(hopefully) fix an issue with banned players causing exception if they create events before they are kicked out
fix issues with sometimes wrong error message for timeout
show most recent IP address at top of alias list
optimization to some sql queries
fixed the max length migration for MySQL
configure the python projects to be able to be published from command line
optimize find active pentalties query
add feature for issue #38
testing fix for concurrent dict access (in stats plugin)
jint version downgraded for better stability (also locked the engine instance as it's not thread safe)
updated readme
remove vpn detection from application configuration as it's now in a seperate plugin
defaulted webfront bind URl to all interfaces
readd the custom say name
added visibility percentage to AC
updated VPN plugin to use WebClient
message is sent to client trying to execute commands before they are authenticated
fixed rare issue with ToAdmins failing
record bullet distance fraction for client kills (_customcallbacks)
change client level/permissions through webfront
ability to tempban through webfront
events don't get out of order when a invalid event line throws exception
handle the stats history update with no change throwing DBConcurrencyException
finally fixed threading issue (which actually had to do with IW4x log outputs being out of sync (not an issue with my code). What a lot of headache over something that wasn't my fault.
prevent null say event from executing when exiting
adjusted rcon and socket timeout
fixed bug with login/setpassword not working after claiming ownership
GameEventHandler uses ConcurrentQueue for events
exception handlers for events and log reading
added IW4ScriptCommands plugin
fixed stats
lots of little fixes
view angle vector parse fail is now a handled exception
change local host check to byte array to make it faster than comparing string
kick command now requires moderator level or higher
tempban now requires administrator level or higher
hopefully fixed negative SPM bug
pipelined the events and consolidated them to run through GameEventHandler
uniform console colors