h1-mod/src/client/component/gameplay.cpp

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "dvars.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include <utils/nt.hpp>
#include <utils/hook.hpp>
#include <utils/flags.hpp>
namespace gameplay
{
namespace
{
game::dvar_t* jump_slowDownEnable;
game::dvar_t* jump_enableFallDamage;
void jump_apply_slowdown_stub(game::mp::playerState_s* ps)
{
if (jump_slowDownEnable->current.enabled)
{
utils::hook::invoke<void>(0x1401D5360, ps);
}
}
void pm_crashland_stub(game::mp::playerState_s* ps, void* pml)
{
if (jump_enableFallDamage->current.enabled)
{
utils::hook::invoke<void>(0x1401E2D00, ps, pml);
}
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (game::environment::is_sp())
{
return;
}
utils::hook::call(0x1401E8830, jump_apply_slowdown_stub);
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jump_slowDownEnable = dvars::register_bool("jump_slowDownEnable", true, game::DVAR_FLAG_REPLICATED, "Slow player movement after jumping");
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utils::hook::call(0x1401E490F, pm_crashland_stub);
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jump_enableFallDamage = dvars::register_bool("jump_enableFallDamage", true, game::DVAR_FLAG_REPLICATED, "Enable fall damage");
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}
};
}
REGISTER_COMPONENT(gameplay::component)