gsc-tool/README.md

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# GSC Tool
A utility to compile & decompile IW engine game scripts.
## Supported Games
- **IW5** *(Call of Duty: Modern Warfare 3)*
- **IW6** *(Call of Duty: Ghosts)*
- **IW7** *(Call of Duty: Infinite Warfare)*
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- **IW8** *(Call of Duty: Modern Warfare (2019))*
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- **S1** *(Call of Duty: Advanced Warfare)*
- **S2** *(Call of Duty: WWII)*
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- **S4** *(Call of Duty: Vanguard)*
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- **H1** *(Call of Duty: Modern Warfare Remastered)*
- **H2** *(Call of Duty: Modern Warfare 2 Campaign Remastered)*
## Usage
``./gsc-tool.exe <game> <mode> <file>``
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**game**: `-iw5`, `-iw6`, `-iw7`, `-iw8`, `-s1`, `-s2`, `-s4`, `-h1`, `-h2`
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| Mode |Description | Output |
|:---------|:--------------------------|:------------|
|`-asm` |assemble a `file.gscasm` |`file.gscbin`|
|`-disasm` |dissasemble a `file.gscbin`|`file.gscasm`|
|`-comp` |compile a `file.gsc` |`file.gscbin`|
|`-decomp` |decompile a `file.gscbin` |`file.gsc` |
for zonetool files (*.cgsc*, *.cgsc.stack*) use: `-zasm`, `-zdisasm`, `-zcomp`, `-zdecomp`
## Format
- gsc-tool ``.gscbin`` format is a serialized ScriptFile struct: ***name***: null-term string, ***compressedLen***: 4 byte uint, ***len***: 4 byte uint, ***bytecodeLen***: 4 byte uint, ***buffer***: byte array[compressedLen], ***bytecode***: byte array[bytecodeLen].
- zonetool format made of bytecode file ``.cgsc`` and decompressed stack buffer ``.cgsc.stack``.
## Credits
This project is based on [*RektInator's* gsc-asm](https://github.com/ZoneTool/gsc-asm). Special thanks to **RektInator**, **JTAG** & **Dasfonia**.
## Disclaimer
This software has been created purely for the purposes of academic research. Project maintainers are not responsible or liable for misuse of the software. Use responsibly.