h1-mod/src/client/game/dvars.hpp

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#pragma once
#include "game.hpp"
#include "structs.hpp"
#include <string>
namespace dvars
{
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struct dvar_info
{
std::string name;
std::string description;
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int hash;
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};
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extern game::dvar_t* aimassist_enabled;
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extern game::dvar_t* con_inputBoxColor;
extern game::dvar_t* con_inputHintBoxColor;
extern game::dvar_t* con_outputBarColor;
extern game::dvar_t* con_outputSliderColor;
extern game::dvar_t* con_outputWindowColor;
extern game::dvar_t* con_inputDvarMatchColor;
extern game::dvar_t* con_inputDvarValueColor;
extern game::dvar_t* con_inputDvarInactiveValueColor;
extern game::dvar_t* con_inputCmdMatchColor;
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extern game::dvar_t* g_playerEjection;
extern game::dvar_t* g_playerCollision;
extern game::dvar_t* player_sustainAmmo;
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extern game::dvar_t* g_enableElevators;
extern game::dvar_t* g_speed;
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extern game::dvar_t* g_gravity;
extern game::dvar_t* pm_bouncing;
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extern game::dvar_t* pm_bouncingAllAngles;
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extern game::dvar_t* jump_ladderPushVel;
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extern game::dvar_t* jump_height;
extern game::dvar_t* jump_enableFallDamage;
extern game::dvar_t* r_fullbright;
extern game::dvar_t* r_chams;
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extern game::dvar_t* cg_legacyCrashHandling;
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extern std::vector<dvar_info> dvar_list;
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std::string dvar_get_vector_domain(const int components, const game::dvar_limits& domain);
std::string dvar_get_domain(const game::dvar_type type, const game::dvar_limits& domain);
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std::string dvar_get_description(const std::string& name);
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std::optional<dvar_info> get_dvar_info_from_hash(const int hash);
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game::dvar_t* register_int(const std::string& name, int value, int min, int max,
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unsigned int flags, const std::string& description);
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game::dvar_t* register_bool(const std::string& name, bool value,
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unsigned int flags, const std::string& description);
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game::dvar_t* register_string(const std::string& name, const char* value,
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unsigned int flags, const std::string& description);
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game::dvar_t* register_float(const std::string& name, float value, float min, float max,
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unsigned int flags, const std::string& description);
game::dvar_t* register_float_hashed(const std::string& name, float value, float min, float max,
unsigned int flags, const std::string& description);
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game::dvar_t* register_vec4(const std::string& name, float x, float y, float z, float w, float min,
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float max, unsigned int flags, const std::string& description);
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}