2022-03-05 20:15:05 -05:00
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "dvars.hpp"
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#include "game/game.hpp"
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#include "game/dvars.hpp"
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#include <utils/nt.hpp>
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#include <utils/hook.hpp>
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#include <utils/flags.hpp>
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namespace gameplay
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{
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namespace
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{
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game::dvar_t* jump_slowDownEnable;
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game::dvar_t* jump_enableFallDamage;
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void jump_apply_slowdown_stub(game::mp::playerState_s* ps)
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{
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if (jump_slowDownEnable->current.enabled)
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{
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utils::hook::invoke<void>(0x1401D5360, ps);
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}
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}
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void pm_crashland_stub(game::mp::playerState_s* ps, void* pml)
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{
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if (jump_enableFallDamage->current.enabled)
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{
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utils::hook::invoke<void>(0x1401E2D00, ps, pml);
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}
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}
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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if (game::environment::is_sp())
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{
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return;
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}
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utils::hook::call(0x1401E8830, jump_apply_slowdown_stub);
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2022-03-12 18:56:15 -05:00
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jump_slowDownEnable = dvars::register_bool("jump_slowDownEnable", true, game::DVAR_FLAG_REPLICATED, "Slow player movement after jumping");
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2022-03-05 20:15:05 -05:00
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utils::hook::call(0x1401E490F, pm_crashland_stub);
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2022-03-12 18:56:15 -05:00
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jump_enableFallDamage = dvars::register_bool("jump_enableFallDamage", true, game::DVAR_FLAG_REPLICATED, "Enable fall damage");
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2022-03-05 20:15:05 -05:00
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}
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};
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}
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REGISTER_COMPONENT(gameplay::component)
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