Small fix
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@ -306,7 +306,7 @@ namespace network
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on("print", [](const game::netadr_s&, const std::string_view& data)
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{
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const std::string message{data};
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console::info(message.data());
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console::info("%s\n", message.data());
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});
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// Use our own socket since the game's socket doesn't work with non localhost addresses
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