fix unnecessary output when not able to connect to all servers
This commit is contained in:
parent
c9cf7be341
commit
4dec284b31
@ -236,13 +236,6 @@ namespace IW4MAdmin.Application
|
||||
.Select(ut => ut.Key)
|
||||
.ToList();
|
||||
|
||||
// this is to prevent the log reader from starting before the initial
|
||||
// query of players on the server
|
||||
if (serverTasksToRemove.Count > 0)
|
||||
{
|
||||
IsInitialized = true;
|
||||
}
|
||||
|
||||
// remove the update tasks as they have completed
|
||||
foreach (var serverId in serverTasksToRemove.Where(serverId => runningUpdateTasks.ContainsKey(serverId)))
|
||||
{
|
||||
@ -530,6 +523,7 @@ namespace IW4MAdmin.Application
|
||||
|
||||
Console.WriteLine(_translationLookup["MANAGER_COMMUNICATION_INFO"]);
|
||||
await InitializeServers();
|
||||
IsInitialized = true;
|
||||
}
|
||||
|
||||
private async Task InitializeServers()
|
||||
|
Loading…
Reference in New Issue
Block a user