2022-02-03 14:05:24 -05:00
|
|
|
#pragma once
|
|
|
|
|
|
|
|
#include "game.hpp"
|
|
|
|
#include "structs.hpp"
|
|
|
|
#include <string>
|
|
|
|
|
|
|
|
namespace dvars
|
|
|
|
{
|
|
|
|
extern game::dvar_t* con_inputBoxColor;
|
|
|
|
extern game::dvar_t* con_inputHintBoxColor;
|
|
|
|
extern game::dvar_t* con_outputBarColor;
|
|
|
|
extern game::dvar_t* con_outputSliderColor;
|
|
|
|
extern game::dvar_t* con_outputWindowColor;
|
|
|
|
extern game::dvar_t* con_inputDvarMatchColor;
|
|
|
|
extern game::dvar_t* con_inputDvarValueColor;
|
|
|
|
extern game::dvar_t* con_inputDvarInactiveValueColor;
|
|
|
|
extern game::dvar_t* con_inputCmdMatchColor;
|
|
|
|
|
|
|
|
extern game::dvar_t* jump_enableFallDamage;
|
|
|
|
|
|
|
|
extern game::dvar_t* r_fullbright;
|
|
|
|
extern game::dvar_t* r_chams;
|
|
|
|
|
2022-02-21 14:39:44 -05:00
|
|
|
extern game::dvar_t* cg_legacyCrashHandling;
|
|
|
|
|
2022-02-03 14:05:24 -05:00
|
|
|
extern std::vector<std::string> dvar_list;
|
|
|
|
|
|
|
|
std::string dvar_get_vector_domain(const int components, const game::dvar_limits& domain);
|
|
|
|
std::string dvar_get_domain(const game::dvar_type type, const game::dvar_limits& domain);
|
|
|
|
|
|
|
|
game::dvar_t* register_int(const std::string& name, int value, int min, int max, game::DvarFlags flags, bool add_to_list = true);
|
|
|
|
game::dvar_t* register_bool(const std::string& name, bool value, game::DvarFlags flags, bool add_to_list = true);
|
|
|
|
game::dvar_t* register_string(const std::string& name, const char* value, game::DvarFlags flags, bool add_to_list = true);
|
|
|
|
game::dvar_t* register_float(const std::string& name, float value, float min, float max, game::DvarFlags flags, bool add_to_list = true);
|
|
|
|
game::dvar_t* register_vec4(const std::string& name, float x, float y, float z, float w, float min, float max, game::DvarFlags flags, bool add_to_list = true);
|
|
|
|
}
|