reenable tekno support
address vagrant thread issue
refactor game log reader creation to follow better practices
fix bot issues/address how guids are generated for bots/none provided
prevent trying to register live radar page for every server (oops)
optimize event processing to prevent slow plugins from affecting command processing
enable database connection resilency
trim extra characters from T7 reassembled response
(hopefully) fix an issue with banned players causing exception if they create events before they are kicked out
fix issues with sometimes wrong error message for timeout
show most recent IP address at top of alias list
optimization to some sql queries
refactor some of the main application code to have a cleaner code flow
add enviroment flag to opt out of .net core telemetry in start script
fixed "a moment" missing the "ago"
fixed case sensitive client searches on postgresql
clean up command code flow
Add missing map "mp_cairo" to default settings
temporary bans are now applied to all linked accounts instead of a per-guid basis
rework set level flow
add guid and ip address (if logged in) to public async endpoint
fix prompt bool incorrect default value
rename GameEvent.Remote to GameEvent.IsRemote
include NetworkId in webfront claims
fix non descript error message appearing when something fails and localization is not initialized
fix bug with unbanned players still showing as banned via lock icon
move player based stuff into client class
finally renamed Player to EFClient via partial class
don't try to run this build because it's in between stages
fixed the max length migration for MySQL
configure the python projects to be able to be published from command line
optimize find active pentalties query
add feature for issue #38
testing fix for concurrent dict access (in stats plugin)
finally fixed threading issue (which actually had to do with IW4x log outputs being out of sync (not an issue with my code). What a lot of headache over something that wasn't my fault.