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...

13 Commits

Author SHA1 Message Date
482cd9c339 Merge branch 'release/pre' of https://github.com/RaidMax/IW4M-Admin into release/pre 2022-02-15 20:23:30 -06:00
51667159a2 fix validation errors freezing initialization 2022-02-15 20:23:16 -06:00
ea18a286b2 improve error output when configuration is invalid 2022-02-15 20:16:21 -06:00
9a6d7c6a20 game interface improvements 2022-02-15 20:05:50 -06:00
adcb75319c Changed .NET 6 Direct Download... (#229)
Changed the .NET 6 Direct Download link to the hosting bundle as it includes both the .NET 6 runtime and the ASP .NET 6 runtime which are both needed.
2022-02-15 09:56:31 -06:00
037fac5786 game interface improvements 2022-02-13 21:38:40 -06:00
f4b892d8f4 improve network log support 2022-02-13 16:50:09 -06:00
3640d1df54 small updates for game interface 2022-02-12 21:54:21 -06:00
f3c6b10a35 add network game log reader ex: net.tcp://ip:port 2022-02-11 15:33:05 -06:00
4dec284b31 fix unnecessary output when not able to connect to all servers 2022-02-10 17:01:06 -06:00
c9cf7be341 add set client meta and inc/dec to framework 2022-02-10 16:50:45 -06:00
aa6ae0ab8d more integration tweaks 2022-02-09 14:45:28 -06:00
12dfd8c558 more integration tweaks
add configurable flood protect interval for rcon
2022-02-08 12:03:55 -06:00
33 changed files with 1461 additions and 522 deletions

View File

@ -236,13 +236,6 @@ namespace IW4MAdmin.Application
.Select(ut => ut.Key)
.ToList();
// this is to prevent the log reader from starting before the initial
// query of players on the server
if (serverTasksToRemove.Count > 0)
{
IsInitialized = true;
}
// remove the update tasks as they have completed
foreach (var serverId in serverTasksToRemove.Where(serverId => runningUpdateTasks.ContainsKey(serverId)))
{
@ -419,7 +412,7 @@ namespace IW4MAdmin.Application
if (!validationResult.IsValid)
{
throw new ConfigurationException(_translationLookup["MANAGER_CONFIGURATION_ERROR"])
throw new ConfigurationException("Could not validate configuration")
{
Errors = validationResult.Errors.Select(_error => _error.ErrorMessage).ToArray(),
ConfigurationFileName = ConfigHandler.FileName
@ -530,6 +523,7 @@ namespace IW4MAdmin.Application
Console.WriteLine(_translationLookup["MANAGER_COMMUNICATION_INFO"]);
await InitializeServers();
IsInitialized = true;
}
private async Task InitializeServers()

View File

@ -18,14 +18,22 @@ namespace IW4MAdmin.Application.Factories
public IGameLogReader CreateGameLogReader(Uri[] logUris, IEventParser eventParser)
{
var baseUri = logUris[0];
if (baseUri.Scheme == Uri.UriSchemeHttp)
if (baseUri.Scheme == Uri.UriSchemeHttp || baseUri.Scheme == Uri.UriSchemeHttps)
{
return new GameLogReaderHttp(logUris, eventParser, _serviceProvider.GetRequiredService<ILogger<GameLogReaderHttp>>());
return new GameLogReaderHttp(logUris, eventParser,
_serviceProvider.GetRequiredService<ILogger<GameLogReaderHttp>>());
}
else if (baseUri.Scheme == Uri.UriSchemeFile)
if (baseUri.Scheme == Uri.UriSchemeFile)
{
return new GameLogReader(baseUri.LocalPath, eventParser, _serviceProvider.GetRequiredService<ILogger<GameLogReader>>());
return new GameLogReader(baseUri.LocalPath, eventParser,
_serviceProvider.GetRequiredService<ILogger<GameLogReader>>());
}
if (baseUri.Scheme == Uri.UriSchemeNetTcp)
{
return new NetworkGameLogReader(logUris, eventParser,
_serviceProvider.GetRequiredService<ILogger<NetworkGameLogReader>>());
}
throw new NotImplementedException($"No log reader implemented for Uri scheme \"{baseUri.Scheme}\"");

View File

@ -21,7 +21,7 @@ namespace IW4MAdmin.Application.IO
{
_reader = gameLogReaderFactory.CreateGameLogReader(gameLogUris, server.EventParser);
_server = server;
_ignoreBots = server?.Manager.GetApplicationSettings().Configuration().IgnoreBots ?? false;
_ignoreBots = server.Manager.GetApplicationSettings().Configuration()?.IgnoreBots ?? false;
_logger = logger;
}
@ -69,7 +69,7 @@ namespace IW4MAdmin.Application.IO
return;
}
var events = await _reader.ReadEventsFromLog(fileDiff, previousFileSize);
var events = await _reader.ReadEventsFromLog(fileDiff, previousFileSize, _server);
foreach (var gameEvent in events)
{

View File

@ -28,7 +28,7 @@ namespace IW4MAdmin.Application.IO
_logger = logger;
}
public async Task<IEnumerable<GameEvent>> ReadEventsFromLog(long fileSizeDiff, long startPosition)
public async Task<IEnumerable<GameEvent>> ReadEventsFromLog(long fileSizeDiff, long startPosition, Server server = null)
{
// allocate the bytes for the new log lines
List<string> logLines = new List<string>();

View File

@ -34,7 +34,7 @@ namespace IW4MAdmin.Application.IO
public int UpdateInterval => 500;
public async Task<IEnumerable<GameEvent>> ReadEventsFromLog(long fileSizeDiff, long startPosition)
public async Task<IEnumerable<GameEvent>> ReadEventsFromLog(long fileSizeDiff, long startPosition, Server server = null)
{
var events = new List<GameEvent>();
var response = await _logServerApi.Log(_safeLogPath, lastKey);

View File

@ -0,0 +1,157 @@
using SharedLibraryCore;
using SharedLibraryCore.Interfaces;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.Threading.Tasks;
using Integrations.Cod;
using Microsoft.Extensions.Logging;
using Serilog.Context;
using ILogger = Microsoft.Extensions.Logging.ILogger;
namespace IW4MAdmin.Application.IO
{
/// <summary>
/// provides capability of reading log files over udp
/// </summary>
class NetworkGameLogReader : IGameLogReader
{
private readonly IEventParser _eventParser;
private readonly ILogger _logger;
private readonly Uri _uri;
private static readonly NetworkLogState State = new();
private bool _stateRegistered;
private CancellationToken _token;
public NetworkGameLogReader(IReadOnlyList<Uri> uris, IEventParser parser, ILogger<NetworkGameLogReader> logger)
{
_eventParser = parser;
_uri = uris[0];
_logger = logger;
}
public long Length => -1;
public int UpdateInterval => 150;
public Task<IEnumerable<GameEvent>> ReadEventsFromLog(long fileSizeDiff, long startPosition,
Server server = null)
{
// todo: other games might support this
var serverEndpoint = (server?.RemoteConnection as CodRConConnection)?.Endpoint;
if (serverEndpoint is null)
{
return Task.FromResult(Enumerable.Empty<GameEvent>());
}
if (!_stateRegistered && !State.EndPointExists(serverEndpoint))
{
try
{
var client = State.RegisterEndpoint(serverEndpoint, BuildLocalEndpoint()).Client;
_stateRegistered = true;
_token = server.Manager.CancellationToken;
if (client == null)
{
using (LogContext.PushProperty("Server", server.ToString()))
{
_logger.LogInformation("Not registering {Name} socket because it is already bound",
nameof(NetworkGameLogReader));
}
return Task.FromResult(Enumerable.Empty<GameEvent>());
}
new Thread(() => ReadNetworkData(client)).Start();
}
catch (Exception ex)
{
_logger.LogError(ex, "Could not register {Name} endpoint {Endpoint}",
nameof(NetworkGameLogReader), _uri);
throw;
}
}
var events = new List<GameEvent>();
foreach (var logData in State.GetServerLogData(serverEndpoint)
.Select(log => Utilities.EncodingType.GetString(log)))
{
if (string.IsNullOrWhiteSpace(logData))
{
return Task.FromResult(Enumerable.Empty<GameEvent>());
}
var lines = logData
.Split('\n')
.Where(line => line.Length > 0);
foreach (var eventLine in lines)
{
try
{
// this trim end should hopefully fix the nasty runaway regex
var gameEvent = _eventParser.GenerateGameEvent(eventLine.TrimEnd('\r'));
events.Add(gameEvent);
}
catch (Exception ex)
{
_logger.LogError(ex, "Could not properly parse event line from http {EventLine}",
eventLine);
}
}
}
return Task.FromResult((IEnumerable<GameEvent>)events);
}
private void ReadNetworkData(UdpClient client)
{
while (!_token.IsCancellationRequested)
{
// get more data
IPEndPoint remoteEndpoint = null;
byte[] bufferedData = null;
if (client == null)
{
// we already have a socket listening on this port for data, so we don't need to run another thread
break;
}
try
{
bufferedData = client.Receive(ref remoteEndpoint);
}
catch (Exception ex)
{
_logger.LogError(ex, "Could not receive lines for {LogReader}", nameof(NetworkGameLogReader));
}
if (bufferedData != null)
{
State.QueueServerLogData(remoteEndpoint, bufferedData);
}
}
}
private IPEndPoint BuildLocalEndpoint()
{
try
{
return new IPEndPoint(Dns.GetHostAddresses(_uri.Host).First(), _uri.Port);
}
catch (Exception ex)
{
_logger.LogError(ex, "Could not setup {LogReader} endpoint", nameof(NetworkGameLogReader));
throw;
}
}
}
}

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@ -0,0 +1,138 @@
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Threading;
namespace IW4MAdmin.Application.IO;
public class NetworkLogState : Dictionary<IPEndPoint, UdpClientState>
{
public UdpClientState RegisterEndpoint(IPEndPoint serverEndpoint, IPEndPoint localEndpoint)
{
try
{
lock (this)
{
if (!ContainsKey(serverEndpoint))
{
Add(serverEndpoint, new UdpClientState { Client = new UdpClient(localEndpoint) });
}
}
}
catch (SocketException ex) when (ex.SocketErrorCode == SocketError.AddressAlreadyInUse)
{
lock (this)
{
// we don't add the udp client because it already exists (listening to multiple servers from one socket)
Add(serverEndpoint, new UdpClientState());
}
}
return this[serverEndpoint];
}
public List<byte[]> GetServerLogData(IPEndPoint serverEndpoint)
{
try
{
var state = this[serverEndpoint];
if (state == null)
{
return new List<byte[]>();
}
// it's possible that we could be trying to read and write to the queue simultaneously so we need to wait
this[serverEndpoint].OnAction.Wait();
var data = new List<byte[]>();
while (this[serverEndpoint].AvailableLogData.Count > 0)
{
data.Add(this[serverEndpoint].AvailableLogData.Dequeue());
}
return data;
}
finally
{
if (this[serverEndpoint].OnAction.CurrentCount == 0)
{
this[serverEndpoint].OnAction.Release(1);
}
}
}
public void QueueServerLogData(IPEndPoint serverEndpoint, byte[] data)
{
var endpoint = Keys.FirstOrDefault(key =>
Equals(key.Address, serverEndpoint.Address) && key.Port == serverEndpoint.Port);
try
{
if (endpoint == null)
{
return;
}
// currently our expected start and end characters
var startsWithPrefix = StartsWith(data, "ÿÿÿÿprint\n");
var endsWithDelimiter = data[^1] == '\n';
// we have the data we expected
if (!startsWithPrefix || !endsWithDelimiter)
{
return;
}
// it's possible that we could be trying to read and write to the queue simultaneously so we need to wait
this[endpoint].OnAction.Wait();
this[endpoint].AvailableLogData.Enqueue(data);
}
finally
{
if (endpoint != null && this[endpoint].OnAction.CurrentCount == 0)
{
this[endpoint].OnAction.Release(1);
}
}
}
public bool EndPointExists(IPEndPoint serverEndpoint)
{
lock (this)
{
return ContainsKey(serverEndpoint);
}
}
private static bool StartsWith(byte[] sourceArray, string match)
{
if (sourceArray is null)
{
return false;
}
if (match.Length > sourceArray.Length)
{
return false;
}
return !match.Where((t, i) => sourceArray[i] != (byte)t).Any();
}
}
public class UdpClientState
{
public UdpClient Client { get; set; }
public Queue<byte[]> AvailableLogData { get; } = new();
public SemaphoreSlim OnAction { get; } = new(1, 1);
~UdpClientState()
{
OnAction.Dispose();
Client?.Dispose();
}
}

View File

@ -236,7 +236,7 @@ namespace IW4MAdmin
private async Task CreatePluginTask(IPlugin plugin, GameEvent gameEvent)
{
// we don't want to run the events on parser plugins
if (plugin is ScriptPlugin scriptPlugin && scriptPlugin.IsParser)
if (plugin is ScriptPlugin { IsParser: true })
{
return;
}
@ -248,6 +248,11 @@ namespace IW4MAdmin
{
await plugin.OnEventAsync(gameEvent, this).WithWaitCancellation(tokenSource.Token);
}
catch (OperationCanceledException)
{
ServerLogger.LogWarning("Timed out executing event {EventType} for {Plugin}", gameEvent.Type,
plugin.Name);
}
catch (Exception ex)
{
Console.WriteLine(loc["SERVER_PLUGIN_ERROR"].FormatExt(plugin.Name, ex.GetType().Name));
@ -290,7 +295,7 @@ namespace IW4MAdmin
}
}
if (E.Type == GameEvent.EventType.ConnectionLost)
else if (E.Type == GameEvent.EventType.ConnectionLost)
{
var exception = E.Extra as Exception;
ServerLogger.LogError(exception,
@ -304,7 +309,7 @@ namespace IW4MAdmin
Throttled = true;
}
if (E.Type == GameEvent.EventType.ConnectionRestored)
else if (E.Type == GameEvent.EventType.ConnectionRestored)
{
ServerLogger.LogInformation(
"Connection restored with {server}", ToString());
@ -322,7 +327,7 @@ namespace IW4MAdmin
Throttled = false;
}
if (E.Type == GameEvent.EventType.ChangePermission)
else if (E.Type == GameEvent.EventType.ChangePermission)
{
var newPermission = (Permission) E.Extra;
ServerLogger.LogInformation("{origin} is setting {target} to permission level {newPermission}",
@ -614,7 +619,7 @@ namespace IW4MAdmin
await OnClientUpdate(E.Origin);
}
if (E.Type == GameEvent.EventType.Say)
else if (E.Type == GameEvent.EventType.Say)
{
if (E.Data?.Length > 0)
{
@ -644,7 +649,7 @@ namespace IW4MAdmin
}
}
if (E.Type == GameEvent.EventType.MapChange)
else if (E.Type == GameEvent.EventType.MapChange)
{
ServerLogger.LogInformation("New map loaded - {clientCount} active players", ClientNum);
@ -685,7 +690,7 @@ namespace IW4MAdmin
}
}
if (E.Type == GameEvent.EventType.MapEnd)
else if (E.Type == GameEvent.EventType.MapEnd)
{
ServerLogger.LogInformation("Game ending...");
@ -695,12 +700,12 @@ namespace IW4MAdmin
}
}
if (E.Type == GameEvent.EventType.Tell)
else if (E.Type == GameEvent.EventType.Tell)
{
await Tell(E.Message, E.Target);
}
if (E.Type == GameEvent.EventType.Broadcast)
else if (E.Type == GameEvent.EventType.Broadcast)
{
if (!Utilities.IsDevelopment && E.Data != null) // hides broadcast when in development mode
{

View File

@ -18,6 +18,7 @@ using SharedLibraryCore.Repositories;
using SharedLibraryCore.Services;
using Stats.Dtos;
using System;
using System.IO;
using System.Linq;
using System.Net.Http;
using System.Text;
@ -112,10 +113,11 @@ namespace IW4MAdmin.Application
var tasks = new[]
{
versionChecker.CheckVersion(),
_serverManager.Init(),
_applicationTask
};
await _serverManager.Init();
await Task.WhenAll(tasks);
}
@ -138,11 +140,8 @@ namespace IW4MAdmin.Application
if (e is ConfigurationException configException)
{
if (translationLookup != null)
{
Console.WriteLine(translationLookup[configException.Message]
.FormatExt(configException.ConfigurationFileName));
}
Console.WriteLine("{{fileName}} contains an error."
.FormatExt(Path.GetFileName(configException.ConfigurationFileName)));
foreach (var error in configException.Errors)
{
@ -311,9 +310,9 @@ namespace IW4MAdmin.Application
}
// register any script plugins
foreach (var func in pluginImporter.DiscoverScriptPlugins())
foreach (var plugin in pluginImporter.DiscoverScriptPlugins())
{
serviceCollection.AddSingleton(sp => func(sp));
serviceCollection.AddSingleton(plugin);
}
// register any eventable types

View File

@ -59,7 +59,7 @@ namespace IW4MAdmin.Application.Misc
catch (Exception e)
{
throw new ConfigurationException("MANAGER_CONFIGURATION_ERROR")
throw new ConfigurationException("Could not load configuration")
{
Errors = new[] { e.Message },
ConfigurationFileName = FileName

View File

@ -68,6 +68,29 @@ namespace IW4MAdmin.Application.Misc
await ctx.SaveChangesAsync();
}
public async Task SetPersistentMeta(string metaKey, string metaValue, int clientId)
{
await AddPersistentMeta(metaKey, metaValue, new EFClient { ClientId = clientId });
}
public async Task IncrementPersistentMeta(string metaKey, int incrementAmount, int clientId)
{
var existingMeta = await GetPersistentMeta(metaKey, new EFClient { ClientId = clientId });
if (!long.TryParse(existingMeta?.Value ?? "0", out var existingValue))
{
existingValue = 0;
}
var newValue = existingValue + incrementAmount;
await SetPersistentMeta(metaKey, newValue.ToString(), clientId);
}
public async Task DecrementPersistentMeta(string metaKey, int decrementAmount, int clientId)
{
await IncrementPersistentMeta(metaKey, -decrementAmount, clientId);
}
public async Task AddPersistentMeta(string metaKey, string metaValue)
{
await using var ctx = _contextFactory.CreateContext();

View File

@ -38,13 +38,13 @@ namespace IW4MAdmin.Application.Misc
/// discovers all the script plugins in the plugins dir
/// </summary>
/// <returns></returns>
public IEnumerable<Func<IServiceProvider, IPlugin>> DiscoverScriptPlugins()
public IEnumerable<IPlugin> DiscoverScriptPlugins()
{
var pluginDir = $"{Utilities.OperatingDirectory}{PLUGIN_DIR}{Path.DirectorySeparatorChar}";
if (!Directory.Exists(pluginDir))
{
return Enumerable.Empty<Func<IServiceProvider, IPlugin>>();
return Enumerable.Empty<IPlugin>();
}
var scriptPluginFiles =
@ -52,11 +52,10 @@ namespace IW4MAdmin.Application.Misc
_logger.LogDebug("Discovered {count} potential script plugins", scriptPluginFiles.Count);
return scriptPluginFiles.Select<string, Func<IServiceProvider, IPlugin>>(fileName => serviceProvider =>
return scriptPluginFiles.Select(fileName =>
{
_logger.LogDebug("Discovered script plugin {fileName}", fileName);
return new ScriptPlugin(_logger,
serviceProvider.GetRequiredService<IScriptPluginTimerHelper>(), fileName);
return new ScriptPlugin(_logger, fileName);
}).ToList();
}

View File

@ -45,9 +45,8 @@ namespace IW4MAdmin.Application.Misc
private bool _successfullyLoaded;
private readonly List<string> _registeredCommandNames;
private readonly ILogger _logger;
private readonly IScriptPluginTimerHelper _timerHelper;
public ScriptPlugin(ILogger logger, IScriptPluginTimerHelper timerHelper, string filename, string workingDirectory = null)
public ScriptPlugin(ILogger logger, string filename, string workingDirectory = null)
{
_logger = logger;
_fileName = filename;
@ -60,8 +59,6 @@ namespace IW4MAdmin.Application.Misc
Watcher.EnableRaisingEvents = true;
_registeredCommandNames = new List<string>();
_timerHelper = timerHelper;
_timerHelper.SetDependency(_onProcessing);
}
~ScriptPlugin()
@ -127,6 +124,7 @@ namespace IW4MAdmin.Application.Misc
_scriptEngine.Execute(script);
_scriptEngine.SetValue("_localization", Utilities.CurrentLocalization);
_scriptEngine.SetValue("_serviceResolver", serviceResolver);
_scriptEngine.SetValue("_lock", _onProcessing);
dynamic pluginObject = _scriptEngine.Evaluate("plugin").ToObject();
Author = pluginObject.author;
@ -225,47 +223,49 @@ namespace IW4MAdmin.Application.Misc
public async Task OnEventAsync(GameEvent gameEvent, Server server)
{
if (_successfullyLoaded)
if (!_successfullyLoaded)
{
try
{
await _onProcessing.WaitAsync();
_scriptEngine.SetValue("_gameEvent", gameEvent);
_scriptEngine.SetValue("_server", server);
_scriptEngine.SetValue("_IW4MAdminClient", Utilities.IW4MAdminClient(server));
_scriptEngine.Evaluate("plugin.onEventAsync(_gameEvent, _server)");
}
catch (JavaScriptException ex)
{
using (LogContext.PushProperty("Server", server.ToString()))
{
_logger.LogError(ex,
"Encountered JavaScript runtime error while executing {MethodName} for script plugin {Plugin} with event type {EventType} {@LocationInfo}",
nameof(OnEventAsync), Path.GetFileName(_fileName), gameEvent.Type, ex.Location);
}
return;
}
throw new PluginException("An error occured while executing action for script plugin");
try
{
await _onProcessing.WaitAsync();
_scriptEngine.SetValue("_gameEvent", gameEvent);
_scriptEngine.SetValue("_server", server);
_scriptEngine.SetValue("_IW4MAdminClient", Utilities.IW4MAdminClient(server));
_scriptEngine.Evaluate("plugin.onEventAsync(_gameEvent, _server)");
}
catch (JavaScriptException ex)
{
using (LogContext.PushProperty("Server", server.ToString()))
{
_logger.LogError(ex,
"Encountered JavaScript runtime error while executing {MethodName} for script plugin {Plugin} with event type {EventType} {@LocationInfo}",
nameof(OnEventAsync), Path.GetFileName(_fileName), gameEvent.Type, ex.Location);
}
catch (Exception ex)
{
using (LogContext.PushProperty("Server", server.ToString()))
{
_logger.LogError(ex,
"Encountered error while running {MethodName} for script plugin {Plugin} with event type {EventType}",
nameof(OnEventAsync), _fileName, gameEvent.Type);
}
throw new PluginException("An error occured while executing action for script plugin");
}
throw new PluginException("An error occured while executing action for script plugin");
catch (Exception ex)
{
using (LogContext.PushProperty("Server", server.ToString()))
{
_logger.LogError(ex,
"Encountered error while running {MethodName} for script plugin {Plugin} with event type {EventType}",
nameof(OnEventAsync), _fileName, gameEvent.Type);
}
finally
throw new PluginException("An error occured while executing action for script plugin");
}
finally
{
if (_onProcessing.CurrentCount == 0)
{
if (_onProcessing.CurrentCount == 0)
{
_onProcessing.Release(1);
}
_onProcessing.Release(1);
}
}
}
@ -276,7 +276,6 @@ namespace IW4MAdmin.Application.Misc
{
_logger.LogDebug("OnLoad executing for {Name}", Name);
_scriptEngine.SetValue("_manager", manager);
_scriptEngine.SetValue("_timerHelper", _timerHelper);
_scriptEngine.Evaluate("plugin.onLoadAsync(_manager)");
return Task.CompletedTask;

View File

@ -120,7 +120,7 @@ public class ScriptPluginTimerHelper : IScriptPluginTimerHelper
{
if (!_onRunningTick.IsSet)
{
_logger.LogWarning("Previous {OnTick} is still running, so we are skipping this one",
_logger.LogDebug("Previous {OnTick} is still running, so we are skipping this one",
nameof(OnTick));
return;
}
@ -129,7 +129,9 @@ public class ScriptPluginTimerHelper : IScriptPluginTimerHelper
// the js engine is not thread safe so we need to ensure we're not executing OnTick and OnEventAsync simultaneously
_onDependentAction?.WaitAsync().Wait();
var start = DateTime.Now;
_jsAction.DynamicInvoke(JsValue.Undefined, new[] { JsValue.Undefined });
_logger.LogDebug("OnTick took {Time}ms", (DateTime.Now - start).TotalMilliseconds);
ReleaseThreads();
}

View File

@ -31,6 +31,7 @@ namespace IW4MAdmin.Application.RConParsers
public string NoticeLineSeparator { get; set; } = Environment.NewLine;
public int? DefaultRConPort { get; set; }
public string DefaultInstallationDirectoryHint { get; set; }
public short FloodProtectInterval { get; set; } = 750;
public ColorCodeMapping ColorCodeMapping { get; set; } = new ColorCodeMapping
{
@ -59,4 +60,4 @@ namespace IW4MAdmin.Application.RConParsers
MaxPlayersStatus = parserRegexFactory.CreateParserRegex();
}
}
}
}

View File

@ -1,53 +0,0 @@
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
#include maps\mp\gametypes\_playerlogic;
init()
{
SetDvarIfUninitialized( "sv_iw4madmin_command", "" );
level thread WaitForCommand();
}
WaitForCommand()
{
level endon( "game_ended" );
for(;;)
{
commandInfo = strtok( getDvar("sv_iw4madmin_command"), ";" );
command = commandInfo[0];
switch( command )
{
case "alert":
//clientId alertType sound message
SendAlert( commandInfo[1], commandInfo[2], commandInfo[3], commandInfo[4] );
break;
case "killplayer":
// clientId
KillPlayer( commandInfo[1], commandInfo[2] );
break;
}
setDvar( "sv_iw4madmin_command", "" );
wait( 1 );
}
}
SendAlert( clientId, alertType, sound, message )
{
client = getPlayerFromClientNum( int( clientId ) );
client thread playLeaderDialogOnPlayer( sound, client.team );
client playLocalSound( sound );
client iPrintLnBold( "^1" + alertType + ": ^3" + message );
}
KillPlayer( targetId, originId)
{
target = getPlayerFromClientNum( int( targetId ) );
target suicide();
origin = getPlayerFromClientNum( int( originId ) );
iPrintLnBold("^1" + origin.name + " ^7killed ^5" + target.name);
}

View File

@ -0,0 +1,704 @@
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
#include maps\mp\gametypes\_playerlogic;
init()
{
// setup default vars
level.eventBus = spawnstruct();
level.eventBus.inVar = "sv_iw4madmin_in";
level.eventBus.outVar = "sv_iw4madmin_out";
level.eventBus.failKey = "fail";
level.eventBus.timeoutKey = "timeout";
level.eventBus.timeout = 30;
level.clientDataKey = "clientData";
level.eventTypes = spawnstruct();
level.eventTypes.localClientEvent = "client_event";
level.eventTypes.clientDataReceived = "ClientDataReceived";
level.eventTypes.clientDataRequested = "ClientDataRequested";
level.eventTypes.setClientDataRequested = "SetClientDataRequested";
level.eventTypes.setClientDataCompleted = "SetClientDataCompleted";
level.eventTypes.executeCommandRequested = "ExecuteCommandRequested";
SetDvarIfUninitialized( level.eventBus.inVar, "" );
SetDvarIfUninitialized( level.eventBus.outVar, "" );
SetDvarIfUninitialized( "sv_iw4madmin_integration_enabled", 1 );
SetDvarIfUninitialized( "sv_iw4madmin_integration_debug", 0 );
// map the event type to the handler
level.eventCallbacks = [];
level.eventCallbacks[level.eventTypes.clientDataReceived] = ::OnClientDataReceived;
level.eventCallbacks[level.eventTypes.executeCommandRequested] = ::OnExecuteCommand;
level.eventCallbacks[level.eventTypes.setClientDataCompleted] = ::OnSetClientDataCompleted;
if ( GetDvarInt( "sv_iw4madmin_integration_enabled" ) != 1 )
{
return;
}
// start long running tasks
level thread MonitorClientEvents();
level thread MonitorBus();
level thread OnPlayerConnect();
}
//////////////////////////////////
// Client Methods
//////////////////////////////////
OnPlayerConnect()
{
level endon ( "disconnect" );
for ( ;; )
{
level waittill( "connected", player );
level.iw4adminIntegrationDebug = GetDvarInt( "sv_iw4madmin_integration_debug" );
if ( !isDefined( player.pers[level.clientDataKey] ) )
{
player.pers[level.clientDataKey] = spawnstruct();
}
player thread OnPlayerSpawned();
player thread PlayerTrackingOnInterval();
player ToggleNightMode();
}
}
OnPlayerSpawned()
{
self endon( "disconnect" );
for ( ;; )
{
self waittill( "spawned_player" );
self PlayerConnectEvents();
}
}
OnPlayerDisconnect()
{
level endon ( "disconnect" );
for ( ;; )
{
self waittill( "disconnect" );
self SaveTrackingMetrics();
}
}
OnGameEnded()
{
level endon ( "disconnect" );
for ( ;; )
{
level waittill( "game_ended" );
// note: you can run data code here but it's possible for
// data to get truncated, so we will try a timer based approach for now
}
}
DisplayWelcomeData()
{
self endon( "disconnect" );
clientData = self.pers[level.clientDataKey];
if ( clientData.permissionLevel == "User" || clientData.permissionLevel == "Flagged" )
{
return;
}
self IPrintLnBold( "Welcome, your level is ^5" + clientData.permissionLevel );
wait( 2.0 );
self IPrintLnBold( "You were last seen ^5" + clientData.lastConnection );
}
PlayerConnectEvents()
{
self endon( "disconnect" );
clientData = self.pers[level.clientDataKey];
// this gives IW4MAdmin some time to register the player before making the request;
// although probably not necessary some users might have a slow database or poll rate
wait ( 2 );
if ( isDefined( clientData.state ) && clientData.state == "complete" )
{
return;
}
self RequestClientBasicData();
// example of requesting meta from IW4MAdmin
// self RequestClientMeta( "LastServerPlayed" );
}
PlayerTrackingOnInterval()
{
self endon( "disconnect" );
for ( ;; )
{
wait ( 120 );
if ( IsAlive( self ) )
{
self SaveTrackingMetrics();
}
}
}
MonitorClientEvents()
{
level endon( "disconnect" );
self endon( "disconnect" );
for ( ;; )
{
level waittill( level.eventTypes.localClientEvent, client );
if ( level.iw4adminIntegrationDebug == 1 )
{
self IPrintLn( "Processing Event " + client.event.type + "-" + client.event.subtype );
}
eventHandler = level.eventCallbacks[client.event.type];
if ( isDefined( eventHandler ) )
{
client [[eventHandler]]( client.event );
}
client.eventData = [];
}
}
//////////////////////////////////
// Helper Methods
//////////////////////////////////
RequestClientMeta( metaKey )
{
getClientMetaEvent = BuildEventRequest( true, level.eventTypes.clientDataRequested, "Meta", self, metaKey );
level thread QueueEvent( getClientMetaEvent, level.eventTypes.clientDataRequested, self );
}
RequestClientBasicData()
{
getClientDataEvent = BuildEventRequest( true, level.eventTypes.clientDataRequested, "None", self, "" );
level thread QueueEvent( getClientDataEvent, level.eventTypes.clientDataRequested, self );
}
IncrementClientMeta( metaKey, incrementValue, clientId )
{
SetClientMeta( metaKey, incrementValue, clientId, "increment" );
}
DecrementClientMeta( metaKey, decrementValue, clientId )
{
SetClientMeta( metaKey, decrementValue, clientId, "decrement" );
}
SetClientMeta( metaKey, metaValue, clientId, direction )
{
data = "key=" + metaKey + "|value=" + metaValue;
clientNumber = -1;
if ( IsDefined ( clientId ) )
{
data = data + "|clientId=" + clientId;
clientNumber = -1;
}
if ( IsDefined( direction ) )
{
data = data + "|direction=" + direction;
}
if ( IsPlayer( self ) )
{
clientNumber = self getEntityNumber();
}
setClientMetaEvent = BuildEventRequest( true, level.eventTypes.setClientDataRequested, "Meta", clientNumber, data );
level thread QueueEvent( setClientMetaEvent, level.eventTypes.setClientDataRequested, self );
}
SaveTrackingMetrics()
{
if ( level.iw4adminIntegrationDebug == 1 )
{
IPrintLn( "Saving tracking metrics for " + self.persistentClientId );
}
currentShotCount = self getPlayerStat( "mostshotsfired" );
change = currentShotCount - self.lastShotCount;
self.lastShotCount = currentShotCount;
if ( level.iw4adminIntegrationDebug == 1 )
{
IPrintLn( "Total Shots Fired increased by " + change );
}
if ( !IsDefined( change ) )
{
change = 0;
}
if ( change == 0 )
{
return;
}
IncrementClientMeta( "TotalShotsFired", change, self.persistentClientId );
}
BuildEventRequest( responseExpected, eventType, eventSubtype, entOrId, data )
{
if ( !isDefined( data ) )
{
data = "";
}
if ( !isDefined( eventSubtype ) )
{
eventSubtype = "None";
}
if ( IsPlayer( entOrId ) )
{
entOrId = entOrId getEntityNumber();
}
request = "0";
if ( responseExpected )
{
request = "1";
}
request = request + ";" + eventType + ";" + eventSubtype + ";" + entOrId + ";" + data;
return request;
}
MonitorBus()
{
level endon( "game_ended" );
for( ;; )
{
wait ( 0.1 );
// check to see if IW4MAdmin is ready to receive more data
if ( getDvar( level.eventBus.inVar ) == "" )
{
level notify( "bus_ready" );
}
eventString = getDvar( level.eventBus.outVar );
if ( eventString == "" )
{
continue;
}
if ( level.iw4adminIntegrationDebug == 1 )
{
IPrintLn( "-> " + eventString );
}
NotifyClientEvent( strtok( eventString, ";" ) );
SetDvar( level.eventBus.outVar, "" );
}
}
QueueEvent( request, eventType, notifyEntity )
{
level endon( "disconnect" );
start = GetTime();
maxWait = level.eventBus.timeout * 1000; // 30 seconds
timedOut = "";
while ( GetDvar( level.eventBus.inVar ) != "" && ( GetTime() - start ) < maxWait )
{
level waittill_notify_or_timeout( "bus_ready", 1 );
if ( GetDvar( level.eventBus.inVar ) != "" )
{
if ( level.iw4adminIntegrationDebug == 1 )
{
IPrintLn( "A request is already in progress..." );
}
timedOut = "set";
continue;
}
timedOut = "unset";
}
if ( timedOut == "set")
{
if ( level.iw4adminIntegrationDebug == 1 )
{
IPrintLn( "Timed out waiting for response..." );
}
if ( IsDefined( notifyEntity) )
{
notifyEntity NotifyClientEventTimeout( eventType );
}
return;
}
if ( level.iw4adminIntegrationDebug == 1 )
{
IPrintLn("<- " + request);
}
SetDvar( level.eventBus.inVar, request );
}
ParseDataString( data )
{
dataParts = strtok( data, "|" );
dict = [];
counter = 0;
foreach ( part in dataParts )
{
splitPart = strtok( part, "=" );
key = splitPart[0];
value = splitPart[1];
dict[key] = value;
dict[counter] = key;
counter++;
}
return dict;
}
NotifyClientEventTimeout( eventType )
{
// todo: make this actual eventing
if ( eventType == level.eventTypes.clientDataRequested )
{
self.pers["clientData"].state = level.eventBus.timeoutKey;
}
}
NotifyClientEvent( eventInfo )
{
origin = getPlayerFromClientNum( int( eventInfo[3] ) );
target = getPlayerFromClientNum( int( eventInfo[4] ) );
event = spawnstruct();
event.type = eventInfo[1];
event.subtype = eventInfo[2];
event.data = eventInfo[5];
event.origin = origin;
event.target = target;
if ( level.iw4adminIntegrationDebug == 1 )
{
IPrintLn( "NotifyClientEvent->" + event.data );
}
client = event.origin;
client.event = event;
level notify( level.eventTypes.localClientEvent, client );
}
//////////////////////////////////
// Event Handlers
/////////////////////////////////
OnClientDataReceived( event )
{
event.data = ParseDataString( event.data );
clientData = self.pers[level.clientDataKey];
if ( event.subtype == "Fail" )
{
if ( level.iw4adminIntegrationDebug == 1 )
{
IPrintLn( "Received fail response" );
}
clientData.state = level.eventBus.failKey;
return;
}
if ( event.subtype == "Meta" )
{
if ( !isDefined( clientData.meta ) )
{
clientData.meta = [];
}
metaKey = event.data[0];
clientData.meta[metaKey] = event.data[metaKey];
return;
}
clientData.permissionLevel = event.data["level"];
clientData.clientId = event.data["clientId"];
clientData.lastConnection = event.data["lastConnection"];
clientData.state = "complete";
self.persistentClientId = event.data["clientId"];
self thread DisplayWelcomeData();
}
OnExecuteCommand( event )
{
data = ParseDataString( event.data );
response = "";
switch ( event.subtype )
{
case "GiveWeapon":
response = event.target GiveWeaponImpl( data );
break;
case "TakeWeapons":
response = event.target TakeWeaponsImpl();
break;
case "SwitchTeams":
response = event.target TeamSwitchImpl();
break;
case "Hide":
response = self HideImpl();
break;
case "Unhide":
response = self UnhideImpl();
break;
case "Alert":
response = event.target AlertImpl( data );
break;
case "Goto":
if ( IsDefined( event.target ) )
{
response = self GotoPlayerImpl( event.target );
}
else
{
response = self GotoImpl( event.data );
}
break;
case "Kill":
response = event.target KillImpl();
break;
case "NightMode":
NightModeImpl();
break;
}
// send back the response to the origin, but only if they're not the target
if ( response != "" && IsPlayer( event.origin ) && event.origin != event.target )
{
event.origin IPrintLnBold( response );
}
}
OnSetClientDataCompleted( event )
{
// IW4MAdmin let us know it persisted (success or fail)
if ( level.iw4adminIntegrationDebug == 1 )
{
IPrintLn( "Set Client Data -> subtype = " + event.subType + " status = " + event.data["status"] );
}
}
//////////////////////////////////
// Command Implementations
/////////////////////////////////
GiveWeaponImpl( data )
{
if ( !IsAlive( self ) )
{
return self.name + "^7 is not alive";
}
self IPrintLnBold( "You have been given a new weapon" );
self GiveWeapon( data["weaponName"] );
self SwitchToWeapon( data["weaponName"] );
return self.name + "^7 has been given ^5" + data["weaponName"];
}
TakeWeaponsImpl()
{
if ( !IsAlive( self ) )
{
return self.name + "^7 is not alive";
}
self TakeAllWeapons();
self IPrintLnBold( "All your weapons have been taken" );
return "Took weapons from " + self.name;
}
TeamSwitchImpl()
{
if ( !IsAlive( self ) )
{
return self.name + "^7 is not alive";
}
team = level.allies;
if ( self.team == "allies" )
{
team = level.axis;
}
self IPrintLnBold( "You are being team switched" );
wait( 2 );
self [[team]]();
return self.name + "^7 switched to " + self.team;
}
HideImpl()
{
if ( !IsAlive( self ) )
{
self IPrintLnBold( "You are not alive" );
return;
}
if ( self.isHidden )
{
self IPrintLnBold( "You are already hidden" );
return;
}
self SetClientDvar( "sv_cheats", 1 );
self SetClientDvar( "cg_thirdperson", 1 );
self SetClientDvar( "sv_cheats", 0 );
self.savedHealth = self.health;
self.health = 9999;
self.isHidden = true;
self Hide();
self IPrintLnBold( "You are now ^5hidden ^7from other players" );
}
UnhideImpl()
{
if ( !IsAlive( self ) )
{
self IPrintLnBold( "You are not alive" );
return;
}
self SetClientDvar( "sv_cheats", 1 );
self SetClientDvar( "cg_thirdperson", 0 );
self SetClientDvar( "sv_cheats", 0 );
self.health = self.savedHealth;
self.isHidden = false;
self Show();
self IPrintLnBold( "You are now ^5visible ^7to other players" );
}
AlertImpl( data )
{
self thread maps\mp\gametypes\_hud_message::oldNotifyMessage( data["alertType"], data["message"], "compass_waypoint_target", ( 1, 0, 0 ), "ui_mp_nukebomb_timer", 7.5 );
return "Sent alert to " + self.name;
}
GotoImpl( data )
{
if ( !IsAlive( self ) )
{
self IPrintLnBold( "You are not alive" );
return;
}
position = ( int(data["x"]), int(data["y"]), int(data["z"]) );
self SetOrigin( position );
self IPrintLnBold( "Moved to " + "("+ position[0] + "," + position[1] + "," + position[2] + ")" );
}
GotoPlayerImpl( target )
{
if ( !IsAlive( target ) )
{
self IPrintLnBold( target.name + " is not alive" );
return;
}
self SetOrigin( target GetOrigin() );
self IPrintLnBold( "Moved to " + target.name );
}
KillImpl()
{
if ( !IsAlive( self ) )
{
return self.name + " is not alive";
}
self Suicide();
self IPrintLnBold( "You were killed by " + self.name );
return "You killed " + self.name;
}
NightModeImpl()
{
if ( !IsDefined ( level.nightModeEnabled ) )
{
level.nightModeEnabled = true;
}
else
{
level.nightModeEnabled = !level.nightModeEnabled;
}
message = "^5NightMode ^7is disabled";
if ( level.nightModeEnabled )
{
message = "^5NightMode ^7is enabled";
}
IPrintLnBold( message );
foreach( player in level.players )
{
self ToggleNightMode();
}
}
ToggleNightMode()
{
colorMap = 1;
fxDraw = 1;
if ( IsDefined( level.nightModeEnabled ) && level.nightModeEnabled )
{
colorMap = 0;
fxDraw = 0;
}
self SetClientDvar( "sv_cheats", 1 );
self SetClientDvar( "r_colorMap", colorMap );
self SetClientDvar( "fx_draw", fxDraw );
self SetClientDvar( "sv_cheats", 0 );
}

View File

@ -6,7 +6,6 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Plugins", "Plugins", "{26E8
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{8C8F3945-0AEF-4949-A1F7-B18E952E50BC}"
ProjectSection(SolutionItems) = preProject
GameFiles\IW4x\userraw\scripts\_commands.gsc = GameFiles\IW4x\userraw\scripts\_commands.gsc
GameFiles\IW4x\userraw\scripts\_customcallbacks.gsc = GameFiles\IW4x\userraw\scripts\_customcallbacks.gsc
DeploymentFiles\deployment-pipeline.yml = DeploymentFiles\deployment-pipeline.yml
DeploymentFiles\PostPublish.ps1 = DeploymentFiles\PostPublish.ps1
@ -14,6 +13,7 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution
version.txt = version.txt
DeploymentFiles\UpdateIW4MAdmin.ps1 = DeploymentFiles\UpdateIW4MAdmin.ps1
DeploymentFiles\UpdateIW4MAdmin.sh = DeploymentFiles\UpdateIW4MAdmin.sh
GameFiles\IW4x\userraw\scripts\_integration.gsc = GameFiles\IW4x\userraw\scripts\_integration.gsc
EndProjectSection
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SharedLibraryCore", "SharedLibraryCore\SharedLibraryCore.csproj", "{AA0541A2-8D51-4AD9-B0AC-3D1F5B162481}"
@ -30,8 +30,6 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ProfanityDeterment", "Plugi
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Login", "Plugins\Login\Login.csproj", "{D9F2ED28-6FA5-40CA-9912-E7A849147AB1}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "IW4ScriptCommands", "Plugins\IW4ScriptCommands\IW4ScriptCommands.csproj", "{6C706CE5-A206-4E46-8712-F8C48D526091}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "ScriptPlugins", "ScriptPlugins", "{3F9ACC27-26DB-49FA-BCD2-50C54A49C9FA}"
ProjectSection(SolutionItems) = preProject
Plugins\ScriptPlugins\ActionOnReport.js = Plugins\ScriptPlugins\ActionOnReport.js
@ -253,30 +251,6 @@ Global
{D9F2ED28-6FA5-40CA-9912-E7A849147AB1}.Release|x64.Build.0 = Release|Any CPU
{D9F2ED28-6FA5-40CA-9912-E7A849147AB1}.Release|x86.ActiveCfg = Release|Any CPU
{D9F2ED28-6FA5-40CA-9912-E7A849147AB1}.Release|x86.Build.0 = Release|Any CPU
{6C706CE5-A206-4E46-8712-F8C48D526091}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{6C706CE5-A206-4E46-8712-F8C48D526091}.Debug|Any CPU.Build.0 = Debug|Any CPU
{6C706CE5-A206-4E46-8712-F8C48D526091}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
{6C706CE5-A206-4E46-8712-F8C48D526091}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
{6C706CE5-A206-4E46-8712-F8C48D526091}.Debug|x64.ActiveCfg = Debug|Any CPU
{6C706CE5-A206-4E46-8712-F8C48D526091}.Debug|x64.Build.0 = Debug|Any CPU
{6C706CE5-A206-4E46-8712-F8C48D526091}.Debug|x86.ActiveCfg = Debug|Any CPU
{6C706CE5-A206-4E46-8712-F8C48D526091}.Debug|x86.Build.0 = Debug|Any CPU
{6C706CE5-A206-4E46-8712-F8C48D526091}.Prerelease|Any CPU.ActiveCfg = Prerelease|Any CPU
{6C706CE5-A206-4E46-8712-F8C48D526091}.Prerelease|Any CPU.Build.0 = Prerelease|Any CPU
{6C706CE5-A206-4E46-8712-F8C48D526091}.Prerelease|Mixed Platforms.ActiveCfg = Debug|Any CPU
{6C706CE5-A206-4E46-8712-F8C48D526091}.Prerelease|Mixed Platforms.Build.0 = Debug|Any CPU
{6C706CE5-A206-4E46-8712-F8C48D526091}.Prerelease|x64.ActiveCfg = Debug|Any CPU
{6C706CE5-A206-4E46-8712-F8C48D526091}.Prerelease|x64.Build.0 = Debug|Any CPU
{6C706CE5-A206-4E46-8712-F8C48D526091}.Prerelease|x86.ActiveCfg = Debug|Any CPU
{6C706CE5-A206-4E46-8712-F8C48D526091}.Prerelease|x86.Build.0 = Debug|Any CPU
{6C706CE5-A206-4E46-8712-F8C48D526091}.Release|Any CPU.ActiveCfg = Release|Any CPU
{6C706CE5-A206-4E46-8712-F8C48D526091}.Release|Any CPU.Build.0 = Release|Any CPU
{6C706CE5-A206-4E46-8712-F8C48D526091}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
{6C706CE5-A206-4E46-8712-F8C48D526091}.Release|Mixed Platforms.Build.0 = Release|Any CPU
{6C706CE5-A206-4E46-8712-F8C48D526091}.Release|x64.ActiveCfg = Release|Any CPU
{6C706CE5-A206-4E46-8712-F8C48D526091}.Release|x64.Build.0 = Release|Any CPU
{6C706CE5-A206-4E46-8712-F8C48D526091}.Release|x86.ActiveCfg = Release|Any CPU
{6C706CE5-A206-4E46-8712-F8C48D526091}.Release|x86.Build.0 = Release|Any CPU
{F5815359-CFC7-44B4-9A3B-C04BACAD5836}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{F5815359-CFC7-44B4-9A3B-C04BACAD5836}.Debug|Any CPU.Build.0 = Debug|Any CPU
{F5815359-CFC7-44B4-9A3B-C04BACAD5836}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
@ -406,7 +380,6 @@ Global
{179140D3-97AA-4CB4-8BF6-A0C73CA75701} = {26E8B310-269E-46D4-A612-24601F16065F}
{958FF7EC-0226-4E85-A85B-B84EC768197D} = {26E8B310-269E-46D4-A612-24601F16065F}
{D9F2ED28-6FA5-40CA-9912-E7A849147AB1} = {26E8B310-269E-46D4-A612-24601F16065F}
{6C706CE5-A206-4E46-8712-F8C48D526091} = {26E8B310-269E-46D4-A612-24601F16065F}
{3F9ACC27-26DB-49FA-BCD2-50C54A49C9FA} = {26E8B310-269E-46D4-A612-24601F16065F}
{F5815359-CFC7-44B4-9A3B-C04BACAD5836} = {26E8B310-269E-46D4-A612-24601F16065F}
{00A1FED2-2254-4AF7-A5DB-2357FA7C88CD} = {26E8B310-269E-46D4-A612-24601F16065F}

View File

@ -64,9 +64,9 @@ namespace Integrations.Cod
var timeSinceLastQuery = (DateTime.Now - connectionState.LastQuery).TotalMilliseconds;
if (timeSinceLastQuery < StaticHelpers.FloodProtectionInterval)
if (timeSinceLastQuery < config.FloodProtectInterval)
{
await Task.Delay(StaticHelpers.FloodProtectionInterval - (int)timeSinceLastQuery);
await Task.Delay(config.FloodProtectInterval - (int)timeSinceLastQuery);
}
connectionState.LastQuery = DateTime.Now;

View File

@ -1,44 +0,0 @@
using SharedLibraryCore;
using SharedLibraryCore.Commands;
using SharedLibraryCore.Configuration;
using SharedLibraryCore.Database.Models;
using SharedLibraryCore.Interfaces;
using System.Threading.Tasks;
namespace IW4ScriptCommands.Commands
{
/// <summary>
/// Example script command
/// </summary>
public class KillPlayerCommand : Command
{
public KillPlayerCommand(CommandConfiguration config, ITranslationLookup lookup) : base(config, lookup)
{
Name = "killplayer";
Description = "kill a player";
Alias = "kp";
Permission = EFClient.Permission.Administrator;
RequiresTarget = true;
Arguments = new[]
{
new CommandArgument()
{
Name = "player",
Required = true
}
};
}
public override async Task ExecuteAsync(GameEvent E)
{
var cmd = new ScriptCommand()
{
CommandName = "killplayer",
ClientNumber = E.Target.ClientNumber,
CommandArguments = new[] { E.Origin.ClientNumber.ToString() }
};
await cmd.Execute(E.Owner);
}
}
}

View File

@ -1,44 +0,0 @@
using Microsoft.AspNetCore.Mvc;
using SharedLibraryCore;
using SharedLibraryCore.Interfaces;
using System.Linq;
using System.Text;
namespace WebfrontCore.Controllers.API
{
[Route("api/gsc/[action]")]
public class GscApiController : BaseController
{
public GscApiController(IManager manager) : base(manager)
{
}
/// <summary>
/// grabs basic info about the client from IW4MAdmin
/// </summary>
/// <param name="networkId"></param>
/// <returns></returns>
[HttpGet("{networkId}")]
public IActionResult ClientInfo(string networkId)
{
long decimalNetworkId = networkId.ConvertGuidToLong(System.Globalization.NumberStyles.HexNumber);
var clientInfo = Manager.GetActiveClients()
.FirstOrDefault(c => c.NetworkId == decimalNetworkId);
if (clientInfo != null)
{
var sb = new StringBuilder();
sb.AppendLine($"admin={clientInfo.IsPrivileged()}");
sb.AppendLine($"level={(int)clientInfo.Level}");
sb.AppendLine($"levelstring={clientInfo.Level.ToLocalizedLevelName()}");
sb.AppendLine($"connections={clientInfo.Connections}");
sb.AppendLine($"authenticated={clientInfo.GetAdditionalProperty<bool>("IsLoggedIn") == true}");
return Content(sb.ToString());
}
return Content("");
}
}
}

View File

@ -1,20 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Library</OutputType>
<TargetFramework>net6.0</TargetFramework>
<ApplicationIcon />
<StartupObject />
<Configurations>Debug;Release;Prerelease</Configurations>
<LangVersion>Latest</LangVersion>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="RaidMax.IW4MAdmin.SharedLibraryCore" Version="2022.1.28.1" PrivateAssets="All" />
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="dotnet publish $(ProjectPath) -c $(ConfigurationName) -o $(ProjectDir)..\..\Build\Plugins --no-build --no-restore --no-dependencies" />
</Target>
</Project>

View File

@ -1,46 +0,0 @@
using SharedLibraryCore;
using SharedLibraryCore.Interfaces;
using System.Threading.Tasks;
namespace IW4ScriptCommands
{
public class Plugin : IPlugin
{
public string Name => "IW4 Script Commands";
public float Version => 1.0f;
public string Author => "RaidMax";
public async Task OnEventAsync(GameEvent E, Server S)
{
if (E.Type == GameEvent.EventType.Start)
{
await S.SetDvarAsync("sv_iw4madmin_serverid", S.EndPoint);
}
if (E.Type == GameEvent.EventType.Warn)
{
var cmd = new ScriptCommand()
{
ClientNumber = E.Target.ClientNumber,
CommandName = "alert",
CommandArguments = new[]
{
"Warning",
"ui_mp_nukebomb_timer",
E.Data
}
};
// notifies the player ingame of the warning
await cmd.Execute(S);
}
}
public Task OnLoadAsync(IManager manager) => Task.CompletedTask;
public Task OnTickAsync(Server S) => Task.CompletedTask;
public Task OnUnloadAsync() => Task.CompletedTask;
}
}

View File

@ -1,36 +0,0 @@
using SharedLibraryCore;
using System.Linq;
using System.Threading.Tasks;
namespace IW4ScriptCommands
{
/// <summary>
/// Contains basic properties for command information read by gsc
/// </summary>
class ScriptCommand
{
/// <summary>
/// Name of the command to execute
/// </summary>
public string CommandName { get; set; }
/// <summary>
/// Target client number
/// </summary>
public int ClientNumber { get; set; }
/// <summary>
/// Arguments for the script function itself
/// </summary>
public string[] CommandArguments { get; set; } = new string[0];
public override string ToString() => string.Join(";", new[] { CommandName, ClientNumber.ToString() }.Concat(CommandArguments).Select(_arg => _arg.Replace(";", "")));
/// <summary>
/// Executes the command
/// </summary>
/// <param name="server">server to execute the command on</param>
/// <returns></returns>
public async Task Execute(Server server) => await server.SetDvarAsync("sv_iw4madmin_command", ToString());
}
}

View File

@ -8,7 +8,7 @@
const servers = {};
const inDvar = 'sv_iw4madmin_in';
const outDvar = 'sv_iw4madmin_out';
const pollRate = 1000;
const pollRate = 750;
let logger = {};
let plugin = {
@ -17,23 +17,27 @@ let plugin = {
name: 'Game Interface',
onEventAsync: (gameEvent, server) => {
if (servers[server.EndPoint] != null && !servers[server.EndPoint].enabled) {
return;
}
const eventType = eventTypes[gameEvent.Type];
if (servers[server.EndPoint] != null && !servers[server.EndPoint].enabled) {
if (eventType === undefined) {
return;
}
switch (eventType) {
case 'start':
const enabled = initialize(server);
if (!enabled) {
return;
}
break;
case 'preconnect':
// when the plugin is reloaded after the servers are started
if (servers[server.EndPoint] == null) {
if (servers[server.EndPoint] === undefined || servers[server.EndPoint] == null) {
const enabled = initialize(server);
if (!enabled) {
@ -45,11 +49,6 @@ let plugin = {
timer.Start(0, pollRate);
}
break;
case 'disconnect':
if (server.ClientNum === 0 && servers[server.EndPoint] != null) {
servers[server.EndPoint].timer.Stop();
}
break;
case 'warn':
const warningTitle = _localization.LocalizationIndex['GLOBAL_WARNING'];
sendScriptCommand(server, 'Alert', gameEvent.Target, {
@ -67,7 +66,9 @@ let plugin = {
onUnloadAsync: () => {
for (let i = 0; i < servers.length; i++) {
servers[i].timer.Stop();
if (servers[i].enabled) {
servers[i].timer.Stop();
}
}
},
@ -76,146 +77,190 @@ let plugin = {
};
let commands = [{
// required
name: 'giveweapon',
// required
description: 'gives specified weapon',
// required
alias: 'gw',
// required
permission: 'SeniorAdmin',
// optional (defaults to false)
targetRequired: false,
// optional
targetRequired: true,
arguments: [{
name: 'player',
required: true
},
{
name: 'weapon name',
required: true
}],
supportedGames: ['IW4'],
// required
execute: (gameEvent) => {
sendScriptCommand(gameEvent.Owner, 'GiveWeapon', gameEvent.Origin, {weaponName: gameEvent.Data});
sendScriptCommand(gameEvent.Owner, 'GiveWeapon', gameEvent.Origin, gameEvent.Target, {weaponName: gameEvent.Data});
}
},
{
// required
name: 'takeweapons',
// required
description: 'take all weapons from specifies player',
// required
alias: 'tw',
// required
permission: 'SeniorAdmin',
// optional (defaults to false)
targetRequired: true,
// optional
arguments: [],
supportedGames: ['IW4'],
// required
execute: (gameEvent) => {
sendScriptCommand(gameEvent.Owner, 'TakeWeapons', gameEvent.Target, undefined);
}
},
{
// required
name: 'switchteam',
// required
description: 'switches specified player to the opposite team',
// required
alias: 'st',
// required
permission: 'Administrator',
// optional (defaults to false)
targetRequired: true,
// optional
arguments: [{
name: 'player',
required: true
}],
supportedGames: ['IW4'],
// required
execute: (gameEvent) => {
sendScriptCommand(gameEvent.Owner, 'SwitchTeams', gameEvent.Target, undefined);
}
},
{
// required
name: 'hide',
// required
description: 'hide yourself',
// required
alias: 'hi',
// required
permission: 'SeniorAdmin',
// optional (defaults to false)
targetRequired: false,
// optional
arguments: [],
supportedGames: ['IW4'],
// required
execute: (gameEvent) => {
sendScriptCommand(gameEvent.Owner, 'Hide', gameEvent.Origin, undefined);
}
},
{
// required
name: 'unhide',
// required
description: 'unhide yourself',
// required
alias: 'unh',
// required
permission: 'SeniorAdmin',
// optional (defaults to false)
targetRequired: false,
// optional
arguments: [],
supportedGames: ['IW4'],
// required
execute: (gameEvent) => {
sendScriptCommand(gameEvent.Owner, 'Unhide', gameEvent.Origin, undefined);
}
},
{
// required
name: 'alert',
// required
description: 'alert a player',
// required
alias: 'alr',
// required
permission: 'SeniorAdmin',
// optional (defaults to false)
targetRequired: true,
// optional
arguments: [{
name: 'alert message',
required: true
}],
supportedGames: ['IW4'],
// required
execute: (gameEvent) => {
sendScriptCommand(gameEvent.Owner, 'Alert', gameEvent.Target, {
alertType: 'Alert',
message: gameEvent.Data
});
}
}];
const sendScriptCommand = (server, command, target, data) => {
if (plugin.enabled) {
sendEvent(server, false, 'ExecuteCommandRequested', command, target, data);
{
name: 'takeweapons',
description: 'take all weapons from specified player',
alias: 'tw',
permission: 'SeniorAdmin',
targetRequired: true,
arguments: [{
name: 'player',
required: true
}],
supportedGames: ['IW4'],
execute: (gameEvent) => {
sendScriptCommand(gameEvent.Owner, 'TakeWeapons', gameEvent.Origin, gameEvent.Target, undefined);
}
},
{
name: 'switchteam',
description: 'switches specified player to the opposite team',
alias: 'st',
permission: 'Administrator',
targetRequired: true,
arguments: [{
name: 'player',
required: true
}],
supportedGames: ['IW4'],
execute: (gameEvent) => {
sendScriptCommand(gameEvent.Owner, 'SwitchTeams', gameEvent.Origin, gameEvent.Target, undefined);
}
},
{
name: 'hide',
description: 'hide yourself',
alias: 'hi',
permission: 'SeniorAdmin',
targetRequired: false,
arguments: [],
supportedGames: ['IW4'],
execute: (gameEvent) => {
sendScriptCommand(gameEvent.Owner, 'Hide', gameEvent.Origin, gameEvent.Origin, undefined);
}
},
{
name: 'unhide',
description: 'unhide yourself',
alias: 'unh',
permission: 'SeniorAdmin',
targetRequired: false,
arguments: [],
supportedGames: ['IW4'],
execute: (gameEvent) => {
sendScriptCommand(gameEvent.Owner, 'Unhide', gameEvent.Origin, gameEvent.Origin, undefined);
}
},
{
name: 'alert',
description: 'alert a player',
alias: 'alr',
permission: 'SeniorAdmin',
targetRequired: true,
arguments: [{
name: 'player',
required: true
},
{
name: 'message',
required: true
}],
supportedGames: ['IW4'],
execute: (gameEvent) => {
sendScriptCommand(gameEvent.Owner, 'Alert', gameEvent.Origin, gameEvent.Target, {
alertType: 'Alert',
message: gameEvent.Data
});
}
},
{
name: 'gotoplayer',
description: 'teleport to a player',
alias: 'g2p',
permission: 'SeniorAdmin',
targetRequired: true,
arguments: [{
name: 'player',
required: true
}],
supportedGames: ['IW4'],
execute: (gameEvent) => {
sendScriptCommand(gameEvent.Owner, 'Goto', gameEvent.Origin, gameEvent.Target, undefined);
}
},
{
name: 'goto',
description: 'teleport to a position',
alias: 'g2',
permission: 'SeniorAdmin',
targetRequired: false,
arguments: [{
name: 'x',
required: true
},
{
name: 'y',
required: true
},
{
name: 'z',
required: true
}],
supportedGames: ['IW4'],
execute: (gameEvent) => {
const args = String(gameEvent.Data).split(' ');
sendScriptCommand(gameEvent.Owner, 'Goto', gameEvent.Origin, gameEvent.Target, {
x: args[0],
y: args[1],
z: args[2]
});
}
},
{
name: 'kill',
description: 'kill a player',
alias: 'kpl',
permission: 'SeniorAdmin',
targetRequired: true,
arguments: [{
name: 'player',
required: true
}],
supportedGames: ['IW4'],
execute: (gameEvent) => {
sendScriptCommand(gameEvent.Owner, 'Kill', gameEvent.Origin, gameEvent.Target, undefined);
}
},
{
name: 'nightmode',
description: 'sets server into nightmode',
alias: 'nitem',
permission: 'SeniorAdmin',
targetRequired: false,
arguments: [],
supportedGames: ['IW4'],
execute: (gameEvent) => {
sendScriptCommand(gameEvent.Owner, 'NightMode', gameEvent.Origin, undefined, undefined);
}
}];
const sendScriptCommand = (server, command, origin, target, data) => {
const state = servers[server.EndPoint];
if (state === undefined || !state.enabled) {
return;
}
sendEvent(server, false, 'ExecuteCommandRequested', command, origin, target, data);
}
const sendEvent = (server, responseExpected, event, subtype, client, data) => {
const sendEvent = (server, responseExpected, event, subtype, origin, target, data) => {
const logger = _serviceResolver.ResolveService('ILogger');
let pendingOut = true;
let pendingCheckCount = 0;
while (pendingOut === true && pendingCheckCount <= 10) {
const start = new Date();
while (pendingOut && pendingCheckCount <= 10) {
try {
pendingOut = server.GetServerDvar(outDvar) !== null;
const out = server.GetServerDvar(outDvar);
pendingOut = !(out == null || out === '' || out === 'null');
} catch (error) {
logger.WriteError(`Could not check server output dvar for IO status ${error}`);
}
@ -227,22 +272,21 @@ const sendEvent = (server, responseExpected, event, subtype, client, data) => {
pendingCheckCount++;
}
if (pendingCheckCount === true) {
if (pendingOut) {
logger.WriteWarning(`Reached maximum attempts waiting for output to be available for ${server.EndPoint}`)
}
let clientNumber = '';
if (client !== undefined) {
clientNumber = client.ClientNumber;
let targetClientNumber = -1;
if (target != null) {
targetClientNumber = target.ClientNumber;
}
if (responseExpected === undefined) {
responseExpected = 0;
}
const output = `${responseExpected ? '1' : '0'};${event};${subtype};${clientNumber};${buildDataString(data)}`;
const output = `${responseExpected ? '1' : '0'};${event};${subtype};${origin.ClientNumber};${targetClientNumber};${buildDataString(data)}`;
logger.WriteDebug(`Sending output to server ${output}`);
try {
server.SetServerDvar(outDvar, output);
logger.WriteDebug(`SendEvent took ${(new Date() - start) / 1000}ms`);
} catch (error) {
logger.WriteError(`Could not set server output dvar ${error}`);
}
@ -259,12 +303,17 @@ const parseEvent = (input) => {
eventType: eventInfo[1],
subType: eventInfo[2],
clientNumber: eventInfo[3],
data: eventInfo.length > 4 ? eventInfo [4] : undefined
data: eventInfo.length > 4 ? parseDataString(eventInfo[4]) : undefined
}
}
const initialize = (server) => {
const logger = _serviceResolver.ResolveService('ILogger');
servers[server.EndPoint] = {
enabled: false
}
let enabled = false;
try {
enabled = server.GetServerDvar('sv_iw4madmin_integration_enabled') === '1';
@ -272,24 +321,21 @@ const initialize = (server) => {
logger.WriteError(`Could not get integration status of ${server.EndPoint} - ${error}`);
}
logger.WriteDebug(`GSC Integration enabledGSC Integration enabled = ${enabled}`);
logger.WriteInfo(`GSC Integration enabled = ${enabled}`);
if (!enabled) {
servers[server.EndPoint] = {
enabled: false
}
return false;
}
logger.WriteDebug(`Setting up bus timer for ${server.EndPoint}`);
let timer = _timerHelper;
timer.OnTick(() => pollForEvents(server), `GameEventPoller ${server.ToString()}`)
let timer = _serviceResolver.ResolveService('IScriptPluginTimerHelper');
timer.OnTick(() => pollForEvents(server), `GameEventPoller ${server.ToString()}`);
// necessary to prevent multi-threaded access to the JS context
timer.SetDependency(_lock);
servers[server.EndPoint] = {
timer: timer,
enabled: true
}
servers[server.EndPoint].timer = timer;
servers[server.EndPoint].enabled = true;
try {
server.SetServerDvar(inDvar, '');
@ -317,34 +363,71 @@ const pollForEvents = server => {
}
if (input.length > 0) {
const event = parseEvent(input)
logger.WriteInfo(`Processing input... ${event.eventType}`);
logger.WriteDebug(`Processing input... ${event.eventType} ${event.subType} ${event.data} ${event.clientNumber}`);
// todo: refactor to mapping if possible
if (event.eventType === 'ClientDataRequested') {
const client = server.GetClientByNumber(event.clientNumber);
if (client != null) {
logger.WriteInfo(`Found client ${client.Name}`);
logger.WriteDebug(`Found client ${client.Name}`);
let data = [];
if (event.subType === 'Meta') {
const metaService = _serviceResolver.ResolveService('IMetaService');
const meta = metaService.GetPersistentMeta(event.data, client).Result;
const meta = metaService.GetPersistentMeta(event.data, client).GetAwaiter().GetResult();
data[event.data] = meta === null ? '' : meta.Value;
} else {
data = {
level: client.Level,
clientId: client.ClientId,
lastConnection: client.LastConnection
};
}
sendEvent(server, false, 'ClientDataReceived', event.subType, client, data);
sendEvent(server, false, 'ClientDataReceived', event.subType, client, undefined, data);
} else {
logger.WriteWarning(`Could not find client slot ${event.clientNumber} when processing ${event.eventType}`);
sendEvent(server, false, 'ClientDataReceived', 'Fail', event.clientNumber, undefined, {ClientNumber: event.clientNumber});
}
}
if (event.eventType === 'SetClientDataRequested') {
let client = server.GetClientByNumber(event.clientNumber);
let clientId;
if (client != null) {
clientId = client.ClientId;
} else {
clientId = parseInt(event.data.clientId);
}
logger.WriteWarning(`Could not find client slot ${event.clientNumber} when processing ${event.eventType}`);
logger.WriteDebug(`ClientId=${clientId}`);
if (clientId == null) {
logger.WriteWarning(`Could not find client slot ${event.clientNumber} when processing ${event.eventType}`);
sendEvent(server, false, 'SetClientDataCompleted', 'Meta', {ClientNumber: event.clientNumber}, undefined, {status: 'Fail'});
} else {
if (event.subType === 'Meta') {
const metaService = _serviceResolver.ResolveService('IMetaService');
try {
logger.WriteDebug(`Key=${event.data['key']}, Value=${event.data['value']}`);
if (event.data['direction'] != null) {
event.data['direction'] = 'up'
? metaService.IncrementPersistentMeta(event.data['key'], event.data['value'], clientId).GetAwaiter().GetResult()
: metaService.DecrementPersistentMeta(event.data['key'], event.data['value'], clientId).GetAwaiter().GetResult();
} else {
metaService.SetPersistentMeta(event.data['key'], event.data['value'], clientId).GetAwaiter().GetResult();
}
sendEvent(server, false, 'SetClientDataCompleted', 'Meta', {ClientNumber: event.clientNumber}, undefined,{status: 'Complete'});
} catch (error) {
sendEvent(server, false, 'SetClientDataCompleted', 'Meta', {ClientNumber: event.clientNumber}, undefined,{status: 'Fail'});
}
}
}
}
try {
@ -352,6 +435,8 @@ const pollForEvents = server => {
} catch (error) {
logger.WriteError(`Could not reset in bus value for ${server.EndPoint} - ${error}`);
}
} else if (server.ClientNum === 0) {
servers[server.EndPoint].timer.Stop();
}
}
@ -368,3 +453,21 @@ const buildDataString = data => {
return formattedData.substring(0, Math.max(0, formattedData.length - 1));
}
const parseDataString = data => {
if (data === undefined) {
return '';
}
const dict = {}
for (const segment of data.split('|')) {
const keyValue = segment.split('=');
if (keyValue.length !== 2) {
continue;
}
dict[keyValue[0]] = keyValue[1];
}
return dict.length === 0 ? data : dict;
}

View File

@ -3,7 +3,7 @@ var eventParser;
var plugin = {
author: 'RaidMax',
version: 0.5,
version: 0.6,
name: 'IW4x Parser',
isParser: true,
@ -20,10 +20,11 @@ var plugin = {
rconParser.Configuration.CommandPrefixes.Ban = 'clientkick {0} "{1}"';
rconParser.Configuration.CommandPrefixes.TempBan = 'tempbanclient {0} "{1}"';
rconParser.Configuration.DefaultRConPort = 28960;
rconParser.Configuration.DefaultInstallationDirectoryHint = 'HKEY_CURRENT_USER\\Software\\Classes\\iw4x\\shell\\open\\command';
rconParser.Configuration.DefaultRConPort = 28960;
rconParser.Configuration.DefaultInstallationDirectoryHint = 'HKEY_CURRENT_USER\\Software\\Classes\\iw4x\\shell\\open\\command';
rconParser.Configuration.FloodProtectInterval = 150;
eventParser.Configuration.GameDirectory = 'userraw';
eventParser.Configuration.GameDirectory = 'userraw';
rconParser.Version = 'IW4x (v0.6.0)';
rconParser.GameName = 2; // IW4x
@ -37,4 +38,4 @@ var plugin = {
onTickAsync: function (server) {
}
};
};

View File

@ -14,7 +14,7 @@ Latest binary builds are always available at:
**IW4MAdmin** requires minimal effort to get up and running.
### Prerequisites
* [.NET Core 6.0.x Runtime](https://www.microsoft.com/net/download)
* [Direct Download (Windows)](https://dotnet.microsoft.com/en-us/download/dotnet/thank-you/runtime-aspnetcore-6.0.1-windows-x64-installer)
* [Direct Download (Windows)](https://dotnet.microsoft.com/en-us/download/dotnet/thank-you/runtime-aspnetcore-6.0.1-windows-hosting-bundle-installer)
* [Package Installation Instructions (Linux)](https://docs.microsoft.com/en-us/dotnet/core/install/linux)
### Installation
1. Install .NET Core Runtime

View File

@ -23,7 +23,8 @@ namespace SharedLibraryCore.Interfaces
/// </summary>
/// <param name="fileSizeDiff"></param>
/// <param name="startPosition"></param>
/// <param name="server"></param>
/// <returns></returns>
Task<IEnumerable<GameEvent>> ReadEventsFromLog(long fileSizeDiff, long startPosition);
Task<IEnumerable<GameEvent>> ReadEventsFromLog(long fileSizeDiff, long startPosition, Server server);
}
}
}

View File

@ -19,6 +19,35 @@ namespace SharedLibraryCore.Interfaces
/// <returns></returns>
Task AddPersistentMeta(string metaKey, string metaValue, EFClient client, EFMeta linkedMeta = null);
/// <summary>
/// adds or updates meta key and value to the database
/// </summary>
/// <param name="metaKey">key of meta data</param>
/// <param name="metaValue">value of the meta data</param>
/// <param name="clientId">id of the client to save the meta for</param>
/// <returns></returns>
Task SetPersistentMeta(string metaKey, string metaValue, int clientId);
/// <summary>
/// increments meta value and persists to the database
/// <remarks>if the meta value does not already exist it will be set to the increment amount</remarks>
/// </summary>
/// <param name="metaKey">key of meta data</param>
/// <param name="incrementAmount">value to increment by</param>
/// <param name="clientId">id of the client to save the meta for</param>
/// <returns></returns>
Task IncrementPersistentMeta(string metaKey, int incrementAmount, int clientId);
/// <summary>
/// decrements meta value and persists to the database
/// <remarks>if the meta value does not already exist it will be set to the decrement amount</remarks>
/// </summary>
/// <param name="metaKey">key of meta data</param>
/// <param name="decrementAmount">value to increment by</param>
/// <param name="clientId">id of the client to save the meta for</param>
/// <returns></returns>
Task DecrementPersistentMeta(string metaKey, int decrementAmount, int clientId);
/// <summary>
/// adds or updates meta key and value to the database
/// </summary>
@ -82,4 +111,4 @@ namespace SharedLibraryCore.Interfaces
Task<IEnumerable<T>> GetRuntimeMeta<T>(ClientPaginationRequest request, MetaType metaType)
where T : IClientMeta;
}
}
}

View File

@ -18,6 +18,6 @@ namespace SharedLibraryCore.Interfaces
/// discovers the script plugins
/// </summary>
/// <returns>initialized script plugin collection</returns>
IEnumerable<Func<IServiceProvider, IPlugin>> DiscoverScriptPlugins();
IEnumerable<IPlugin> DiscoverScriptPlugins();
}
}

View File

@ -100,5 +100,7 @@ namespace SharedLibraryCore.Interfaces
string DefaultInstallationDirectoryHint { get; }
ColorCodeMapping ColorCodeMapping { get; }
short FloodProtectInterval { get; }
}
}
}

View File

@ -390,17 +390,48 @@ namespace SharedLibraryCore
public string[] ExecuteServerCommand(string command)
{
return this.ExecuteCommandAsync(command).GetAwaiter().GetResult();
var tokenSource = new CancellationTokenSource();
tokenSource.CancelAfter(TimeSpan.FromMilliseconds(400));
try
{
return this.ExecuteCommandAsync(command).WithWaitCancellation(tokenSource.Token).GetAwaiter().GetResult();
}
catch
{
return null;
}
}
public string GetServerDvar(string dvarName)
{
return this.GetDvarAsync<string>(dvarName).GetAwaiter().GetResult()?.Value;
var tokenSource = new CancellationTokenSource();
tokenSource.CancelAfter(TimeSpan.FromMilliseconds(400));
try
{
return this.GetDvarAsync<string>(dvarName).WithWaitCancellation(tokenSource.Token).GetAwaiter()
.GetResult()?.Value;
}
catch
{
return null;
}
}
public void SetServerDvar(string dvarName, string dvarValue)
public bool SetServerDvar(string dvarName, string dvarValue)
{
this.SetDvarAsync(dvarName, dvarValue).GetAwaiter().GetResult();
var tokenSource = new CancellationTokenSource();
tokenSource.CancelAfter(TimeSpan.FromMilliseconds(400));
try
{
this.SetDvarAsync(dvarName, dvarValue).WithWaitCancellation(tokenSource.Token).GetAwaiter().GetResult();
return true;
}
catch
{
return false;
}
}
public EFClient GetClientByNumber(int clientNumber) =>

View File

@ -956,6 +956,19 @@ namespace SharedLibraryCore
}
}
public static async Task<T> WithWaitCancellation<T>(this Task<T> task,
CancellationToken cancellationToken)
{
var completedTask = await Task.WhenAny(task, Task.Delay(Timeout.Infinite, cancellationToken));
if (completedTask == task)
{
return await task;
}
cancellationToken.ThrowIfCancellationRequested();
throw new InvalidOperationException("Infinite delay task completed.");
}
public static async Task<T> WithTimeout<T>(this Task<T> task, TimeSpan timeout)
{
await Task.WhenAny(task, Task.Delay(timeout));