h1-mod/src/client/component/input.cpp

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "game_console.hpp"
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#include "gui.hpp"
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#include "game/ui_scripting/execution.hpp"
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#include <utils/hook.hpp>
namespace input
{
namespace
{
utils::hook::detour cl_char_event_hook;
utils::hook::detour cl_key_event_hook;
void cl_char_event_stub(const int local_client_num, const int key)
{
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if (ui_scripting::lui_running())
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{
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ui_scripting::notify("keypress",
{
{"keynum", key},
{"key", game::Key_KeynumToString(key, 0, 1)},
});
}
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if (!game_console::console_char_event(local_client_num, key))
{
return;
}
cl_char_event_hook.invoke<void>(local_client_num, key);
}
void cl_key_event_stub(const int local_client_num, const int key, const int down)
{
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const auto key_to_string = game::Key_KeynumToString(key, 0, 1);
printf("key to string: %s\n", key_to_string);
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if (ui_scripting::lui_running())
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{
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ui_scripting::notify(down ? "keydown" : "keyup",
{
{"keynum", key},
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{"key", key_to_string},
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});
}
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if (!game_console::console_key_event(local_client_num, key, down))
{
return;
}
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if (!gui::gui_key_event(local_client_num, key, down))
{
return;
}
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cl_key_event_hook.invoke<void>(local_client_num, key, down);
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (game::environment::is_dedi())
{
return;
}
cl_char_event_hook.create(SELECT_VALUE(0x1AB8F0_b, 0x12C8F0_b), cl_char_event_stub);
cl_key_event_hook.create(SELECT_VALUE(0x1ABC20_b, 0x135A70_b), cl_key_event_stub);
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}
};
}
REGISTER_COMPONENT(input::component)