diff --git a/src/client/component/network.cpp b/src/client/component/network.cpp index 336de37f..e3069751 100644 --- a/src/client/component/network.cpp +++ b/src/client/component/network.cpp @@ -306,7 +306,7 @@ namespace network on("print", [](const game::netadr_s&, const std::string_view& data) { const std::string message{data}; - console::info(message.data()); + console::info("%s\n", message.data()); }); // Use our own socket since the game's socket doesn't work with non localhost addresses