Merge branch 'develop' of https://github.com/h1-mod/h1-mod into develop
This commit is contained in:
commit
825da4ee94
27
data/cdata/scripts/mp/team_balance.gsc
Normal file
27
data/cdata/scripts/mp/team_balance.gsc
Normal file
@ -0,0 +1,27 @@
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init()
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{
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// define the auto balance string in the game array (referenced in gsc dump, but not defined past IW6?)
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precachestring(&"MP_AUTOBALANCE_NOW");
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game["strings"]["autobalance"] = &"MP_AUTOBALANCE_NOW";
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// define onteamselection callback function used in balanceteams()
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level.onteamselection = ::set_team;
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}
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set_team(team)
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{
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if (team != self.pers["team"])
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{
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self.switching_teams = true;
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self.joining_team = team;
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self.leaving_team = self.pers["team"];
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}
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if (self.sessionstate == "playing")
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{
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self suicide();
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}
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maps\mp\gametypes\_menus::addtoteam(team);
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maps\mp\gametypes\_menus::endrespawnnotify();
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}
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@ -33,11 +33,6 @@ namespace gsc
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namespace
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{
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struct gsc_error : public std::runtime_error
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{
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using std::runtime_error::runtime_error;
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};
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std::unordered_map<std::uint32_t, script_function> functions;
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std::unordered_map<std::uint32_t, script_method> methods;
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@ -134,9 +129,8 @@ namespace gsc
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void vm_call_builtin_function_stub(builtin_function function)
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{
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const auto function_id = get_function_id();
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const auto is_custom_function = functions.find(function_id) != functions.end();
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if (!is_custom_function)
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if (!functions.contains(function_id))
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{
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function();
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}
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@ -156,9 +150,8 @@ namespace gsc
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void vm_call_builtin_method_stub(builtin_method method)
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{
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const auto function_id = get_function_id();
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const auto is_custom_function = methods.find(function_id) != methods.end();
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if (!is_custom_function)
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if (!methods.contains(function_id))
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{
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method(saved_ent_ref);
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}
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@ -266,6 +259,11 @@ namespace gsc
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}
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console::info("%s\n", buffer.data());
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}
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scripting::script_value typeof(const function_args& args)
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{
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return args[0].type_name();
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}
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}
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namespace function
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@ -367,6 +365,15 @@ namespace gsc
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utils::hook::call(SELECT_VALUE(0x3CC9F3_b, 0x513A53_b), vm_error_stub);
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if (game::environment::is_dedi())
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{
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function::add("isusingmatchrulesdata", [](const function_args& args)
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{
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// return 0 so the game doesn't override the cfg
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return 0;
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});
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}
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function::add("print", [](const function_args& args)
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{
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print(args);
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@ -402,17 +409,17 @@ namespace gsc
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return scripting::script_value{};
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});
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function::add("getfunction", [](const function_args& args) -> scripting::script_value
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function::add("getfunction", [](const function_args& args)
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{
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const auto filename = args[0].as<std::string>();
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const auto function = args[1].as<std::string>();
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if (scripting::script_function_table[filename].find(function) != scripting::script_function_table[filename].end())
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if (!scripting::script_function_table[filename].contains(function))
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{
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return scripting::function{scripting::script_function_table[filename][function]};
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throw std::runtime_error("function not found");
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}
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return {};
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return scripting::function{scripting::script_function_table[filename][function]};
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});
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function::add("replacefunc", [](const function_args& args)
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@ -459,12 +466,6 @@ namespace gsc
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return scripting::script_value{};
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});
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function::add("isusingmatchrulesdata", [](const function_args& args)
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{
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// return 0 so the game doesn't override the cfg
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return 0;
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});
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function::add("say", [](const function_args& args)
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{
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const auto message = args[0].as<std::string>();
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@ -473,6 +474,9 @@ namespace gsc
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return scripting::script_value{};
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});
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function::add("typeof", typeof);
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function::add("type", typeof);
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method::add("tell", [](const game::scr_entref_t ent, const function_args& args)
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{
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if (ent.classnum != 0)
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@ -88,28 +88,29 @@ namespace gsc
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return itr->second;
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}
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/*
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without this check, gsc rawfiles that a map contains will be compiled. however, these aren't the correct files.
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each rawfile has a scriptfile counterpart in asset pool that is meant to be used instead.
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the gsc rawfiles are just leftover from creating the maps.
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(if you are creating a custom map, you can safely have gsc rawfiles without having scriptfile counterparts)
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*/
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if (real_name.starts_with("maps/createfx") || real_name.starts_with("maps/createart")
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|| (real_name.starts_with("maps/mp") && real_name.ends_with("_fx.gsc")))
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{
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if (game::DB_XAssetExists(game::ASSET_TYPE_SCRIPTFILE, real_name.data()))
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{
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return game::DB_FindXAssetHeader(game::ASSET_TYPE_SCRIPTFILE, real_name.data(), false).scriptfile;
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}
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}
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std::string source_buffer{};
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if (!read_script_file(real_name + ".gsc", &source_buffer))
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std::string source_buffer;
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const auto rawfile_gsc_exists = read_script_file(real_name + ".gsc", &source_buffer);
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if (!rawfile_gsc_exists || source_buffer.empty())
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{
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return nullptr;
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}
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if (game::DB_XAssetExists(game::ASSET_TYPE_SCRIPTFILE, file_name) &&
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!game::DB_IsXAssetDefault(game::ASSET_TYPE_SCRIPTFILE, file_name))
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{
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// filter out developer rawfiles that won't compile
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if ((real_name.starts_with("maps/createfx") || real_name.starts_with("maps/createart") || real_name.starts_with("maps/mp"))
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&& (real_name.ends_with("_fx") || real_name.ends_with("_fog") || real_name.ends_with("_hdr")))
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{
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return game::DB_FindXAssetHeader(game::ASSET_TYPE_SCRIPTFILE, file_name, false).scriptfile;
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}
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if (!rawfile_gsc_exists)
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{
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return game::DB_FindXAssetHeader(game::ASSET_TYPE_SCRIPTFILE, file_name, false).scriptfile;
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}
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}
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std::vector<std::uint8_t> data;
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data.assign(source_buffer.begin(), source_buffer.end());
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@ -20,7 +20,7 @@ namespace io
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{
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namespace
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{
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bool use_root_folder = false;
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bool allow_root_io = false;
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void check_path(const std::filesystem::path& path)
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{
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@ -34,7 +34,7 @@ namespace io
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{
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check_path(path);
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if (use_root_folder)
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if (allow_root_io)
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{
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static const auto fs_base_game = game::Dvar_FindVar("fs_basepath");
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const std::filesystem::path fs_base_game_path(fs_base_game->current.string);
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@ -69,10 +69,10 @@ namespace io
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public:
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void post_unpack() override
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{
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use_root_folder = utils::flags::has_flag("io_game_dir");
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if (use_root_folder)
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allow_root_io = utils::flags::has_flag("allow_root_io");
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if (allow_root_io)
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{
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console::warn("GSC has access to your game folder. To prevent possible malicious code, remove the '-io_game_dir' launch flag.");
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console::warn("GSC has access to your game folder. Remove the '-allow_root_io' launch parameter to disable this feature.");
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}
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gsc::function::add("fileexists", [](const gsc::function_args& args)
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@ -94,7 +94,7 @@ namespace json
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case (game::SCRIPT_FUNCTION):
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return _value.as<scripting::function>().get_name();
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default:
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return "[unknown type]";
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return utils::string::va("[%s]", _value.type_name().data());
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};
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}
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@ -29,7 +29,6 @@ namespace logfile
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utils::hook::detour scr_player_damage_hook;
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utils::hook::detour client_command_hook;
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utils::hook::detour g_shutdown_game_hook;
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utils::hook::detour g_log_printf_hook;
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@ -328,8 +327,8 @@ namespace logfile
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const scripting::entity level{*game::levelEntityId};
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const scripting::entity player{game::Scr_GetEntityId(self->s.number, 0)};
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scripting::notify(level, cmd, {player, message, hidden});
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scripting::notify(player, cmd, {message, hidden});
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notify(level, cmd, {player, message, hidden});
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notify(player, cmd, {message, hidden});
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game::G_LogPrintf("%s;%s;%i;%s;%s\n",
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cmd,
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@ -30,20 +30,19 @@ namespace scripting
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{11, "builtin method"},
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{12, "stack"},
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{13, "animation"},
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{14, "developer codepos"}, // this exists on H1 but not IW6
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{15, "pre animation"},
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{16, "thread"},
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{17, "notify thread"},
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{18, "time thread"},
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{19, "child thread"},
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{20, "struct"},
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{21, "removed entity"},
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{22, "entity"},
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{23, "array"},
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{24, "removed thread"},
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{25, "<free>"}, // VAR_COUNT is 25 on H1, but 24 on IW6
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{26, "thread list"},
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{27, "endon list"},
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{14, "pre animation"},
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{15, "thread"},
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{16, "notify thread"},
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{17, "time thread"},
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{18, "child thread"},
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{19, "struct"},
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{20, "removed entity"},
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{21, "entity"},
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{22, "array"},
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{23, "removed thread"},
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{24, "<free>"},
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{25, "thread list"},
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{26, "endon list"},
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};
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std::string get_typename(const game::VariableValue& value)
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@ -56,22 +56,21 @@ namespace game
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VAR_BUILTIN_METHOD = 0xB,
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VAR_STACK = 0xC,
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VAR_ANIMATION = 0xD,
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VAR_DEVELOPER_CODEPOS = 0xE,
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VAR_PRE_ANIMATION = 0xF,
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VAR_THREAD = 0x10,
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VAR_NOTIFY_THREAD = 0x11,
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VAR_TIME_THREAD = 0x12,
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VAR_CHILD_THREAD = 0x13,
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VAR_OBJECT = 0x14,
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VAR_DEAD_ENTITY = 0x15,
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VAR_ENTITY = 0x16,
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VAR_ARRAY = 0x17,
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VAR_DEAD_THREAD = 0x18,
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VAR_COUNT = 0x19,
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VAR_FREE = 0x19,
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VAR_THREAD_LIST = 0x1A,
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VAR_ENDON_LIST = 0x1B,
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VAR_TOTAL_COUNT = 0x1C,
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VAR_PRE_ANIMATION = 0xE,
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VAR_THREAD = 0xF,
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VAR_NOTIFY_THREAD = 0x10,
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VAR_TIME_THREAD = 0x11,
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VAR_CHILD_THREAD = 0x12,
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VAR_OBJECT = 0x13,
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VAR_DEAD_ENTITY = 0x14,
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VAR_ENTITY = 0x15,
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VAR_ARRAY = 0x16,
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VAR_DEAD_THREAD = 0x17,
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VAR_COUNT = 0x18,
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VAR_FREE = 0x18,
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VAR_THREAD_LIST = 0x19,
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VAR_ENDON_LIST = 0x1A,
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VAR_TOTAL_COUNT = 0x1B,
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};
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struct VariableStackBuffer
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