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# GSC Tool
A utility to compile & decompile IW engine game scripts.
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## Supported Games
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- **IW5** *(Call of Duty: Modern Warfare 3)* `PC` `PS3` `Xbox 360`
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- **IW6** *(Call of Duty: Ghosts)* `PC` `PS3` `PS4` `Xbox 360` `Xbox One`
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- **IW7** *(Call of Duty: Infinite Warfare)* `PC` `PS4` `Xbox One`
- **IW8** *(Call of Duty: Modern Warfare (2019) / Warzone)* `PC` `PS4` `PS5` `Xbox One` `Xbox Series X|S`
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- **IW9** *(Call of Duty: Modern Warfare II (2022) / Warzone 2)* ** *\*WIP\****
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- **S1** *(Call of Duty: Advanced Warfare)* `PC` `PS3` `PS4` `Xbox 360` `Xbox One`
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- **S2** *(Call of Duty: WWII)* `PC` `PS4` `Xbox One`
- **S4** *(Call of Duty: Vanguard)* `PC` `PS4` `PS5` `Xbox One` `Xbox Series X|S`
- **H1** *(Call of Duty: Modern Warfare Remastered)* `PC` `PS4` `Xbox One`
- **H2** *(Call of Duty: Modern Warfare 2 Campaign Remastered)* `PC` `PS4` `PS5` `Xbox One` `Xbox Series X|S`
- **T6** *(Call of Duty: Black Ops II)* `PC`
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- **T7** *(Call of Duty: Black Ops III)* ** *\*WIP\****
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- **T8** *(Call of Duty: Black Ops 4)* ** *\*WIP\****
- **T9** *(Call of Duty: Black Ops Cold War)* ** *\*WIP\****
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## Usage
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``./gsc-tool.exe < mode > < game > < path > ``
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**modes**: `asm` , `disasm` , `comp` , `decomp`
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- *note:* zonetool files (*.cgsc*, *.cgsc.stack* ) use: `zasm` , `zdisasm` , `zcomp` , `zdecomp` modes
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**games**: `iw5` , `iw6` , `iw7` , `iw8` , `s1` , `s2` , `s4` , `h1` , `h2` , `t6`
- *note:* PS3 & Xbox 360 use `iw5c` , `iw6c` , `s1c` games
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**paths**: `file` , `directory` (recursive process all files inside the directory)
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Example: ``./gsc-tool.exe comp iw5 ./data/iw5/my_fancy_script.gsc``
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| Mode |Description | Output |
|:---------|:--------------------------|:------------|
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|`asm` |assemble a `file.gscasm` |`file.gscbin`|
|`disasm` |dissasemble a `file.gscbin` |`file.gscasm`|
|`comp` |compile a `file.gsc` |`file.gscbin`|
|`decomp` |decompile a `file.gscbin` |`file.gsc` |
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## File Format
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If you need to extract scripts from fastfiles or game memory, use [Zonetool ](https://github.com/ZoneTool/zonetool ) or [Jekyll ](https://github.com/EthanC/Jekyll ).
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- gsc-tool `.gscbin` format is a serialized ScriptFile struct: < br />
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***name***: null-terminated string < br / >
***compressedLen***: 4 byte uint < br / >
***len***: 4 byte uint < br / >
***bytecodeLen***: 4 byte uint < br / >
***buffer***: byte array[compressedLen] < br / >
***bytecode***: byte array[bytecodeLen] < br / >
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note: for PS3 & Xbox 360 `.gscbin` files *(compressedLen, len, bytecodeLen)* are saved as little-endian!!
- zonetool (IW5) format made of bytecode file `.cgsc` and decompressed stack buffer `.cgsc.stack` .
- treyarch (T6) format is a single buffer with gscobj data `.gsc` or `.csc` .
## Contribute
If you like my work, feel free to contribute! Would allow me to spend more time adding new features & fixing bugs.
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## Credits
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This project is based on [*RektInator's* gsc-asm ](https://github.com/ZoneTool/gsc-asm ). Special thanks to **RektInator** , **JTAG** & **Dasfonia** .
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## Disclaimer
This software has been created purely for the purposes of academic research. Project maintainers are not responsible or liable for misuse of the software. Use responsibly.