2022-03-05 20:15:05 -05:00
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "dvars.hpp"
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#include "game/game.hpp"
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#include "game/dvars.hpp"
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#include <utils/nt.hpp>
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#include <utils/hook.hpp>
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#include <utils/flags.hpp>
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namespace gameplay
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{
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namespace
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{
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2022-05-05 11:28:54 -04:00
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utils::hook::detour pm_weapon_use_ammo_hook;
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2022-05-08 19:00:58 -04:00
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utils::hook::detour pm_player_trace_hook;
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2022-05-05 11:28:54 -04:00
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2022-03-05 20:15:05 -05:00
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game::dvar_t* jump_slowDownEnable;
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game::dvar_t* jump_enableFallDamage;
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void jump_apply_slowdown_stub(game::mp::playerState_s* ps)
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{
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if (jump_slowDownEnable->current.enabled)
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{
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utils::hook::invoke<void>(0x1401D5360, ps);
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}
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}
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2022-05-05 09:58:36 -04:00
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int stuck_in_client_stub(void* entity)
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{
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if (dvars::g_playerEjection->current.enabled)
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{
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return utils::hook::invoke<int>(0x140326CE0, entity); // StuckInClient
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}
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return 0;
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}
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void cm_transformed_capsule_trace_stub(game::trace_t* results, const float* start, const float* end,
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game::Bounds* bounds, game::Bounds* capsule, int contents, const float* origin, const float* angles)
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{
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if (dvars::g_playerCollision->current.enabled)
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{
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utils::hook::invoke<void>(0x1403FF860,
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results, start, end, bounds, capsule, contents, origin, angles); // CM_TransformedCapsuleTrace
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}
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}
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2022-03-05 20:15:05 -05:00
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void pm_crashland_stub(game::mp::playerState_s* ps, void* pml)
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{
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if (jump_enableFallDamage->current.enabled)
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{
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utils::hook::invoke<void>(0x1401E2D00, ps, pml);
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}
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}
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2022-05-05 08:25:55 -04:00
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2022-05-05 11:28:54 -04:00
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void pm_weapon_use_ammo_stub(game::playerState_s* ps, game::Weapon weapon,
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bool is_alternate, int amount, game::PlayerHandIndex hand)
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{
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if (!dvars::player_sustainAmmo->current.enabled)
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{
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pm_weapon_use_ammo_hook.invoke<void>(ps, weapon, is_alternate, amount, hand);
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}
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}
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2022-05-05 08:25:55 -04:00
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const auto pm_bouncing_stub_mp = utils::hook::assemble([](utils::hook::assembler& a)
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{
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const auto no_bounce = a.newLabel();
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const auto loc_1401EAF9D = a.newLabel();
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a.push(rax);
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a.mov(rax, qword_ptr(reinterpret_cast<int64_t>(&dvars::pm_bouncing)));
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a.mov(al, byte_ptr(rax, 0x10));
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a.cmp(byte_ptr(rbp, -0x2D), al);
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a.pop(rax);
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a.jz(no_bounce);
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a.jmp(0x1401EB000);
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a.bind(no_bounce);
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a.cmp(dword_ptr(rsp, 0x70), 0);
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a.jnz(loc_1401EAF9D);
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a.jmp(0x1401EAFF1);
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a.bind(loc_1401EAF9D);
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a.jmp(0x1401EAF9D);
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});
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2022-05-05 14:59:50 -04:00
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const auto g_speed_stub = utils::hook::assemble([](utils::hook::assembler& a)
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{
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a.mov(rax, qword_ptr(reinterpret_cast<int64_t>(&dvars::g_speed)));
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a.mov(eax, dword_ptr(rax, 0x10));
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// original code
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a.mov(dword_ptr(r14, 0x36), ax);
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a.movzx(eax, word_ptr(r14, 0x3A));
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a.jmp(0x140323DBC);
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});
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2022-05-05 08:25:55 -04:00
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const auto client_end_frame_stub = utils::hook::assemble([](utils::hook::assembler& a)
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{
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a.push(rax);
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a.mov(rax, qword_ptr(reinterpret_cast<int64_t>(&dvars::g_gravity)));
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a.mov(eax, dword_ptr(rax, 0x10));
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a.mov(word_ptr(rbx, 0x34), ax);
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a.pop(rax);
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// Game code hook skipped
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a.mov(eax, dword_ptr(rbx, 0x494C));
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a.mov(rdi, rcx);
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a.jmp(0x140322F82);
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});
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2022-03-05 20:15:05 -05:00
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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2022-05-05 11:28:54 -04:00
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dvars::player_sustainAmmo = dvars::register_bool("player_sustainAmmo", false,
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game::DVAR_FLAG_REPLICATED, "Firing weapon will not decrease clip ammo");
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pm_weapon_use_ammo_hook.create(SELECT_VALUE(0x14042E380, 0x1401F6B90), &pm_weapon_use_ammo_stub);
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2022-03-05 20:15:05 -05:00
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if (game::environment::is_sp())
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{
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return;
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}
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2022-05-08 19:00:58 -04:00
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auto* timescale = dvars::register_float("timescale", 1.0f, 0.1f, 50.0f, game::DVAR_FLAG_REPLICATED, "Changes Timescale of the game");
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utils::hook::inject(0x1400D89A4, ×cale->current.value);
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utils::hook::inject(0x1400DA9D1, ×cale->current.value);
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utils::hook::inject(0x1400DB7A9, ×cale->current.value);
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utils::hook::inject(0x1400DB7C6, ×cale->current.value);
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utils::hook::inject(0x1400DB83C, ×cale->current.value);
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utils::hook::inject(0x1400DB9CC, ×cale->current.value);
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utils::hook::inject(0x1400DBAF0, ×cale->current.value);
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utils::hook::inject(0x1400DBE72, ×cale->current.value);
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utils::hook::inject(0x1400DBE9C, ×cale->current.value);
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2022-03-05 20:15:05 -05:00
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utils::hook::call(0x1401E8830, jump_apply_slowdown_stub);
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2022-03-12 18:56:15 -05:00
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jump_slowDownEnable = dvars::register_bool("jump_slowDownEnable", true, game::DVAR_FLAG_REPLICATED, "Slow player movement after jumping");
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2022-03-05 20:15:05 -05:00
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utils::hook::call(0x1401E490F, pm_crashland_stub);
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2022-03-12 18:56:15 -05:00
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jump_enableFallDamage = dvars::register_bool("jump_enableFallDamage", true, game::DVAR_FLAG_REPLICATED, "Enable fall damage");
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2022-05-05 08:25:55 -04:00
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2022-05-05 09:58:36 -04:00
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dvars::g_playerEjection = dvars::register_bool("g_playerEjection", true, game::DVAR_FLAG_REPLICATED,
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"Flag whether player ejection is on or off");
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utils::hook::call(0x140323333, stuck_in_client_stub);
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2022-05-05 14:59:50 -04:00
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utils::hook::nop(0x140323DAD, 15);
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utils::hook::jump(0x140323DAD, g_speed_stub, true);
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dvars::g_speed = dvars::register_int("g_speed", 190, std::numeric_limits<int>::min(), std::numeric_limits<int>::max(),
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game::DVAR_FLAG_REPLICATED, "changes the speed of the player");
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2022-05-05 09:58:36 -04:00
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// Implement player collision dvar
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dvars::g_playerCollision = dvars::register_bool("g_playerCollision", true, game::DVAR_FLAG_REPLICATED,
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"Flag whether player collision is on or off");
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utils::hook::call(0x14049D7CF, cm_transformed_capsule_trace_stub); // SV_ClipMoveToEntity
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utils::hook::call(0x140240BC3, cm_transformed_capsule_trace_stub); // CG_ClipMoveToEntity
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2022-05-05 08:25:55 -04:00
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// Implement bouncing dvar
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dvars::pm_bouncing = dvars::register_bool("pm_bouncing", false,
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game::DVAR_FLAG_REPLICATED, "Enable bouncing");
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utils::hook::jump(0x1401EAFE4, pm_bouncing_stub_mp, true);
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dvars::g_gravity = dvars::register_int("g_gravity", 800, std::numeric_limits<short>::min(),
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2022-05-05 15:10:11 -04:00
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std::numeric_limits<short>::max(), game::DVAR_FLAG_REPLICATED, "Game gravity in inches per second squared");
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2022-05-05 08:25:55 -04:00
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utils::hook::jump(0x140322F72, client_end_frame_stub, true);
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utils::hook::nop(0x140322F68, 1); // Nop skipped opcode
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2022-03-05 20:15:05 -05:00
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}
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};
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}
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REGISTER_COMPONENT(gameplay::component)
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