jump height dvar
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f4d9f22341
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@ -234,6 +234,11 @@ namespace gameplay
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a.jmp(0x2BD71C_b);
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});
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}
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void jump_start_stub(game::pmove_t* pm, game::pml_t* pml, float /*height*/)
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{
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utils::hook::invoke<void>(0x2BD800_b, pm, pml, dvars::jump_height->current.value);
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}
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}
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class component final : public component_interface
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@ -286,6 +291,10 @@ namespace gameplay
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utils::hook::jump(0x2BD70C_b, jump_push_off_ladder(), true);
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utils::hook::nop(0x2BD718_b, 4); // Nop skipped opcodes
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dvars::jump_height = dvars::register_float("jump_height", 39.0f,
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0.0f, 1000.0f, game::DVAR_FLAG_REPLICATED, "The maximum height of a player\'s jump");
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utils::hook::call(0x2BD22D_b, jump_start_stub);
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jump_apply_slowdown_hook.create(0x2BD0B0_b, jump_apply_slowdown_stub);
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jump_slowDownEnable = dvars::register_bool("jump_slowDownEnable", true, game::DVAR_FLAG_REPLICATED, "Slow player movement after jumping");
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@ -34,6 +34,8 @@ namespace dvars
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game::dvar_t* jump_ladderPushVel = nullptr;
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game::dvar_t* jump_height = nullptr;
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game::dvar_t* jump_enableFallDamage;
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game::dvar_t* r_fullbright;
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@ -37,6 +37,8 @@ namespace dvars
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extern game::dvar_t* jump_ladderPushVel;
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extern game::dvar_t* jump_height;
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extern game::dvar_t* jump_enableFallDamage;
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extern game::dvar_t* r_fullbright;
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@ -1475,6 +1475,20 @@ namespace game
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static_assert(offsetof(client_state_t, ping) == 0x4A50);
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static_assert(offsetof(client_state_t, num_players) == 0x4A5C);
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struct pmove_t
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{
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unsigned char __pad0[0x190];
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};
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static_assert(sizeof(pmove_t) == 0x190);
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struct pml_t
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{
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unsigned char __pad0[0x130];
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};
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static_assert(sizeof(pml_t) == 0x130);
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enum PlayerHandIndex
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{
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WEAPON_HAND_DEFAULT = 0x0,
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