#include #include "loader/component_loader.hpp" #include "dvars.hpp" #include "game/game.hpp" #include "game/dvars.hpp" #include #include #include namespace gameplay { namespace { game::dvar_t* jump_slowDownEnable; game::dvar_t* jump_enableFallDamage; void jump_apply_slowdown_stub(game::mp::playerState_s* ps) { if (jump_slowDownEnable->current.enabled) { utils::hook::invoke(0x1401D5360, ps); } } void pm_crashland_stub(game::mp::playerState_s* ps, void* pml) { if (jump_enableFallDamage->current.enabled) { utils::hook::invoke(0x1401E2D00, ps, pml); } } } class component final : public component_interface { public: void post_unpack() override { if (game::environment::is_sp()) { return; } utils::hook::call(0x1401E8830, jump_apply_slowdown_stub); jump_slowDownEnable = dvars::register_bool("jump_slowDownEnable", true, game::DVAR_FLAG_REPLICATED, "Slow player movement after jumping"); utils::hook::call(0x1401E490F, pm_crashland_stub); jump_enableFallDamage = dvars::register_bool("jump_enableFallDamage", true, game::DVAR_FLAG_REPLICATED, "Enable fall damage"); } }; } REGISTER_COMPONENT(gameplay::component)