h2-mod/src/component/discord.cpp

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2021-04-24 22:09:13 -04:00
#include <stdinc.hpp>
#include "loader/component_loader.hpp"
#include "scheduler.hpp"
#include "game/game.hpp"
#include <utils/string.hpp>
#include <discord_rpc.h>
namespace discord
{
namespace
{
DiscordRichPresence discord_presence;
void update_discord()
{
Discord_RunCallbacks();
if (!game::CL_IsCgameInitialized())
{
discord_presence.details = "Main Menu";
discord_presence.state = "";
discord_presence.startTimestamp = 0;
discord_presence.largeImageKey = "h2";
}
else
{
const auto map = game::Dvar_FindVar("mapname")->current.string;
const auto mapname = game::UI_SafeTranslateString(utils::string::va("PRESENCE_SP_%s", map));
discord_presence.details = mapname;
discord_presence.state = "";
if (!discord_presence.startTimestamp)
{
discord_presence.startTimestamp = std::chrono::duration_cast<std::chrono::seconds>(
std::chrono::system_clock::now().time_since_epoch()).count();
}
}
Discord_UpdatePresence(&discord_presence);
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
DiscordEventHandlers handlers;
ZeroMemory(&handlers, sizeof(handlers));
handlers.ready = ready;
handlers.errored = errored;
handlers.disconnected = errored;
handlers.joinGame = nullptr;
handlers.spectateGame = nullptr;
handlers.joinRequest = nullptr;
Discord_Initialize("835690302583996416", &handlers, 1, nullptr);
scheduler::loop(update_discord, scheduler::pipeline::async, 5s);
initialized_ = true;
}
private:
bool initialized_ = false;
static void ready(const DiscordUser* /*request*/)
{
ZeroMemory(&discord_presence, sizeof(discord_presence));
discord_presence.instance = 1;
Discord_UpdatePresence(&discord_presence);
}
static void errored(const int error_code, const char* message)
{
printf("Discord: (%i) %s", error_code, message);
}
};
}
REGISTER_COMPONENT(discord::component)