto data = std::vector<uint8_t>{source_buffer.begin(), source_buffer.end()};
|
|
|
|
|
|
|
|
try
|
|
|
|
{
|
|
|
|
compiler->compile(real_name, data);
|
|
|
|
}
|
|
|
|
catch (const std::exception& e)
|
|
|
|
{
|
|
|
|
|
|
|
|
console::error("*********** script compile error *************\n");
|
|
|
|
console::error("failed to compile '%s':\n%s", real_name.data(), e.what());
|
|
|
|
console::error("**********************************************\n");
|
|
|
|
return nullptr;
|
|
|
|
}
|
|
|
|
|
|
|
|
auto assembly = compiler->output();
|
|
|
|
assembler->assemble(real_name, assembly);
|
|
|
|
|
|
|
|
const auto script_file_ptr = reinterpret_cast<game::ScriptFile*>(allocate_buffer(sizeof(game::ScriptFile)));
|
|
|
|
script_file_ptr->name = file_name;
|
|
|
|
|
|
|
|
const auto stack = assembler->output_stack();
|
|
|
|
script_file_ptr->len = static_cast<int>(stack.size());
|
|
|
|
|
|
|
|
const auto script = assembler->output_script();
|
|
|
|
script_file_ptr->bytecodeLen = static_cast<int>(script.size());
|
|
|
|
|
|
|
|
const auto compressed = xsk::utils::zlib::compress(stack);
|
|
|
|
const auto buffer_size = script.size() + compressed.size() + 1;
|
|
|
|
const auto script_size = script.size();
|
|
|
|
|
|
|
|
const auto buffer = allocate_buffer(buffer_size);
|
|
|
|
std::memcpy(buffer, script.data(), script_size);
|
|
|
|
std::memcpy(&buffer[script_size], compressed.data(), compressed.size());
|
|
|
|
|
|
|
|
script_file_ptr->bytecode = &buffer[0];
|
|
|
|
script_file_ptr->buffer = &buffer[script.size()];
|
|
|
|
script_file_ptr->compressedLen = static_cast<int>(compressed.size());
|
|
|
|
|
|
|
|
loaded_scripts[real_name] = script_file_ptr;
|
|
|
|
|
|
|
|
return script_file_ptr;
|
|
|
|
}
|
|
|
|
|
|
|
|
void load_scripts(const std::filesystem::path& root_dir)
|
|
|
|
{
|
|
|
|
std::filesystem::path script_dir = root_dir / "scripts";
|
|
|
|
if (!utils::io::directory_exists(script_dir.generic_string()))
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
const auto scripts = utils::io::list_files(script_dir.generic_string());
|
|
|
|
for (const auto& script : scripts)
|
|
|
|
{
|
|
|
|
if (!script.ends_with(".gsc"))
|
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
std::filesystem::path path(script);
|
|
|
|
const auto relative = path.lexically_relative(root_dir).generic_string();
|
|
|
|
const auto base_name = relative.substr(0, relative.size() - 4);
|
|
|
|
|
|
|
|
if (!game::Scr_LoadScript(base_name.data()))
|
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
const auto main_handle = game::Scr_GetFunctionHandle(base_name.data(),
|
|
|
|
xsk::gsc::h2::resolver::token_id("main"));
|
|
|
|
const auto init_handle = game::Scr_GetFunctionHandle(base_name.data(),
|
|
|
|
xsk::gsc::h2::resolver::token_id("init"));
|
|
|
|
|
|
|
|
if (main_handle)
|
|
|
|
{
|
|
|
|
console::info("Loaded '%s::main'\n", base_name.data());
|
|
|
|
main_handles[base_name] = main_handle;
|
|
|
|
}
|
|
|
|
else if (init_handle)
|
|
|
|
{
|
|
|
|
console::info("Loaded '%s::init'\n", base_name.data());
|
|
|
|
init_handles[base_name] = init_handle;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void clear()
|
|
|
|
{
|
|
|
|
main_handles.clear();
|
|
|
|
init_handles.clear();
|
|
|
|
loaded_scripts.clear();
|
|
|
|
}
|
|
|
|
|
|
|
|
void gscr_print_stub()
|
|
|
|
{
|
|
|
|
const auto num = game::Scr_GetNumParam();
|
|
|
|
std::string buffer{};
|
|
|
|
|
|
|
|
for (auto i = 0; i < num; i++)
|
|
|
|
{
|
|
|
|
const auto str = game::Scr_GetString(i);
|
|
|
|
buffer.append(str);
|
|
|
|
buffer.append("\t");
|
|
|
|
}
|
|
|
|
|
|
|
|
printf("%s\n", buffer.data());
|
|
|
|
}
|
|
|
|
|
|
|
|
void load_gametype_script_stub(void* a1, void* a2)
|
|
|
|
{
|
|
|
|
utils::hook::invoke<void>(0x1404E1400, a1, a2);
|
|
|
|
|
|
|
|
clear();
|
|
|
|
|
|
|
|
for (const auto& path : filesystem::get_search_paths())
|
|
|
|
{
|
|
|
|
load_scripts(path);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void g_load_structs_stub()
|
|
|
|
{
|
|
|
|
for (auto& function_handle : main_handles)
|
|
|
|
{
|
|
|
|
console::info("Executing '%s::main'\n", function_handle.first.data());
|
|
|
|
const auto thread = game::Scr_ExecThread(function_handle.second, 0);
|
|
|
|
game::RemoveRefToObject(thread);
|
|
|
|
}
|
|
|
|
|
|
|
|
utils::hook::invoke<void>(0x140510B40);
|
|
|
|
}
|
|
|
|
|
|
|
|
void scr_load_level_stub()
|
|
|
|
{
|
|
|
|
utils::hook::invoke<void>(0x1404FD130);
|
|
|
|
|
|
|
|
for (auto& function_handle : init_handles)
|
|
|
|
{
|
|
|
|
console::info("Executing '%s::init'\n", function_handle.first.data());
|
|
|
|
const auto thread = game::Scr_ExecThread(function_handle.second, 0);
|
|
|
|
game::RemoveRefToObject(thread);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int db_is_xasset_default(int type, const char* name)
|
|
|
|
{
|
|
|
|
if (loaded_scripts.find(name) != loaded_scripts.end())
|
|
|
|
{
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
return utils::hook::invoke<int>(0x1404143C0, type, name);
|
|
|
|
}
|
|
|
|
|
|
|
|
std::optional<std::pair<std::string, std::string>> find_function(const char* pos)
|
|
|
|
{
|
|
|
|
for (const auto& file : scripting::script_function_table_sort)
|
|
|
|
{
|
|
|
|
for (auto i = file.second.begin(); i != file.second.end() && std::next(i) != file.second.end(); ++i)
|
|
|
|
{
|
|
|
|
const auto next = std::next(i);
|
|
|
|
if (pos >= i->second && pos < next->second)
|
|
|
|
{
|
|
|
|
return {std::make_pair(i->first, file.first)};
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return {};
|
|
|
|
}
|
|
|
|
|
|
|
|
void print_callstack()
|
|
|
|
{
|
|
|
|
for (auto frame = game::scr_VmPub->function_frame; frame != game::scr_VmPub->function_frame_start; --frame)
|
|
|
|
{
|
|
|
|
const auto function = find_function(frame->fs.pos);
|
|
|
|
if (function.has_value())
|
|
|
|
{
|
|
|
|
console::warn("\tat function \"%s\" in file \"%s.gsc\"",
|
|
|
|
function.value().first.data(), function.value().second.data(), frame->fs.pos);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
console::warn("\tat unknown location", frame->fs.pos);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
std::optional<std::string> get_opcode_name(const std::uint8_t opcode)
|
|
|
|
{
|
|
|
|
try
|
|
|
|
{
|
|
|
|
return {xsk::gsc::h2::resolver::opcode_name(opcode)};
|
|
|
|
}
|
|
|
|
catch (...)
|
|
|
|
{
|
|
|
|
return {};
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2022-08-25 21:59:50 -04:00
|
|
|
bool force_error_print = false;
|
2022-08-24 13:07:14 -04:00
|
|
|
void* vm_error_stub(void* a1)
|
|
|
|
{
|
2022-08-25 21:59:50 -04:00
|
|
|
if (!developer_script->current.enabled || force_error_print)
|
2022-08-24 13:07:14 -04:00
|
|
|
{
|
|
|
|
return utils::hook::invoke<void*>(0x140614670, a1);
|
|
|
|
}
|
|
|
|
|
2022-08-25 21:59:50 -04:00
|
|
|
force_error_print = false;
|
|
|
|
|
2022-08-24 13:07:14 -04:00
|
|
|
console::warn("*********** script runtime error *************\n");
|
|
|
|
|
|
|
|
const auto opcode_id = *reinterpret_cast<std::uint8_t*>(0x14BAA93E8);
|
|
|
|
const auto opcode = get_opcode_name(opcode_id);
|
2022-08-25 21:59:50 -04:00
|
|
|
const std::string error_str = gsc_error.has_value()
|
|
|
|
? utils::string::va(": %s", gsc_error.value().data())
|
|
|
|
: "";
|
2022-08-24 13:07:14 -04:00
|
|
|
if (opcode.has_value())
|
|
|
|
{
|
2022-08-25 21:59:50 -04:00
|
|
|
console::warn("while processing instruction %s%s\n",
|
|
|
|
opcode.value().data(), error_str.data());
|
2022-08-24 13:07:14 -04:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2022-08-25 21:59:50 -04:00
|
|
|
console::warn("while processing instruction 0x%X%s\n",
|
|
|
|
opcode_id, error_str.data());
|
2022-08-24 13:07:14 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
print_callstack();
|
|
|
|
console::warn("**********************************************\n");
|
|
|
|
return utils::hook::invoke<void*>(0x140614670, a1);
|
|
|
|
}
|
|
|
|
|
|
|
|
void unknown_function_stub()
|
|
|
|
{
|
|
|
|
game::Com_Error(game::ERR_DROP, "LinkFile: unknown function in script '%s.gsc'",
|
|
|
|
scripting::current_file.data());
|
|
|
|
}
|
2022-08-25 21:59:50 -04:00
|
|
|
|
|
|
|
void register_gsc_functions_stub(void* a1, void* a2)
|
|
|
|
{
|
|
|
|
utils::hook::invoke<void>(0x140509F20, a1, a2);
|
|
|
|
for (const auto& func : functions)
|
|
|
|
{
|
|
|
|
game::Scr_RegisterFunction(func.second, 0, func.first);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
scripting::script_value get_argument(int index)
|
|
|
|
{
|
|
|
|
if (index >= static_cast<int>(game::scr_VmPub->outparamcount))
|
|
|
|
{
|
|
|
|
return {};
|
|
|
|
}
|
|
|
|
|
|
|
|
const auto value = &game::scr_VmPub->top[-index];
|
|
|
|
|
|
|
|
return scripting::script_value(*value);
|
|
|
|
}
|
|
|
|
|
|
|
|
auto function_id_start = 0x320;
|
|
|
|
void add_function(const std::string& name, scripting::script_function function)
|
|
|
|
{
|
|
|
|
const auto id = ++function_id_start;
|
|
|
|
scripting::function_map[name] = id;
|
|
|
|
functions[id] = function;
|
|
|
|
}
|
|
|
|
|
|
|
|
void set_gsc_error(const std::string& error)
|
|
|
|
{
|
|
|
|
force_error_print = true;
|
|
|
|
gsc_error = error;
|
|
|
|
game::Scr_ErrorInternal();
|
|
|
|
}
|
2022-08-24 13:07:14 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
game::ScriptFile* find_script(game::XAssetType /*type*/, const char* name, int /*allow_create_default*/)
|
|
|
|
{
|
|
|
|
std::string real_name = name;
|
|
|
|
const auto id = static_cast<std::uint16_t>(std::atoi(name));
|
|
|
|
if (id)
|
|
|
|
{
|
|
|
|
real_name = xsk::gsc::h2::resolver::token_name(id);
|
|
|
|
}
|
|
|
|
|
|
|
|
const auto script = load_custom_script(name, real_name);
|
|
|
|
if (script)
|
|
|
|
{
|
|
|
|
return script;
|
|
|
|
}
|
|
|
|
|
|
|
|
return game::DB_FindXAssetHeader(game::ASSET_TYPE_SCRIPTFILE, name, 1).scriptfile;
|
|
|
|
}
|
|
|
|
|
|
|
|
class component final : public component_interface
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
void post_unpack() override
|
|
|
|
{
|
|
|
|
developer_script = dvars::register_bool("developer_script", false, 0, "Print GSC errors");
|
|
|
|
|
|
|
|
// wait for other tokens to be added
|
|
|
|
scheduler::once([]()
|
|
|
|
{
|
|
|
|
for (const auto& function : scripting::function_map)
|
|
|
|
{
|
|
|
|
xsk::gsc::h2::resolver::add_function(function.first, static_cast<std::uint16_t>(function.second));
|
|
|
|
}
|
|
|
|
|
|
|
|
for (const auto& method : scripting::method_map)
|
|
|
|
{
|
|
|
|
xsk::gsc::h2::resolver::add_method(method.first, static_cast<std::uint16_t>(method.second));
|
|
|
|
}
|
|
|
|
|
|
|
|
for (const auto& token : scripting::token_map)
|
|
|
|
{
|
|
|
|
xsk::gsc::h2::resolver::add_token(token.first, static_cast<std::uint16_t>(token.second));
|
|
|
|
}
|
|
|
|
}, scheduler::pipeline::main);
|
|
|
|
|
|
|
|
utils::hook::call(0x1405C6177, find_script);
|
|
|
|
utils::hook::call(0x1405C6187, db_is_xasset_default);
|
|
|
|
|
|
|
|
// load handles
|
|
|
|
utils::hook::call(0x1404E17B2, load_gametype_script_stub);
|
|
|
|
|
|
|
|
// execute handles
|
|
|
|
utils::hook::call(0x1404C8F71, g_load_structs_stub);
|
|
|
|
utils::hook::call(0x1404C8F80, scr_load_level_stub);
|
|
|
|
|
|
|
|
// replace builtin print function
|
|
|
|
utils::hook::jump(0x1404EC640, gscr_print_stub);
|
|
|
|
|
|
|
|
utils::hook::call(0x1405CB94F, vm_error_stub);
|
|
|
|
|
|
|
|
utils::hook::call(0x1405BC583, unknown_function_stub);
|
|
|
|
utils::hook::call(0x1405BC5CF, unknown_function_stub);
|
|
|
|
|
2022-08-25 21:59:50 -04:00
|
|
|
utils::hook::call(0x1405BCBAB, register_gsc_functions_stub);
|
|
|
|
utils::hook::set<uint32_t>(0x1405BC7BC, 0x1000); // change builtin func count
|
|
|
|
|
|
|
|
#define RVA(ptr) static_cast<uint32_t>(reinterpret_cast<size_t>(ptr) - 0x140000000)
|
|
|
|
std::memcpy(&func_table, reinterpret_cast<void*>(0x14B153F90), 0x1900);
|
|
|
|
utils::hook::set<uint32_t>(0x1405BC7C2 + 4, RVA(&func_table));
|
|
|
|
utils::hook::inject(0x1405BCB78 + 3, &func_table);
|
|
|
|
utils::hook::set<uint32_t>(0x1405CA678 + 4, RVA(&func_table));
|
|
|
|
|
|
|
|
add_function("replacefunc", [](const game::scr_entref_t ref)
|
|
|
|
{
|
|
|
|
try
|
|
|
|
{
|
|
|
|
const auto what = get_argument(0).get_raw();
|
|
|
|
const auto with = get_argument(1).get_raw();
|
|
|
|
|
|
|
|
if (what.type != game::SCRIPT_FUNCTION)
|
|
|
|
{
|
|
|
|
set_gsc_error("replaceFunc: parameter 0 must be a function");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (with.type != game::SCRIPT_FUNCTION)
|
|
|
|
{
|
|
|
|
set_gsc_error("replaceFunc: parameter 0 must be a function");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
notifies::set_gsc_hook(what.u.codePosValue, with.u.codePosValue);
|
|
|
|
}
|
|
|
|
catch (const std::exception& e)
|
|
|
|
{
|
|
|
|
set_gsc_error(utils::string::va("replaceFunc: %s", e.what()));
|
|
|
|
}
|
|
|
|
});
|
|
|
|
|
2022-08-24 13:07:14 -04:00
|
|
|
scripting::on_shutdown([](int free_scripts)
|
|
|
|
{
|
|
|
|
if (free_scripts)
|
|
|
|
{
|
|
|
|
clear();
|
|
|
|
}
|
|
|
|
});
|
|
|
|
}
|
|
|
|
};
|
|
|
|
}
|
|
|
|
|
|
|
|
REGISTER_COMPONENT(gsc::component)
|