105 lines
2.3 KiB
C++
105 lines
2.3 KiB
C++
#include <std_include.hpp>
|
|
#include "loader/component_loader.hpp"
|
|
|
|
#include "game/game.hpp"
|
|
|
|
#include "scheduler.hpp"
|
|
#include "command.hpp"
|
|
|
|
#include <utils/string.hpp>
|
|
|
|
#include <discord_rpc.h>
|
|
|
|
namespace discord
|
|
{
|
|
namespace
|
|
{
|
|
DiscordRichPresence discord_presence;
|
|
std::string state;
|
|
|
|
void update_discord()
|
|
{
|
|
Discord_RunCallbacks();
|
|
|
|
if (!game::CL_IsCgameInitialized())
|
|
{
|
|
discord_presence.details = "Main Menu";
|
|
discord_presence.state = "";
|
|
|
|
discord_presence.startTimestamp = 0;
|
|
|
|
discord_presence.largeImageKey = "h2";
|
|
}
|
|
else
|
|
{
|
|
const auto map = game::Dvar_FindVar("mapname")->current.string;
|
|
const auto mapname = game::UI_SafeTranslateString(utils::string::va("PRESENCE_SP_%s", map));
|
|
|
|
discord_presence.largeImageKey = map;
|
|
discord_presence.details = mapname;
|
|
discord_presence.state = state.data();
|
|
|
|
if (!discord_presence.startTimestamp)
|
|
{
|
|
discord_presence.startTimestamp = std::chrono::duration_cast<std::chrono::seconds>(
|
|
std::chrono::system_clock::now().time_since_epoch()).count();
|
|
}
|
|
}
|
|
|
|
Discord_UpdatePresence(&discord_presence);
|
|
}
|
|
}
|
|
|
|
class component final : public component_interface
|
|
{
|
|
public:
|
|
void post_unpack() override
|
|
{
|
|
DiscordEventHandlers handlers;
|
|
ZeroMemory(&handlers, sizeof(handlers));
|
|
handlers.ready = ready;
|
|
handlers.errored = errored;
|
|
handlers.disconnected = errored;
|
|
handlers.joinGame = nullptr;
|
|
handlers.spectateGame = nullptr;
|
|
handlers.joinRequest = nullptr;
|
|
|
|
Discord_Initialize("835690302583996416", &handlers, 1, nullptr);
|
|
|
|
scheduler::loop(update_discord, scheduler::pipeline::async, 5s);
|
|
|
|
initialized_ = true;
|
|
|
|
command::add("setdiscordstate", [](const command::params& params)
|
|
{
|
|
const std::string _state = params.join(1);
|
|
|
|
scheduler::once([_state]()
|
|
{
|
|
state = _state;
|
|
update_discord();
|
|
}, scheduler::pipeline::async);
|
|
});
|
|
}
|
|
|
|
private:
|
|
bool initialized_ = false;
|
|
|
|
static void ready(const DiscordUser* /*request*/)
|
|
{
|
|
ZeroMemory(&discord_presence, sizeof(discord_presence));
|
|
|
|
discord_presence.instance = 1;
|
|
discord_presence.state = "";
|
|
|
|
Discord_UpdatePresence(&discord_presence);
|
|
}
|
|
|
|
static void errored(const int error_code, const char* message)
|
|
{
|
|
printf("Discord: (%i) %s", error_code, message);
|
|
}
|
|
};
|
|
}
|
|
|
|
REGISTER_COMPONENT(discord::component) |