IW4M-Admin/Application/GameEventHandler.cs
RaidMax cc7628d058 fixed broken broadcast events
events don't get out of order when a invalid event line throws exception
handle the stats history update with no change throwing DBConcurrencyException
2018-08-31 22:35:51 -05:00

83 lines
2.8 KiB
C#

using SharedLibraryCore;
using SharedLibraryCore.Events;
using SharedLibraryCore.Interfaces;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
namespace IW4MAdmin.Application
{
class GameEventHandler : IEventHandler
{
private readonly IManager Manager;
static long NextEventId = 1;
private readonly SortedList<long, GameEvent> OutOfOrderEvents;
public GameEventHandler(IManager mgr)
{
Manager = mgr;
OutOfOrderEvents = new SortedList<long, GameEvent>();
}
public bool AddEvent(GameEvent gameEvent)
{
#if DEBUG
Manager.GetLogger().WriteDebug($"Got new event of type {gameEvent.Type} for {gameEvent.Owner} with id {gameEvent.Id}");
#endif
GameEvent sortedEvent = null;
lock (OutOfOrderEvents)
{
sortedEvent = OutOfOrderEvents.Values.FirstOrDefault();
}
while (sortedEvent?.Id == Interlocked.Read(ref NextEventId))
{
lock (OutOfOrderEvents)
{
OutOfOrderEvents.RemoveAt(0);
}
AddEvent(sortedEvent);
lock (OutOfOrderEvents)
{
sortedEvent = OutOfOrderEvents.Values.FirstOrDefault();
}
}
// both the gameEvent Id and the LastEventId are thread safe because we want to synchronize when the
// event occurs
if (gameEvent.Id == Interlocked.Read(ref NextEventId))
{
#if DEBUG == true
Manager.GetLogger().WriteDebug($"sent event with id {gameEvent.Id} to be processed");
#endif
((Manager as ApplicationManager).OnServerEvent)(this, new GameEventArgs(null, false, gameEvent));
Interlocked.Increment(ref NextEventId);
}
// a "newer" event has been added before and "older" one has been added (due to threads and context switching)
// so me must wait until the next expected one arrives
else
{
#if DEBUG == true
Manager.GetLogger().WriteWarning("Incoming event is out of order");
Manager.GetLogger().WriteDebug($"Expected event Id is {Interlocked.Read(ref NextEventId)}, but got {gameEvent.Id} instead");
#endif
// this prevents multiple threads from adding simultaneously
lock (OutOfOrderEvents)
{
if (!OutOfOrderEvents.TryGetValue(gameEvent.Id, out GameEvent discard))
{
OutOfOrderEvents.Add(gameEvent.Id, gameEvent);
}
}
}
return true;
}
}
}