timescale implementation
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@ -15,6 +15,7 @@ namespace gameplay
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namespace
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{
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utils::hook::detour pm_weapon_use_ammo_hook;
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utils::hook::detour pm_player_trace_hook;
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game::dvar_t* jump_slowDownEnable;
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game::dvar_t* jump_enableFallDamage;
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@ -132,6 +133,18 @@ namespace gameplay
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return;
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}
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auto* timescale = dvars::register_float("timescale", 1.0f, 0.1f, 50.0f, game::DVAR_FLAG_REPLICATED, "Changes Timescale of the game");
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utils::hook::inject(0x1400D89A4, ×cale->current.value);
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utils::hook::inject(0x1400DA9D1, ×cale->current.value);
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utils::hook::inject(0x1400DB7A9, ×cale->current.value);
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utils::hook::inject(0x1400DB7C6, ×cale->current.value);
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utils::hook::inject(0x1400DB83C, ×cale->current.value);
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utils::hook::inject(0x1400DB9CC, ×cale->current.value);
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utils::hook::inject(0x1400DBAF0, ×cale->current.value);
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utils::hook::inject(0x1400DBE72, ×cale->current.value);
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utils::hook::inject(0x1400DBE9C, ×cale->current.value);
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utils::hook::call(0x1401E8830, jump_apply_slowdown_stub);
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jump_slowDownEnable = dvars::register_bool("jump_slowDownEnable", true, game::DVAR_FLAG_REPLICATED, "Slow player movement after jumping");
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