h2-mod/src/client/component/gsc.cpp

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2022-08-24 13:07:14 -04:00
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include "console.hpp"
#include "filesystem.hpp"
#include "scripting.hpp"
#include "gsc.hpp"
#include "scheduler.hpp"
#include "game/scripting/execution.hpp"
#include "game/scripting/functions.hpp"
#include "game/scripting/lua/error.hpp"
#include <xsk/gsc/types.hpp>
#include <xsk/gsc/interfaces/compiler.hpp>
#include <xsk/gsc/interfaces/assembler.hpp>
#include <xsk/resolver.hpp>
#include <xsk/utils/compression.hpp>
#include <interface.hpp>
#include <utils/hook.hpp>
#include <utils/io.hpp>
#include <utils/string.hpp>
#include <utils/compression.hpp>
namespace gsc
{
namespace
{
game::dvar_t* developer_script = nullptr;
std::unordered_map<int, std::string> opcodes =
{
{0x17, "SET_NEW_LOCAL_VARIABLE_FIELD_CACHED0"},
{0x18, "EVAL_SELF_FIELD_VARIABLE"},
{0x19, "RETN"},
{0x1A, "CALL_BUILTIN_FUNC_0"},
{0x1B, "CALL_BUILTIN_FUNC_1"},
{0x1C, "CALL_BUILTIN_FUNC_2"},
{0x1D, "CALL_BUILTIN_FUNC_3"},
{0x1E, "CALL_BUILTIN_FUNC_4"},
{0x1F, "CALL_BUILTIN_FUNC_5"},
{0x20, "CALL_BUILTIN_FUNC"},
{0x21, "BOOL_NOT"},
{0x22, "CALL_FAR_METHOD_THEAD"},
{0x23, "JMP_EXPR_TRUE"},
{0x24, "SET_LEVEL_FIELD_VARIABLE_FIELD"},
{0x25, "CAST_BOOL"},
{0x26, "EVAL_NEW_LOCAL_ARRAY_REF_CACHED0"},
{0x27, "CALL_BUILTIN_FUNC_POINTER"},
{0x28, "INEQUALITY"},
{0x29, "GET_THISTHREAD"},
{0x2A, "CLEAR_FIELD_VARIABLE"},
{0x2B, "GET_FLOAT"},
{0x2C, "SAFE_CREATE_VARIABLE_FIELD_CACHED"},
{0x2D, "CALL_FAR_FUNC2"},
{0x2E, "CALL_FAR_FUNC"},
{0x2F, "CALL_FAR_FUNC_CHILD_THREAD"},
{0x30, "CLEAR_LOCAL_VARIABLE_FIELD_CACHED0"},
{0x31, "CLEAR_LOCAL_VARIABLE_FIELD_CACHED"},
{0x32, "CHECK_CLEAR_PARAMS"},
{0x33, "CAST_FIELD_OBJ"},
{0x34, "END"},
{0x35, "SIZE"},
{0x36, "EMPTY_ARRAY"},
{0x37, "BIT_AND"},
{0x38, "LESSEQUAL"},
{0x39, "VOIDCODEPOS"},
{0x3A, "CALL_METHOD_THREAD_POINTER"},
{0x3B, "ENDSWITCH"},
{0x3C, "CLEAR_VARIABLE_FIELD"},
{0x3D, "DIV"},
{0x3E, "CALL_FAR_METHOD_CHILD_THEAD"},
{0x3F, "GET_USHORT"},
{0x40, "JMP_TRUE"},
{0x41, "GET_SELF"},
{0x42, "CALL_FAR_FUNC_THREAD"},
{0x43, "CALL_LOCAL_FUNC_THREAD"},
{0x44, "SET_LOCAL_VARIABLE_FIELD_CACHED0"},
{0x45, "SET_LOCAL_VARIABLE_FIELD_CACHED"},
{0x46, "PLUS"},
{0x47, "BOOL_COMPLEMENT"},
{0x48, "CALL_METHOD_POINTER"},
{0x49, "INC"},
{0x4A, "REMOVE_LOCAL_VARIABLES"},
{0x4B, "JMP_EXPR_FALSE"},
{0x4C, "SWITCH"},
{0x4D, "CLEAR_PARAMS"},
{0x4E, "EVAL_LOCAL_VARIABLE_REF_CACHED0"},
{0x4F, "EVAL_LOCAL_VARIABLE_REF_CACHED"},
{0x50, "CALL_LOCAL_METHOD"},
{0x51, "EVAL_FIELD_VARIABLE"},
{0x52, "EVAL_FIELD_VARIABLE_REF"},
{0x53, "GET_STRING"},
{0x54, "CALL_FUNC_POINTER"},
{0x55, "EVAL_LEVEL_FIELD_VARIABLE"},
{0x56, "GET_VECTOR"},
{0x57, "ENDON"},
{0x58, "GREATEREQUAL"},
{0x59, "GET_SELF_OBJ"},
{0x5A, "SET_ANIM_FIELD_VARIABLE_FIELD"},
{0x5B, "SET_VARIABLE_FIELD"},
{0x5C, "CALL_LOCAL_FUNC2"},
{0x5D, "CALL_LOCAL_FUNC"},
{0x5E, "EVAL_LOCAL_ARRAY_REF_CACHED0"},
{0x5F, "EVAL_LOCAL_ARRAY_REF_CACHED"},
{0x60, "GET_FAR_FUNC"},
{0x61, "LESS"},
{0x62, "GET_GAME_REF"},
{0x63, "WAITFRAME"},
{0x64, "WAITTILLFRAMEEND"},
{0x65, "SAFE_SET_VARIABLE_FIELD_CACHED0"},
{0x66, "SAFE_SET_VARIABLE_FIELD_CACHED"},
{0x67, "CALL_METHOD_CHILD_THREAD_POINTER"},
{0x68, "GET_LEVEL"},
{0x69, "NOTIFY"},
{0x6A, "DEC_TOP"},
{0x6B, "SHIFT_LEFT"},
{0x6C, "CALL_LOCAL_METHOD_THREAD"},
{0x6D, "CALL_LOCAL_METHOD_CHILD_THREAD"},
{0x6E, "GREATER"},
{0x6F, "EVAL_LOCAL_VARIABLE_CACHED0"},
{0x70, "EVAL_LOCAL_VARIABLE_CACHED1"},
{0x71, "EVAL_LOCAL_VARIABLE_CACHED2"},
{0x72, "EVAL_LOCAL_VARIABLE_CACHED3"},
{0x73, "EVAL_LOCAL_VARIABLE_CACHED4"},
{0x74, "EVAL_LOCAL_VARIABLE_CACHED5"},
{0x75, "EVAL_LOCAL_VARIABLE_CACHED"},
{0x76, "SAFE_SET_WAITTILL_VARIABLE_FIELD_CACHED"},
{0x77, "JMP"},
{0x78, "CALL_FUNC_THREAD_POINTER"},
{0x79, "GET_ZERO"},
{0x7A, "WAIT"},
{0x7B, "MINUS"},
{0x7C, "SET_SELF_FIELD_VARIABLE_FIELD"},
{0x7D, "EVAL_NEW_LOCAL_VARIABLE_REF_CACHED0"},
{0x7E, "MULT"},
{0x7F, "CREATE_LOCAL_VARIABLE"},
{0x80, "CALL_LOCAL_FUNC_CHILD_THREAD"},
{0x81, "GET_INT"},
{0x82, "MOD"},
{0x83, "EVAL_ANIM_FIELD_VARIABLE_REF"},
{0x84, "GET_BUILTIN_FUNC"},
{0x85, "GET_GAME"},
{0x86, "WAITTILL"},
{0x87, "DEC"},
{0x88, "EVAL_LOCAL_VARIABLE_OBJECT_CACHED"},
{0x89, "PRE_CALL"},
{0x8A, "GET_ANIM"},
{0x8B, "GET_UNDEFINED"},
{0x8C, "EVAL_LEVEL_FIELD_VARIABLE_REF"},
{0x8D, "GET_ANIM_OBJ"},
{0x8E, "GET_LEVEL_OBJ"},
{0x8F, "BIT_EXOR"},
{0x90, "EQUALITY"},
{0x91, "CLEAR_ARRAY"},
{0x92, "JMP_BACK"},
{0x93, "GET_ANIMATION"},
{0x94, "EVAL_ANIM_FIELD_VARIABLE"},
{0x95, "GET_ANIMTREE"},
{0x96, "GET_ISTRING"},
{0x97, "EVAL_ARRAY_REF"},
{0x98, "EVAL_SELF_FIELD_VARIABLE_REF"},
{0x99, "GET_NBYTE"},
{0x9A, "GET_BUILTIN_METHOD"},
{0x9B, "CALL_BUILTIN_METHOD_POINTER"},
{0x9C, "EVAL_ARRAY"},
{0x9D, "VECTOR"},
{0x9E, "CALL_FAR_METHOD"},
{0x9F, "EVAL_LOCAL_ARRAY_CACHED"},
{0xA0, "GET_BYTE"},
{0xA1, "CALL_FUNC_CHILD_THREAD_POINTER"},
{0xA2, "BIT_OR"},
{0xA3, "ADD_ARRAY"},
{0xA4, "WAITTILLMATCH2"},
{0xA5, "WAITTILLMATCH"},
{0xA6, "GET_LOCAL_FUNC"},
{0xA7, "GET_NUSHORT"},
{0xA8, "SHIFT_RIGHT"},
{0xA9, "CALL_BUILTIN_METHOD_0"},
{0xAA, "CALL_BUILTIN_METHOD_1"},
{0xAB, "CALL_BUILTIN_METHOD_2"},
{0xAC, "CALL_BUILTIN_METHOD_3"},
{0xAD, "CALL_BUILTIN_METHOD_4"},
{0xAE, "CALL_BUILTIN_METHOD_5"},
{0xAF, "CALL_BUILTIN_METHOD"},
{0xB0, "JMP_FALSE"},
};
auto compiler = ::gsc::compiler();
auto assembler = ::gsc::assembler();
std::unordered_map<std::string, unsigned int> main_handles;
std::unordered_map<std::string, unsigned int> init_handles;
std::unordered_map<std::string, game::ScriptFile*> loaded_scripts;
char* allocate_buffer(size_t size)
{
return utils::hook::invoke<char*>(0x14061E680, size, 4, 1, 5);
}
game::ScriptFile* load_custom_script(const char* file_name, const std::string& real_name)
{
if (loaded_scripts.find(real_name) != loaded_scripts.end())
{
return loaded_scripts[real_name];
}
std::string source_buffer{};
if (!filesystem::read_file(real_name + ".gsc", &source_buffer))
{
return nullptr;
}
auto data = std::vector<uint8_t>{source_buffer.begin(), source_buffer.end()};
try
{
compiler->compile(real_name, data);
}
catch (const std::exception& e)
{
console::error("*********** script compile error *************\n");
console::error("failed to compile '%s':\n%s", real_name.data(), e.what());
console::error("**********************************************\n");
return nullptr;
}
auto assembly = compiler->output();
assembler->assemble(real_name, assembly);
const auto script_file_ptr = reinterpret_cast<game::ScriptFile*>(allocate_buffer(sizeof(game::ScriptFile)));
script_file_ptr->name = file_name;
const auto stack = assembler->output_stack();
script_file_ptr->len = static_cast<int>(stack.size());
const auto script = assembler->output_script();
script_file_ptr->bytecodeLen = static_cast<int>(script.size());
const auto compressed = xsk::utils::zlib::compress(stack);
const auto buffer_size = script.size() + compressed.size() + 1;
const auto script_size = script.size();
const auto buffer = allocate_buffer(buffer_size);
std::memcpy(buffer, script.data(), script_size);
std::memcpy(&buffer[script_size], compressed.data(), compressed.size());
script_file_ptr->bytecode = &buffer[0];
script_file_ptr->buffer = &buffer[script.size()];
script_file_ptr->compressedLen = static_cast<int>(compressed.size());
loaded_scripts[real_name] = script_file_ptr;
return script_file_ptr;
}
void load_scripts(const std::filesystem::path& root_dir)
{
std::filesystem::path script_dir = root_dir / "scripts";
if (!utils::io::directory_exists(script_dir.generic_string()))
{
return;
}
const auto scripts = utils::io::list_files(script_dir.generic_string());
for (const auto& script : scripts)
{
if (!script.ends_with(".gsc"))
{
continue;
}
std::filesystem::path path(script);
const auto relative = path.lexically_relative(root_dir).generic_string();
const auto base_name = relative.substr(0, relative.size() - 4);
if (!game::Scr_LoadScript(base_name.data()))
{
continue;
}
const auto main_handle = game::Scr_GetFunctionHandle(base_name.data(),
xsk::gsc::h2::resolver::token_id("main"));
const auto init_handle = game::Scr_GetFunctionHandle(base_name.data(),
xsk::gsc::h2::resolver::token_id("init"));
if (main_handle)
{
console::info("Loaded '%s::main'\n", base_name.data());
main_handles[base_name] = main_handle;
}
else if (init_handle)
{
console::info("Loaded '%s::init'\n", base_name.data());
init_handles[base_name] = init_handle;
}
}
}
void clear()
{
main_handles.clear();
init_handles.clear();
loaded_scripts.clear();
}
void gscr_print_stub()
{
const auto num = game::Scr_GetNumParam();
std::string buffer{};
for (auto i = 0; i < num; i++)
{
const auto str = game::Scr_GetString(i);
buffer.append(str);
buffer.append("\t");
}
printf("%s\n", buffer.data());
}
void load_gametype_script_stub(void* a1, void* a2)
{
utils::hook::invoke<void>(0x1404E1400, a1, a2);
clear();
for (const auto& path : filesystem::get_search_paths())
{
load_scripts(path);
}
}
void g_load_structs_stub()
{
for (auto& function_handle : main_handles)
{
console::info("Executing '%s::main'\n", function_handle.first.data());
const auto thread = game::Scr_ExecThread(function_handle.second, 0);
game::RemoveRefToObject(thread);
}
utils::hook::invoke<void>(0x140510B40);
}
void scr_load_level_stub()
{
utils::hook::invoke<void>(0x1404FD130);
for (auto& function_handle : init_handles)
{
console::info("Executing '%s::init'\n", function_handle.first.data());
const auto thread = game::Scr_ExecThread(function_handle.second, 0);
game::RemoveRefToObject(thread);
}
}
int db_is_xasset_default(int type, const char* name)
{
if (loaded_scripts.find(name) != loaded_scripts.end())
{
return 0;
}
return utils::hook::invoke<int>(0x1404143C0, type, name);
}
std::optional<std::pair<std::string, std::string>> find_function(const char* pos)
{
for (const auto& file : scripting::script_function_table_sort)
{
for (auto i = file.second.begin(); i != file.second.end() && std::next(i) != file.second.end(); ++i)
{
const auto next = std::next(i);
if (pos >= i->second && pos < next->second)
{
return {std::make_pair(i->first, file.first)};
}
}
}
return {};
}
void print_callstack()
{
for (auto frame = game::scr_VmPub->function_frame; frame != game::scr_VmPub->function_frame_start; --frame)
{
const auto function = find_function(frame->fs.pos);
if (function.has_value())
{
console::warn("\tat function \"%s\" in file \"%s.gsc\"",
function.value().first.data(), function.value().second.data(), frame->fs.pos);
}
else
{
console::warn("\tat unknown location", frame->fs.pos);
}
}
}
std::optional<std::string> get_opcode_name(const std::uint8_t opcode)
{
try
{
return {xsk::gsc::h2::resolver::opcode_name(opcode)};
}
catch (...)
{
return {};
}
}
void* vm_error_stub(void* a1)
{
if (!developer_script->current.enabled)
{
return utils::hook::invoke<void*>(0x140614670, a1);
}
console::warn("*********** script runtime error *************\n");
const auto opcode_id = *reinterpret_cast<std::uint8_t*>(0x14BAA93E8);
const auto opcode = get_opcode_name(opcode_id);
if (opcode.has_value())
{
console::warn("while processing instruction %s\n", opcode.value().data());
}
else
{
console::warn("while processing instruction 0x%X\n", opcode_id);
}
print_callstack();
console::warn("**********************************************\n");
return utils::hook::invoke<void*>(0x140614670, a1);
}
void unknown_function_stub()
{
game::Com_Error(game::ERR_DROP, "LinkFile: unknown function in script '%s.gsc'",
scripting::current_file.data());
}
}
game::ScriptFile* find_script(game::XAssetType /*type*/, const char* name, int /*allow_create_default*/)
{
std::string real_name = name;
const auto id = static_cast<std::uint16_t>(std::atoi(name));
if (id)
{
real_name = xsk::gsc::h2::resolver::token_name(id);
}
const auto script = load_custom_script(name, real_name);
if (script)
{
return script;
}
return game::DB_FindXAssetHeader(game::ASSET_TYPE_SCRIPTFILE, name, 1).scriptfile;
}
class component final : public component_interface
{
public:
void post_unpack() override
{
developer_script = dvars::register_bool("developer_script", false, 0, "Print GSC errors");
// wait for other tokens to be added
scheduler::once([]()
{
for (const auto& function : scripting::function_map)
{
xsk::gsc::h2::resolver::add_function(function.first, static_cast<std::uint16_t>(function.second));
}
for (const auto& method : scripting::method_map)
{
xsk::gsc::h2::resolver::add_method(method.first, static_cast<std::uint16_t>(method.second));
}
for (const auto& token : scripting::token_map)
{
xsk::gsc::h2::resolver::add_token(token.first, static_cast<std::uint16_t>(token.second));
}
}, scheduler::pipeline::main);
utils::hook::call(0x1405C6177, find_script);
utils::hook::call(0x1405C6187, db_is_xasset_default);
// load handles
utils::hook::call(0x1404E17B2, load_gametype_script_stub);
// execute handles
utils::hook::call(0x1404C8F71, g_load_structs_stub);
utils::hook::call(0x1404C8F80, scr_load_level_stub);
// replace builtin print function
utils::hook::jump(0x1404EC640, gscr_print_stub);
utils::hook::call(0x1405CB94F, vm_error_stub);
utils::hook::call(0x1405BC583, unknown_function_stub);
utils::hook::call(0x1405BC5CF, unknown_function_stub);
scripting::on_shutdown([](int free_scripts)
{
if (free_scripts)
{
clear();
}
});
}
};
}
REGISTER_COMPONENT(gsc::component)