eula draft
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@ -1,11 +1,16 @@
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game:addlocalizedstring("MOD_EULA_1",
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game:addlocalizedstring("CUSTOM_DEPOT_EULA_1", "Dear User,")
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"SOMETHING TO WRITE HERE, HELLO WORLD, I GUESS I WILL NEED SOMEONE TO WRITE THIS TEXT BECAUSE MY ENGLISH IS SHITTY AS FUCK.")
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game:addlocalizedstring("CUSTOM_DEPOT_EULA_2",
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game:addlocalizedstring("MOD_EULA_2",
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"By using this feature, you acknowledge that you are over 18 years old, and that any sort of chance games / gambling are allowed in your country (even if they do not involve real money).")
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"YEAH, WE HAVE NOW THIS \"EULA\" TO ACCEPT FOR SOME COUNTRIES, AND H1-MOD STAFF IS NOT RESPONSIBLE, OK? BYE NOW.")
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game:addlocalizedstring("CUSTOM_DEPOT_EULA_3",
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"The H1-Mod team is not responsible if you break the law within your country, and the sole responsibility will be upon you to respect the same.")
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game:addlocalizedstring("CUSTOM_DEPOT_EULA_4",
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"The H1-Mod team will never include real money transactions within the modified systems. The only way to get currency, should you wish to, is by playing the game.")
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game:addlocalizedstring("CUSTOM_DEPOT_EULA_5", "Best Regards,")
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game:addlocalizedstring("CUSTOM_DEPOT_EULA_6", "The H1-Mod Team.")
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local mod_eula = function(unk1, unk2)
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local mod_eula = function(unk1, unk2)
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return LUI.EULABase.new(CoD.CreateState(0, 0, 0, 0, CoD.AnchorTypes.All), {
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return LUI.EULABase.new(CoD.CreateState(0, 0, 0, 0, CoD.AnchorTypes.All), {
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textStrings = LUI.EULABase.CreateTextStrings("@MOD_EULA_", 2),
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textStrings = LUI.EULABase.CreateTextStrings("@CUSTOM_DEPOT_EULA_", 6),
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declineCallback = function(unk3)
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declineCallback = function(unk3)
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unk2.declineCallback(unk3)
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unk2.declineCallback(unk3)
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end,
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end,
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