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# GSC Tool
A utility to compile & decompile IW engine game scripts.
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## Supported Games
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- **IW5** *(Call of Duty: Modern Warfare 3)*
- **IW6** *(Call of Duty: Ghosts)*
- **IW7** *(Call of Duty: Infinite Warfare)*
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- **IW8** *(Call of Duty: Modern Warfare (2019))*
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- **S1** *(Call of Duty: Advanced Warfare)*
- **S2** *(Call of Duty: WWII)*
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- **S4** *(Call of Duty: Vanguard)*
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- **H1** *(Call of Duty: Modern Warfare Remastered)*
- **H2** *(Call of Duty: Modern Warfare 2 Campaign Remastered)*
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- **T4** *(Call of Duty: World at War)* ** *\*WIP\****
- **T5** *(Call of Duty: Black Ops)* ** *\*WIP\****
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- **T6** *(Call of Duty: Black Ops II)*
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## Usage
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``./gsc-tool.exe < mode > < game > < path > ``
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**modes**: `asm` , `disasm` , `comp` , `decomp`
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**games**: `iw5` , `iw6` , `iw7` , `iw8` , `s1` , `s2` , `s4` , `h1` , `h2` , `t6`
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**paths**: `file` , `directory` (recursive process all files with mode extension)
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for zonetool files (*.cgsc*, *.cgsc.stack* ) use: `zasm` , `zdisasm` , `zcomp` , `zdecomp`
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| Mode |Description | Output |
|:---------|:--------------------------|:------------|
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|`asm` |assemble a `file.gscasm` |`file.gscbin`|
|`disasm` |dissasemble a `file.gscbin` |`file.gscasm`|
|`comp` |compile a `file.gsc` |`file.gscbin`|
|`decomp` |decompile a `file.gscbin` |`file.gsc` |
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## Format
- gsc-tool ``.gscbin`` format is a serialized ScriptFile struct: ** *name***: null-term string, ** *compressedLen***: 4 byte uint, ** *len***: 4 byte uint, ** *bytecodeLen***: 4 byte uint, ** *buffer***: byte array[compressedLen], ** *bytecode***: byte array[bytecodeLen].
- zonetool format made of bytecode file ``.cgsc`` and decompressed stack buffer ``.cgsc.stack``.
## Credits
This project is based on [*RektInator's* gsc-asm ](https://github.com/ZoneTool/gsc-asm ). Special thanks to **RektInator** , **JTAG** & **Dasfonia** .
## Disclaimer
This software has been created purely for the purposes of academic research. Project maintainers are not responsible or liable for misuse of the software. Use responsibly.