Discord in game join requests
This commit is contained in:
parent
f8f61d6634
commit
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272
data/ui_scripts/discord/__init__.lua
Normal file
272
data/ui_scripts/discord/__init__.lua
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@ -0,0 +1,272 @@
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if (game:issingleplayer() or Engine.InFrontend()) then
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return
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end
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local container = LUI.UIVerticalList.new({
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topAnchor = true,
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rightAnchor = true,
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top = 20,
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right = 200,
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width = 200,
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spacing = 5,
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})
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function canasktojoin(userid)
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history = history or {}
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if (history[userid] ~= nil) then
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return false
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end
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history[userid] = true
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game:ontimeout(function()
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history[userid] = nil
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end, 15000)
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return true
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end
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function truncatename(name, length)
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if (#name <= length - 3) then
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return name
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end
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return name:sub(1, length - 3) .. "..."
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end
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function addrequest(request)
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if (not canasktojoin(request.userid)) then
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return
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end
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if (container.temp) then
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container:removeElement(container.temp)
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container.temp = nil
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end
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local invite = LUI.UIElement.new({
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leftAnchor = true,
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rightAnchor = true,
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height = 75,
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})
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invite:registerAnimationState("move_in", {
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leftAnchor = true,
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height = 75,
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width = 200,
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left = -220,
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})
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invite:animateToState("move_in", 100)
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local background = LUI.UIImage.new({
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topAnchor = true,
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leftAnchor = true,
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rightAnchor = true,
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bottomAnchor = true,
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top = 1,
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left = 1,
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bottom = -1,
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right = -1,
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material = luiglobals.RegisterMaterial("white"),
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color = {
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r = 0,
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b = 0,
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g = 0,
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},
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alpha = 0.6,
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})
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local border = LUI.UIImage.new({
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topAnchor = true,
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leftAnchor = true,
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rightAnchor = true,
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bottomAnchor = true,
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material = luiglobals.RegisterMaterial("btn_focused_rect_innerglow"),
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})
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border:setup9SliceImage(10, 5, 0.25, 0.12)
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local paddingvalue = 10
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local padding = LUI.UIElement.new({
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topAnchor = true,
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leftAnchor = true,
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rightAnchor = true,
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bottomAnchor = true,
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top = paddingvalue,
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left = paddingvalue,
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right = -paddingvalue,
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bottom = -paddingvalue,
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})
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local avatarmaterial = discord.getavatarmaterial(request.userid)
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local avatar = LUI.UIImage.new({
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leftAnchor = true,
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topAnchor = true,
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width = 32,
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height = 32,
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left = 1,
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material = luiglobals.RegisterMaterial(avatarmaterial)
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})
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local username = LUI.UIText.new({
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leftAnchor = true,
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topAnchor = true,
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height = 12,
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left = 32 + paddingvalue,
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color = luiglobals.Colors.white,
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alignment = LUI.Alignment.Left,
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rightAnchor = true,
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font = CoD.TextSettings.BodyFontBold.Font
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})
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username:setText(string.format("%s^7#%s requested to join your game!",
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truncatename(request.username, 18), request.discriminator))
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local buttons = LUI.UIElement.new({
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leftAnchor = true,
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rightAnchor = true,
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topAnchor = true,
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top = 37,
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height = 18,
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})
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local createbutton = function(text, left)
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local button = LUI.UIElement.new({
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leftAnchor = left,
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rightAnchor = not left,
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topAnchor = true,
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height = 18,
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width = 85,
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material = luiglobals.RegisterMaterial("btn_focused_rect_innerglow"),
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})
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local center = LUI.UIText.new({
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rightAnchor = true,
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height = 12,
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width = 85,
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top = -6.5,
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alignment = LUI.Alignment.Center,
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font = CoD.TextSettings.BodyFontBold.Font
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})
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button:setup9SliceImage(10, 5, 0.25, 0.12)
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center:setText(text)
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button:addElement(center)
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return button
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end
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buttons:addElement(createbutton("[F1] Accept", true))
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buttons:addElement(createbutton("[F2] Deny"))
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local fadeouttime = 50
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local timeout = 10 * 1000 - fadeouttime
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local function close()
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container:processEvent({
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name = "update_navigation",
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dispatchToChildren = true
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})
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invite:animateToState("fade_out", fadeouttime)
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invite:addElement(LUI.UITimer.new(fadeouttime + 50, "remove"))
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invite:registerEventHandler("remove", function()
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container:removeElement(invite)
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if (container.temp) then
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container:removeElement(container.temp)
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container.temp = nil
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end
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local temp = LUI.UIElement.new({})
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container.temp = temp
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container:addElement(temp)
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end)
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end
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buttons:registerEventHandler("keydown_", function(element, event)
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if (event.key == "F1") then
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close()
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discord.respond(request.userid, discord.reply.yes)
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end
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if (event.key == "F2") then
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close()
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discord.respond(request.userid, discord.reply.no)
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end
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end)
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invite:registerAnimationState("fade_out", {
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leftAnchor = true,
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rightAnchor = true,
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height = 75,
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alpha = 0,
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left = 0
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})
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invite:addElement(LUI.UITimer.new(timeout, "end_invite"))
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invite:registerEventHandler("end_invite", function()
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close()
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discord.respond(request.userid, discord.reply.ignore)
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end)
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local bar = LUI.UIImage.new({
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bottomAnchor = true,
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leftAnchor = true,
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bottom = -3,
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left = 3,
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width = 200 - 6,
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material = luiglobals.RegisterMaterial("white"),
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height = 2,
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color = {
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r = 92 / 255,
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g = 206 / 255,
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b = 113 / 255,
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}
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})
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bar:registerAnimationState("closing", {
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bottomAnchor = true,
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leftAnchor = true,
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bottom = -3,
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left = 3,
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width = 0,
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height = 2,
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})
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bar:animateToState("closing", timeout)
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avatar:registerEventHandler("update", function()
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local avatarmaterial = discord.getavatarmaterial(request.userid)
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avatar:setImage(luiglobals.RegisterMaterial(avatarmaterial))
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end)
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avatar:addElement(LUI.UITimer.new(100, "update"))
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invite:addElement(background)
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invite:addElement(bar)
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invite:addElement(border)
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invite:addElement(padding)
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padding:addElement(username)
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padding:addElement(avatar)
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padding:addElement(buttons)
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container:addElement(invite)
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end
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container:registerEventHandler("keydown", function(element, event)
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local first = container:getFirstChild()
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if (not first) then
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return
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end
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first:processEvent({
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name = "keydown_",
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key = event.key
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})
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end)
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LUI.roots.UIRoot0:registerEventHandler("discord_join_request", function(element, event)
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addrequest(event.request)
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end)
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LUI.roots.UIRoot0:addElement(container)
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@ -7,12 +7,25 @@
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#include "command.hpp"
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#include "network.hpp"
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#include "party.hpp"
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#include "materials.hpp"
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#include "ui_scripting.hpp"
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#include "game/ui_scripting/execution.hpp"
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#include <utils/string.hpp>
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#include <utils/cryptography.hpp>
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#include <utils/http.hpp>
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#include <discord_rpc.h>
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#define DEFAULT_AVATAR "discord_default_avatar"
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#define AVATAR "discord_avatar_%s"
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#define DEFAULT_AVATAR_URL "https://cdn.discordapp.com/embed/avatars/0.png"
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#define AVATAR_URL "https://cdn.discordapp.com/avatars/%s/%s.png?size=128"
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#include "discord.hpp"
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namespace discord
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{
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namespace
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@ -21,8 +34,6 @@ namespace discord
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void update_discord()
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{
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Discord_RunCallbacks();
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if (!game::CL_IsCgameInitialized() || game::VirtualLobby_Loaded())
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{
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discord_presence.details = game::environment::is_sp() ? "Singleplayer" : "Multiplayer";
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@ -105,6 +116,51 @@ namespace discord
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Discord_UpdatePresence(&discord_presence);
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}
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void download_user_avatar(const std::string& id, const std::string& avatar)
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{
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const auto data = utils::http::get_data(
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utils::string::va(AVATAR_URL, id.data(), avatar.data()));
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if (data.has_value())
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{
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materials::add(utils::string::va(AVATAR, id.data()), data.value());
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}
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}
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bool has_default_avatar = false;
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void download_default_avatar()
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{
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const auto data = utils::http::get_data(DEFAULT_AVATAR_URL);
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if (data.has_value())
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{
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has_default_avatar = true;
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materials::add(DEFAULT_AVATAR, data.value());
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}
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}
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}
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std::string get_avatar_material(const std::string& id)
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{
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const auto avatar_name = utils::string::va(AVATAR, id.data());
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if (materials::exists(avatar_name))
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{
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return avatar_name;
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}
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if (has_default_avatar)
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{
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return DEFAULT_AVATAR;
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}
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return "black";
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}
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void respond(const std::string& id, int reply)
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{
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scheduler::once([=]()
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{
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Discord_Respond(id.data(), reply);
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}, scheduler::pipeline::async);
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}
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class component final : public component_interface
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@ -122,16 +178,19 @@ namespace discord
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handlers.ready = ready;
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handlers.errored = errored;
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handlers.disconnected = errored;
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handlers.joinGame = joinGame;
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handlers.joinGame = join_game;
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handlers.spectateGame = nullptr;
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handlers.joinRequest = joinRequest;
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handlers.joinRequest = join_request;
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Discord_Initialize("947125042930667530", &handlers, 1, nullptr);
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scheduler::once(download_default_avatar, scheduler::pipeline::async);
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scheduler::once([]()
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{
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scheduler::once(update_discord, scheduler::pipeline::async);
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scheduler::loop(update_discord, scheduler::pipeline::async, 5s);
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scheduler::loop(Discord_RunCallbacks, scheduler::pipeline::async, 1s);
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}, scheduler::pipeline::main);
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initialized_ = true;
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@ -153,11 +212,8 @@ namespace discord
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static void ready(const DiscordUser* request)
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{
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ZeroMemory(&discord_presence, sizeof(discord_presence));
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discord_presence.instance = 1;
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console::info("Discord: Ready on %s (%s)\n", request->username, request->userId);
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Discord_UpdatePresence(&discord_presence);
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}
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@ -166,25 +222,55 @@ namespace discord
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console::error("Discord: Error (%i): %s\n", error_code, message);
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}
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static void joinGame(const char* joinSecret)
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static void join_game(const char* join_secret)
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{
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console::info("Discord: Join game called with join secret: %s\n", joinSecret);
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console::info("Discord: Join game called with join secret: %s\n", join_secret);
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scheduler::once([joinSecret]()
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std::string secret = join_secret;
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scheduler::once([=]()
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{
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game::netadr_s target{};
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if (game::NET_StringToAdr(joinSecret, &target))
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if (game::NET_StringToAdr(secret.data(), &target))
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{
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console::info("Discord: Connecting to server: %s\n", joinSecret);
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console::info("Discord: Connecting to server: %s\n", secret.data());
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party::connect(target);
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}
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}, scheduler::pipeline::main);
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}
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static void joinRequest(const DiscordUser* request)
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static void join_request(const DiscordUser* request)
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{
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console::info("Discord: joinRequest from %s (%s)\n", request->username, request->userId);
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// Discord_Respond(request->userId, DISCORD_REPLY_YES);
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console::info("Discord: join_request from %s (%s)\n", request->username, request->userId);
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if (game::Com_InFrontend() || !ui_scripting::lui_running())
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{
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Discord_Respond(request->userId, DISCORD_REPLY_IGNORE);
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return;
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}
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std::string user_id = request->userId;
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std::string avatar = request->avatar;
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std::string discriminator = request->discriminator;
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std::string username = request->username;
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scheduler::once([=]()
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{
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const ui_scripting::table request_table{};
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request_table.set("avatar", avatar);
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request_table.set("discriminator", discriminator);
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request_table.set("userid", user_id);
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request_table.set("username", username);
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ui_scripting::notify("discord_join_request",
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{
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{"request", request_table}
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});
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}, scheduler::pipeline::lui);
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if (!materials::exists(utils::string::va(AVATAR, user_id.data())))
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{
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download_user_avatar(user_id, avatar);
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}
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}
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};
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}
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7
src/client/component/discord.hpp
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7
src/client/component/discord.hpp
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#pragma once
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namespace discord
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{
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std::string get_avatar_material(const std::string& id);
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void respond(const std::string& id, int reply);
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}
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@ -4,6 +4,7 @@
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#include "game/game.hpp"
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#include "game_console.hpp"
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#include "ui_scripting.hpp"
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#include "game/ui_scripting/execution.hpp"
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#include <utils/hook.hpp>
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@ -15,14 +16,10 @@ namespace input
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utils::hook::detour cl_char_event_hook;
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utils::hook::detour cl_key_event_hook;
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bool lui_running()
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{
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return *game::hks::lua_state != nullptr;
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}
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void cl_char_event_stub(const int local_client_num, const int key)
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{
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if (lui_running())
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if (ui_scripting::lui_running())
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{
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ui_scripting::notify("keypress",
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{
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@ -41,7 +38,7 @@ namespace input
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void cl_key_event_stub(const int local_client_num, const int key, const int down)
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{
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if (lui_running())
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if (ui_scripting::lui_running())
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{
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ui_scripting::notify(down ? "keydown" : "keyup",
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{
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@ -166,6 +166,14 @@ namespace materials
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});
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}
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bool exists(const std::string& name)
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{
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return material_data.access<bool>([&](material_data_t& data_)
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{
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return data_.images.find(name) != data_.images.end();
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});
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}
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void clear()
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{
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material_data.access([&](material_data_t& data_)
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@ -3,5 +3,6 @@
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namespace materials
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{
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void add(const std::string& name, const std::string& data);
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bool exists(const std::string& name);
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void clear();
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}
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@ -88,6 +88,7 @@ namespace scheduler
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utils::hook::detour r_end_frame_hook;
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utils::hook::detour g_run_frame_hook;
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utils::hook::detour main_frame_hook;
|
||||
utils::hook::detour hks_frame_hook;
|
||||
|
||||
void execute(const pipeline type)
|
||||
{
|
||||
@ -112,6 +113,15 @@ namespace scheduler
|
||||
main_frame_hook.invoke<void>();
|
||||
execute(pipeline::main);
|
||||
}
|
||||
|
||||
void hks_frame_stub()
|
||||
{
|
||||
const auto state = *game::hks::lua_state;
|
||||
if (state)
|
||||
{
|
||||
execute(pipeline::lui);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void schedule(const std::function<bool()>& callback, const pipeline type,
|
||||
@ -183,6 +193,7 @@ namespace scheduler
|
||||
r_end_frame_hook.create(SELECT_VALUE(0x1404F7310, 0x1405FE470), scheduler::r_end_frame_stub);
|
||||
g_run_frame_hook.create(SELECT_VALUE(0x1402772D0, 0x14033A640), scheduler::server_frame_stub);
|
||||
main_frame_hook.create(SELECT_VALUE(0x1401CE8D0, 0x1400D8310), scheduler::main_frame_stub);
|
||||
hks_frame_hook.create(SELECT_VALUE(0x1400E37F0, 0x1401755B0), scheduler::hks_frame_stub);
|
||||
}
|
||||
|
||||
void pre_destroy() override
|
||||
|
@ -16,6 +16,9 @@ namespace scheduler
|
||||
// The game's main thread
|
||||
main,
|
||||
|
||||
// LUI context
|
||||
lui,
|
||||
|
||||
count,
|
||||
};
|
||||
|
||||
|
@ -93,6 +93,7 @@ namespace ui_scripting
|
||||
|
||||
void hks_shutdown_stub()
|
||||
{
|
||||
converted_functions.clear();
|
||||
ui_scripting::lua::engine::stop();
|
||||
hks_shutdown_hook.invoke<void*>();
|
||||
}
|
||||
@ -107,15 +108,6 @@ namespace ui_scripting
|
||||
|
||||
return hks_allocator_hook.invoke<void*>(userData, oldMemory, oldSize, newSize);
|
||||
}
|
||||
|
||||
void hks_frame_stub()
|
||||
{
|
||||
const auto state = *game::hks::lua_state;
|
||||
if (state)
|
||||
{
|
||||
ui_scripting::lua::engine::run_frame();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int main_function_handler(game::hks::lua_State* state)
|
||||
@ -132,7 +124,7 @@ namespace ui_scripting
|
||||
return 0;
|
||||
}
|
||||
|
||||
const auto function = converted_functions[closure];
|
||||
const auto& function = converted_functions[closure];
|
||||
const auto count = static_cast<int>(state->m_apistack.top - state->m_apistack.base);
|
||||
const auto arguments = get_return_values(count);
|
||||
const auto s = function.lua_state();
|
||||
@ -175,6 +167,11 @@ namespace ui_scripting
|
||||
error_hook_enabled = false;
|
||||
}
|
||||
|
||||
bool lui_running()
|
||||
{
|
||||
return *game::hks::lua_state != nullptr;
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
@ -186,11 +183,12 @@ namespace ui_scripting
|
||||
return;
|
||||
}
|
||||
|
||||
scheduler::loop(ui_scripting::lua::engine::run_frame, scheduler::pipeline::lui);
|
||||
|
||||
hks_start_hook.create(SELECT_VALUE(0x1400E4B40, 0x140176A40), hks_start_stub);
|
||||
hks_shutdown_hook.create(SELECT_VALUE(0x1400DD3D0, 0x14016CA80), hks_shutdown_stub);
|
||||
hksi_lual_error_hook.create(SELECT_VALUE(0x1400A5EA0, 0x14012F300), hksi_lual_error_stub);
|
||||
hks_allocator_hook.create(SELECT_VALUE(0x14009B570, 0x14012BAC0), hks_allocator_stub);
|
||||
hks_frame_hook.create(SELECT_VALUE(0x1400E37F0, 0x1401755B0), hks_frame_stub);
|
||||
lui_error_hook.create(SELECT_VALUE(0x14007D7D0, 0x14010C9E0), lui_error_stub);
|
||||
hksi_hks_error_hook.create(SELECT_VALUE(0x14009DD80, 0x14012E390), hksi_hks_error_stub);
|
||||
|
||||
|
@ -9,4 +9,6 @@ namespace ui_scripting
|
||||
|
||||
void enable_error_hook();
|
||||
void disable_error_hook();
|
||||
|
||||
bool lui_running();
|
||||
}
|
@ -14,10 +14,13 @@
|
||||
#include "../../../component/fastfiles.hpp"
|
||||
#include "../../../component/scripting.hpp"
|
||||
#include "../../../component/mods.hpp"
|
||||
#include "../../../component/discord.hpp"
|
||||
|
||||
#include "component/game_console.hpp"
|
||||
#include "component/scheduler.hpp"
|
||||
|
||||
#include <discord_rpc.h>
|
||||
|
||||
#include <utils/string.hpp>
|
||||
#include <utils/nt.hpp>
|
||||
#include <utils/io.hpp>
|
||||
@ -265,36 +268,6 @@ namespace ui_scripting::lua
|
||||
return sol::as_returns(returns);
|
||||
};
|
||||
|
||||
state["luiglobals"] = table((*::game::hks::lua_state)->globals.v.table);
|
||||
state["CoD"] = state["luiglobals"]["CoD"];
|
||||
state["LUI"] = state["luiglobals"]["LUI"];
|
||||
state["Engine"] = state["luiglobals"]["Engine"];
|
||||
state["Game"] = state["luiglobals"]["Game"];
|
||||
|
||||
auto updater_table = sol::table::create(state.lua_state());
|
||||
|
||||
updater_table["relaunch"] = updater::relaunch;
|
||||
|
||||
updater_table["sethastriedupdate"] = updater::set_has_tried_update;
|
||||
updater_table["gethastriedupdate"] = updater::get_has_tried_update;
|
||||
updater_table["autoupdatesenabled"] = updater::auto_updates_enabled;
|
||||
|
||||
updater_table["startupdatecheck"] = updater::start_update_check;
|
||||
updater_table["isupdatecheckdone"] = updater::is_update_check_done;
|
||||
updater_table["getupdatecheckstatus"] = updater::get_update_check_status;
|
||||
updater_table["isupdateavailable"] = updater::is_update_available;
|
||||
|
||||
updater_table["startupdatedownload"] = updater::start_update_download;
|
||||
updater_table["isupdatedownloaddone"] = updater::is_update_download_done;
|
||||
updater_table["getupdatedownloadstatus"] = updater::get_update_download_status;
|
||||
updater_table["cancelupdate"] = updater::cancel_update;
|
||||
updater_table["isrestartrequired"] = updater::is_restart_required;
|
||||
|
||||
updater_table["getlasterror"] = updater::get_last_error;
|
||||
updater_table["getcurrentfile"] = updater::get_current_file;
|
||||
|
||||
state["updater"] = updater_table;
|
||||
|
||||
if (::game::environment::is_sp())
|
||||
{
|
||||
struct player
|
||||
@ -339,6 +312,47 @@ namespace ui_scripting::lua
|
||||
}, ::scheduler::pipeline::server);
|
||||
};
|
||||
}
|
||||
|
||||
state["luiglobals"] = table((*::game::hks::lua_state)->globals.v.table);
|
||||
state["CoD"] = state["luiglobals"]["CoD"];
|
||||
state["LUI"] = state["luiglobals"]["LUI"];
|
||||
state["Engine"] = state["luiglobals"]["Engine"];
|
||||
state["Game"] = state["luiglobals"]["Game"];
|
||||
|
||||
auto updater_table = sol::table::create(state.lua_state());
|
||||
|
||||
updater_table["relaunch"] = updater::relaunch;
|
||||
|
||||
updater_table["sethastriedupdate"] = updater::set_has_tried_update;
|
||||
updater_table["gethastriedupdate"] = updater::get_has_tried_update;
|
||||
updater_table["autoupdatesenabled"] = updater::auto_updates_enabled;
|
||||
|
||||
updater_table["startupdatecheck"] = updater::start_update_check;
|
||||
updater_table["isupdatecheckdone"] = updater::is_update_check_done;
|
||||
updater_table["getupdatecheckstatus"] = updater::get_update_check_status;
|
||||
updater_table["isupdateavailable"] = updater::is_update_available;
|
||||
|
||||
updater_table["startupdatedownload"] = updater::start_update_download;
|
||||
updater_table["isupdatedownloaddone"] = updater::is_update_download_done;
|
||||
updater_table["getupdatedownloadstatus"] = updater::get_update_download_status;
|
||||
updater_table["cancelupdate"] = updater::cancel_update;
|
||||
updater_table["isrestartrequired"] = updater::is_restart_required;
|
||||
|
||||
updater_table["getlasterror"] = updater::get_last_error;
|
||||
updater_table["getcurrentfile"] = updater::get_current_file;
|
||||
|
||||
state["updater"] = updater_table;
|
||||
|
||||
auto discord_table = sol::table::create(state.lua_state());
|
||||
|
||||
discord_table["respond"] = discord::respond;
|
||||
discord_table["getavatarmaterial"] = discord::get_avatar_material;
|
||||
discord_table["reply"] = sol::table::create(state.lua_state());
|
||||
discord_table["reply"]["yes"] = DISCORD_REPLY_YES;
|
||||
discord_table["reply"]["ignore"] = DISCORD_REPLY_IGNORE;
|
||||
discord_table["reply"]["no"] = DISCORD_REPLY_NO;
|
||||
|
||||
state["discord"] = discord_table;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -13,6 +13,16 @@ namespace ui_scripting
|
||||
{
|
||||
}
|
||||
|
||||
bool lightuserdata::operator==(const lightuserdata& other)
|
||||
{
|
||||
return this->ptr == other.ptr;
|
||||
}
|
||||
|
||||
bool lightuserdata::operator!=(const lightuserdata& other)
|
||||
{
|
||||
return this->ptr != other.ptr;
|
||||
}
|
||||
|
||||
/***************************************************************
|
||||
* Userdata
|
||||
**************************************************************/
|
||||
@ -66,6 +76,16 @@ namespace ui_scripting
|
||||
return *this;
|
||||
}
|
||||
|
||||
bool userdata::operator==(const userdata& other)
|
||||
{
|
||||
return this->ptr == other.ptr;
|
||||
}
|
||||
|
||||
bool userdata::operator!=(const userdata& other)
|
||||
{
|
||||
return this->ptr != other.ptr;
|
||||
}
|
||||
|
||||
void userdata::add()
|
||||
{
|
||||
game::hks::HksObject value{};
|
||||
@ -158,6 +178,16 @@ namespace ui_scripting
|
||||
return *this;
|
||||
}
|
||||
|
||||
bool table::operator==(const table& other)
|
||||
{
|
||||
return this->ptr == other.ptr;
|
||||
}
|
||||
|
||||
bool table::operator!=(const table& other)
|
||||
{
|
||||
return this->ptr != other.ptr;
|
||||
}
|
||||
|
||||
void table::add()
|
||||
{
|
||||
game::hks::HksObject value{};
|
||||
@ -247,6 +277,16 @@ namespace ui_scripting
|
||||
return *this;
|
||||
}
|
||||
|
||||
bool function::operator==(const function& other)
|
||||
{
|
||||
return this->ptr == other.ptr;
|
||||
}
|
||||
|
||||
bool function::operator!=(const function& other)
|
||||
{
|
||||
return this->ptr != other.ptr;
|
||||
}
|
||||
|
||||
void function::add()
|
||||
{
|
||||
game::hks::HksObject value{};
|
||||
|
@ -8,6 +8,10 @@ namespace ui_scripting
|
||||
{
|
||||
public:
|
||||
lightuserdata(void*);
|
||||
|
||||
bool operator==(const lightuserdata& other);
|
||||
bool operator!=(const lightuserdata& other);
|
||||
|
||||
void* ptr;
|
||||
};
|
||||
|
||||
@ -24,6 +28,9 @@ namespace ui_scripting
|
||||
userdata& operator=(const userdata& other);
|
||||
userdata& operator=(userdata&& other) noexcept;
|
||||
|
||||
bool operator==(const userdata& other);
|
||||
bool operator!=(const userdata& other);
|
||||
|
||||
script_value get(const script_value& key) const;
|
||||
void set(const script_value& key, const script_value& value) const;
|
||||
|
||||
@ -50,6 +57,9 @@ namespace ui_scripting
|
||||
table& operator=(const table& other);
|
||||
table& operator=(table&& other) noexcept;
|
||||
|
||||
bool operator==(const table& other);
|
||||
bool operator!=(const table& other);
|
||||
|
||||
script_value get(const script_value& key) const;
|
||||
void set(const script_value& key, const script_value& value) const;
|
||||
|
||||
@ -75,6 +85,9 @@ namespace ui_scripting
|
||||
function& operator=(const function& other);
|
||||
function& operator=(function&& other) noexcept;
|
||||
|
||||
bool operator==(const function& other);
|
||||
bool operator!=(const function& other);
|
||||
|
||||
arguments call(const arguments& arguments) const;
|
||||
|
||||
game::hks::cclosure* ptr;
|
||||
|
Loading…
Reference in New Issue
Block a user