wip agreement
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@ -11,7 +11,9 @@ custom_depot = {
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[5] = 0 -- Bonus
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},
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items = {},
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reward_splashes = {}
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reward_splashes = {},
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has_accepted_mod_eula = false,
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has_seen_mod_eula = false,
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},
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directory_path = "data/ui_scripts",
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file_name = "depot_save.json",
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@ -81,6 +83,25 @@ custom_depot.functions["has_reward_splash"] = function(item)
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return custom_depot.data.reward_splashes[item] ~= nil
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end
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custom_depot.functions["has_accepted_mod_eula"] = function()
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return custom_depot.data.has_accepted_mod_eula
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end
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custom_depot.functions["set_has_accepted_mod_eula"] = function(value)
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custom_depot.data.has_accepted_mod_eula = value
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custom_depot.get_function("save_depot_data")()
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end
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custom_depot.functions["has_seen_mod_eula"] = function()
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return custom_depot.data.has_seen_mod_eula
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end
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custom_depot.functions["set_has_seen_mod_eula"] = function(value)
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custom_depot.data.has_seen_mod_eula = value
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custom_depot.get_function("save_depot_data")()
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end
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custom_depot.get_function("load_depot_data")()
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require("mod_eula")
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require("depot_override")
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require("scoreboard_override")
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@ -145,7 +145,7 @@ TryShowCollectionCompleted = function(controller, reward_data, unk1)
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collectionData = reward_data
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})
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if collection_details_menu then
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if custom_depot.collection_details_menu then
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custom_depot.collection_details_menu:OnCompletedSet()
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end
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@ -281,3 +281,40 @@ MPDepotOpenLootMenu = function(unk1, unk2)
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return open_loot_menu
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end
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LUI.MenuBuilder.m_types_build["MPDepotOpenLootMenu"] = MPDepotOpenLootMenu
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AddLootDropTabSelector_orig = LUI.MPDepotBase.AddLootDropTabSelector
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LUI.MPDepotBase.AddLootDropTabSelector = function(unk1, unk2)
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if not custom_depot.get_function("has_accepted_mod_eula")() then
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local item_sets = GetItemSets()
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unk1:AddButtonWithInfo("depot_collections", "@DEPOT_COLLECTIONS", "MPDepotCollectionsMenu", nil, nil,
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Engine.Localize("@MPUI_X_SLASH_Y", item_sets.completedSets, item_sets.numSets))
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unk1:AddButtonWithInfo("depot_armory", "@DEPOT_ARMORY", "MPDepotArmoryMenu")
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return
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end
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AddLootDropTabSelector_orig(unk1, unk2)
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end
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MPDepotMenu_orig = LUI.MenuBuilder.m_types_build["MPDepotMenu"]
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MPDepotMenu = function(unk1, unk2)
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local depot_menu = MPDepotMenu_orig(unk1, unk2)
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if not custom_depot.get_function("has_seen_mod_eula")() then
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LUI.FlowManager.RequestAddMenu(nil, "mod_eula", true, 0, false, {
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acceptCallback = function()
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custom_depot.get_function("set_has_accepted_mod_eula")(true)
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custom_depot.get_function("set_has_seen_mod_eula")(true)
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LUI.FlowManager.RequestLeaveMenu(depot_menu)
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end,
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declineCallback = function()
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custom_depot.get_function("set_has_accepted_mod_eula")(false)
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custom_depot.get_function("set_has_seen_mod_eula")(true)
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end
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})
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end
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return depot_menu
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end
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LUI.MenuBuilder.m_types_build["MPDepotMenu"] = MPDepotMenu
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18
data/ui_scripts/custom_depot/mod_eula.lua
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18
data/ui_scripts/custom_depot/mod_eula.lua
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@ -0,0 +1,18 @@
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game:addlocalizedstring("MOD_EULA_1",
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"SOMETHING TO WRITE HERE, HELLO WORLD, I GUESS I WILL NEED SOMEONE TO WRITE THIS TEXT BECAUSE MY ENGLISH IS SHITTY AS FUCK.")
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game:addlocalizedstring("MOD_EULA_2",
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"YEAH, WE HAVE NOW THIS \"EULA\" TO ACCEPT FOR SOME COUNTRIES, AND H1-MOD STAFF IS NOT RESPONSIBLE, OK? BYE NOW.")
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local mod_eula = function(unk1, unk2)
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return LUI.EULABase.new(CoD.CreateState(0, 0, 0, 0, CoD.AnchorTypes.All), {
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textStrings = LUI.EULABase.CreateTextStrings("@MOD_EULA_", 2),
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declineCallback = function(unk3)
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unk2.declineCallback(unk3)
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end,
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acceptCallback = function(unk4)
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unk2.acceptCallback(unk4)
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end
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})
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end
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LUI.MenuBuilder.registerPopupType("mod_eula", mod_eula)
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