2021-09-06 18:40:37 -04:00
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#include <std_include.hpp>
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2021-04-24 22:09:13 -04:00
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#include "loader/component_loader.hpp"
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2021-04-25 14:18:19 -04:00
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2021-04-24 22:09:13 -04:00
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#include "game/game.hpp"
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2021-04-25 14:18:19 -04:00
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#include "scheduler.hpp"
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#include "command.hpp"
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2021-04-24 22:09:13 -04:00
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#include <utils/string.hpp>
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#include <discord_rpc.h>
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namespace discord
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{
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namespace
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{
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DiscordRichPresence discord_presence;
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std::string state;
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void update_discord()
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{
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Discord_RunCallbacks();
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if (!game::CL_IsCgameInitialized())
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{
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discord_presence.details = "Main Menu";
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discord_presence.state = "";
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discord_presence.startTimestamp = 0;
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discord_presence.largeImageKey = "h2";
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}
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else
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{
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const auto map = game::Dvar_FindVar("mapname")->current.string;
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const auto mapname = game::UI_SafeTranslateString(utils::string::va("PRESENCE_SP_%s", map));
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2021-08-30 22:48:36 -04:00
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discord_presence.largeImageKey = map;
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discord_presence.details = mapname;
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discord_presence.state = state.data();
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if (!discord_presence.startTimestamp)
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{
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discord_presence.startTimestamp = std::chrono::duration_cast<std::chrono::seconds>(
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std::chrono::system_clock::now().time_since_epoch()).count();
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}
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}
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Discord_UpdatePresence(&discord_presence);
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}
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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DiscordEventHandlers handlers;
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ZeroMemory(&handlers, sizeof(handlers));
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handlers.ready = ready;
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handlers.errored = errored;
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handlers.disconnected = errored;
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handlers.joinGame = nullptr;
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handlers.spectateGame = nullptr;
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handlers.joinRequest = nullptr;
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Discord_Initialize("835690302583996416", &handlers, 1, nullptr);
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scheduler::loop(update_discord, scheduler::pipeline::async, 5s);
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initialized_ = true;
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command::add("setdiscordstate", [](const command::params& params)
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{
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const std::string _state = params.join(1);
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scheduler::once([_state]()
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{
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state = _state;
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update_discord();
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}, scheduler::pipeline::async);
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});
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}
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private:
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bool initialized_ = false;
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static void ready(const DiscordUser* /*request*/)
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{
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ZeroMemory(&discord_presence, sizeof(discord_presence));
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discord_presence.instance = 1;
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discord_presence.state = "";
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Discord_UpdatePresence(&discord_presence);
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}
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static void errored(const int error_code, const char* message)
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{
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printf("Discord: (%i) %s", error_code, message);
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}
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};
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}
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REGISTER_COMPONENT(discord::component)
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