refactor some game interface plugin approach
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acf66da4ca
commit
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@ -276,6 +276,8 @@ namespace IW4MAdmin.Application.Misc
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{
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_logger.LogDebug("OnLoad executing for {Name}", Name);
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_scriptEngine.SetValue("_manager", manager);
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_scriptEngine.SetValue("getDvar", GetDvarAsync);
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_scriptEngine.SetValue("setDvar", SetDvarAsync);
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_scriptEngine.Evaluate("plugin.onLoadAsync(_manager)");
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return Task.CompletedTask;
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@ -451,6 +453,85 @@ namespace IW4MAdmin.Application.Misc
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return commandList;
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}
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private void GetDvarAsync(Server server, string dvarName, Delegate onCompleted)
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{
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Task.Run<Task>(async () =>
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{
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var tokenSource = new CancellationTokenSource();
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tokenSource.CancelAfter(TimeSpan.FromSeconds(5));
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string result = null;
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var success = true;
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try
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{
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result = (await server.GetDvarAsync<string>(dvarName, token: tokenSource.Token)).Value;
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}
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catch
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{
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success = false;
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}
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await _onProcessing.WaitAsync();
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try
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{
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onCompleted.DynamicInvoke(JsValue.Undefined,
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new[]
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{
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JsValue.FromObject(_scriptEngine, server),
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JsValue.FromObject(_scriptEngine, dvarName),
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JsValue.FromObject(_scriptEngine, result),
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JsValue.FromObject(_scriptEngine, success),
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});
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}
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finally
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{
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if (_onProcessing.CurrentCount == 0)
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{
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_onProcessing.Release();
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}
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}
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});
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}
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private void SetDvarAsync(Server server, string dvarName, string dvarValue, Delegate onCompleted)
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{
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Task.Run<Task>(async () =>
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{
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var tokenSource = new CancellationTokenSource();
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tokenSource.CancelAfter(TimeSpan.FromSeconds(5));
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var success = true;
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try
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{
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await server.SetDvarAsync(dvarName, dvarValue, tokenSource.Token);
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}
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catch
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{
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success = false;
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}
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await _onProcessing.WaitAsync();
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try
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{
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onCompleted.DynamicInvoke(JsValue.Undefined,
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new[]
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{
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JsValue.FromObject(_scriptEngine, server),
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JsValue.FromObject(_scriptEngine, dvarName),
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JsValue.FromObject(_scriptEngine, dvarValue),
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JsValue.FromObject(_scriptEngine, success)
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});
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}
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finally
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{
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if (_onProcessing.CurrentCount == 0)
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{
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_onProcessing.Release();
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}
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}
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});
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}
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}
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public class PermissionLevelToStringConverter : IObjectConverter
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@ -603,6 +603,7 @@ HideImpl()
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if ( !IsDefined( self.savedHealth ) || self.health < 1000 )
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{
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self.savedHealth = self.health;
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self.savedMaxHealth = self.maxhealth;
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}
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self.maxhealth = 99999;
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@ -621,12 +622,19 @@ UnhideImpl()
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self IPrintLnBold( "You are not alive" );
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return;
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}
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if ( IsDefined( self.isHidden ) && !self.isHidden )
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{
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self IPrintLnBold( "You are not hidden" );
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return;
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}
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self SetClientDvar( "sv_cheats", 1 );
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self SetClientDvar( "cg_thirdperson", 0 );
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self SetClientDvar( "sv_cheats", 0 );
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self.health = self.savedHealth;
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self.maxhealth = self.savedMaxHealth;
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self.isHidden = false;
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self Show();
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@ -1,19 +1,14 @@
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const eventTypes = {
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1: 'start', // a server started being monitored
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6: 'disconnect', // a client detected a leaving the game
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9: 'preconnect', // client detected as joining via log or status
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101: 'warn' // client was warned
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};
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const servers = {};
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const servers = {};
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const inDvar = 'sv_iw4madmin_in';
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const outDvar = 'sv_iw4madmin_out';
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const pollRate = 750;
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const pollRate = 900;
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const enableCheckTimeout = 10000;
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let logger = {};
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const maxQueuedMessages = 25;
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let plugin = {
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author: 'RaidMax',
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version: 1.0,
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version: 1.1,
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name: 'Game Interface',
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onEventAsync: (gameEvent, server) => {
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@ -21,7 +16,7 @@ let plugin = {
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return;
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}
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const eventType = eventTypes[gameEvent.Type];
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const eventType = String(gameEvent.TypeName).toLowerCase();
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if (eventType === undefined) {
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return;
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@ -86,10 +81,10 @@ let commands = [{
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name: 'player',
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required: true
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},
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{
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name: 'weapon name',
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required: true
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}],
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{
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name: 'weapon name',
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required: true
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}],
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supportedGames: ['IW4'],
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execute: (gameEvent) => {
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if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
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@ -98,198 +93,198 @@ let commands = [{
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sendScriptCommand(gameEvent.Owner, 'GiveWeapon', gameEvent.Origin, gameEvent.Target, {weaponName: gameEvent.Data});
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}
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},
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{
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name: 'takeweapons',
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description: 'take all weapons from specified player',
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alias: 'tw',
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permission: 'SeniorAdmin',
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targetRequired: true,
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arguments: [{
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name: 'player',
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required: true
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}],
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supportedGames: ['IW4'],
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execute: (gameEvent) => {
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if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
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return;
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}
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sendScriptCommand(gameEvent.Owner, 'TakeWeapons', gameEvent.Origin, gameEvent.Target, undefined);
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}
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},
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{
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name: 'switchteam',
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description: 'switches specified player to the opposite team',
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alias: 'st',
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permission: 'Administrator',
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targetRequired: true,
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arguments: [{
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name: 'player',
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required: true
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}],
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supportedGames: ['IW4'],
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execute: (gameEvent) => {
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if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
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return;
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}
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sendScriptCommand(gameEvent.Owner, 'SwitchTeams', gameEvent.Origin, gameEvent.Target, undefined);
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}
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},
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{
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name: 'hide',
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description: 'hide yourself ingame',
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alias: 'hi',
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permission: 'SeniorAdmin',
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targetRequired: false,
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arguments: [],
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supportedGames: ['IW4'],
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execute: (gameEvent) => {
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if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
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return;
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}
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sendScriptCommand(gameEvent.Owner, 'Hide', gameEvent.Origin, gameEvent.Origin, undefined);
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}
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},
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{
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name: 'unhide',
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description: 'unhide yourself ingame',
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alias: 'unh',
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permission: 'SeniorAdmin',
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targetRequired: false,
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arguments: [],
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supportedGames: ['IW4'],
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execute: (gameEvent) => {
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if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
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return;
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}
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sendScriptCommand(gameEvent.Owner, 'Unhide', gameEvent.Origin, gameEvent.Origin, undefined);
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}
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},
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{
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name: 'alert',
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description: 'alert a player',
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alias: 'alr',
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permission: 'SeniorAdmin',
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targetRequired: true,
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arguments: [{
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name: 'player',
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required: true
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},
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{
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name: 'message',
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{
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name: 'takeweapons',
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description: 'take all weapons from specified player',
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alias: 'tw',
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permission: 'SeniorAdmin',
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targetRequired: true,
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arguments: [{
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name: 'player',
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required: true
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}],
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supportedGames: ['IW4'],
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execute: (gameEvent) => {
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if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
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return;
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supportedGames: ['IW4'],
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execute: (gameEvent) => {
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if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
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return;
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}
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sendScriptCommand(gameEvent.Owner, 'TakeWeapons', gameEvent.Origin, gameEvent.Target, undefined);
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}
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sendScriptCommand(gameEvent.Owner, 'Alert', gameEvent.Origin, gameEvent.Target, {
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alertType: 'Alert',
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message: gameEvent.Data
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});
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}
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},
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{
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name: 'gotoplayer',
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description: 'teleport to a player',
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alias: 'g2p',
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permission: 'SeniorAdmin',
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targetRequired: true,
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arguments: [{
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name: 'player',
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required: true
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}],
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supportedGames: ['IW4'],
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execute: (gameEvent) => {
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if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
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return;
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}
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sendScriptCommand(gameEvent.Owner, 'Goto', gameEvent.Origin, gameEvent.Target, undefined);
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}
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},
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{
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name: 'goto',
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description: 'teleport to a position',
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alias: 'g2',
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permission: 'SeniorAdmin',
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targetRequired: false,
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arguments: [{
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name: 'x',
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required: true
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},
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{
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name: 'y',
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required: true
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name: 'switchteam',
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description: 'switches specified player to the opposite team',
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alias: 'st',
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permission: 'Administrator',
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targetRequired: true,
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arguments: [{
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name: 'player',
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required: true
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}],
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supportedGames: ['IW4'],
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execute: (gameEvent) => {
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if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
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return;
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}
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sendScriptCommand(gameEvent.Owner, 'SwitchTeams', gameEvent.Origin, gameEvent.Target, undefined);
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}
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},
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{
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name: 'z',
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required: true
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}],
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supportedGames: ['IW4'],
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execute: (gameEvent) => {
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if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
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return;
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name: 'hide',
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description: 'hide yourself ingame',
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alias: 'hi',
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permission: 'SeniorAdmin',
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targetRequired: false,
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arguments: [],
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supportedGames: ['IW4'],
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execute: (gameEvent) => {
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if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
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return;
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}
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sendScriptCommand(gameEvent.Owner, 'Hide', gameEvent.Origin, gameEvent.Origin, undefined);
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}
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const args = String(gameEvent.Data).split(' ');
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sendScriptCommand(gameEvent.Owner, 'Goto', gameEvent.Origin, gameEvent.Target, {
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x: args[0],
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y: args[1],
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z: args[2]
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});
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}
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},
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{
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name: 'kill',
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description: 'kill a player',
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alias: 'kpl',
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permission: 'SeniorAdmin',
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targetRequired: true,
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arguments: [{
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name: 'player',
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required: true
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}],
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supportedGames: ['IW4'],
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execute: (gameEvent) => {
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if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
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return;
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},
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{
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name: 'unhide',
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description: 'unhide yourself ingame',
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alias: 'unh',
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permission: 'SeniorAdmin',
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targetRequired: false,
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arguments: [],
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supportedGames: ['IW4'],
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execute: (gameEvent) => {
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if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
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return;
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}
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sendScriptCommand(gameEvent.Owner, 'Unhide', gameEvent.Origin, gameEvent.Origin, undefined);
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}
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sendScriptCommand(gameEvent.Owner, 'Kill', gameEvent.Origin, gameEvent.Target, undefined);
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}
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},
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{
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name: 'nightmode',
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description: 'sets server into nightmode',
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alias: 'nitem',
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permission: 'SeniorAdmin',
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targetRequired: false,
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arguments: [],
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supportedGames: ['IW4'],
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execute: (gameEvent) => {
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if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
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return;
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},
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{
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name: 'alert',
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description: 'alert a player',
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alias: 'alr',
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permission: 'SeniorAdmin',
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targetRequired: true,
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arguments: [{
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name: 'player',
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required: true
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},
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{
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name: 'message',
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required: true
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}],
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supportedGames: ['IW4'],
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execute: (gameEvent) => {
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if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
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return;
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}
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sendScriptCommand(gameEvent.Owner, 'Alert', gameEvent.Origin, gameEvent.Target, {
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alertType: 'Alert',
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message: gameEvent.Data
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});
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}
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sendScriptCommand(gameEvent.Owner, 'NightMode', gameEvent.Origin, undefined, undefined);
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}
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},
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{
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name: 'setspectator',
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description: 'sets a player as spectator',
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alias: 'spec',
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permission: 'Administrator',
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targetRequired: true,
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arguments: [{
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name: 'player',
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required: true
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}],
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supportedGames: ['IW4'],
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execute: (gameEvent) => {
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if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
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return;
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},
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{
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name: 'gotoplayer',
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description: 'teleport to a player',
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alias: 'g2p',
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permission: 'SeniorAdmin',
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targetRequired: true,
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arguments: [{
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name: 'player',
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required: true
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}],
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supportedGames: ['IW4'],
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execute: (gameEvent) => {
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if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
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return;
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}
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sendScriptCommand(gameEvent.Owner, 'Goto', gameEvent.Origin, gameEvent.Target, undefined);
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}
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sendScriptCommand(gameEvent.Owner, 'SetSpectator', gameEvent.Origin, gameEvent.Target, undefined);
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}
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}];
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},
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{
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name: 'goto',
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description: 'teleport to a position',
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alias: 'g2',
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permission: 'SeniorAdmin',
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targetRequired: false,
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arguments: [{
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name: 'x',
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required: true
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},
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{
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name: 'y',
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required: true
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},
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{
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name: 'z',
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required: true
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}],
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supportedGames: ['IW4'],
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execute: (gameEvent) => {
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if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
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return;
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}
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const args = String(gameEvent.Data).split(' ');
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sendScriptCommand(gameEvent.Owner, 'Goto', gameEvent.Origin, gameEvent.Target, {
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x: args[0],
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y: args[1],
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z: args[2]
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});
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}
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},
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{
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name: 'kill',
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description: 'kill a player',
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alias: 'kpl',
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permission: 'SeniorAdmin',
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targetRequired: true,
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arguments: [{
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name: 'player',
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required: true
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}],
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supportedGames: ['IW4'],
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execute: (gameEvent) => {
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if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
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return;
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}
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sendScriptCommand(gameEvent.Owner, 'Kill', gameEvent.Origin, gameEvent.Target, undefined);
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}
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},
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{
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name: 'nightmode',
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description: 'sets server into nightmode',
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alias: 'nitem',
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permission: 'SeniorAdmin',
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targetRequired: false,
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arguments: [],
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supportedGames: ['IW4'],
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execute: (gameEvent) => {
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if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
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return;
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}
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sendScriptCommand(gameEvent.Owner, 'NightMode', gameEvent.Origin, undefined, undefined);
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}
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},
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{
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name: 'setspectator',
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description: 'sets a player as spectator',
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alias: 'spec',
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permission: 'Administrator',
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targetRequired: true,
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arguments: [{
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name: 'player',
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required: true
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}],
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supportedGames: ['IW4'],
|
||||
execute: (gameEvent) => {
|
||||
if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
|
||||
return;
|
||||
}
|
||||
sendScriptCommand(gameEvent.Owner, 'SetSpectator', gameEvent.Origin, gameEvent.Target, undefined);
|
||||
}
|
||||
}];
|
||||
|
||||
const sendScriptCommand = (server, command, origin, target, data) => {
|
||||
const state = servers[server.EndPoint];
|
||||
@ -301,34 +296,11 @@ const sendScriptCommand = (server, command, origin, target, data) => {
|
||||
|
||||
const sendEvent = (server, responseExpected, event, subtype, origin, target, data) => {
|
||||
const logger = _serviceResolver.ResolveService('ILogger');
|
||||
const state = servers[server.EndPoint];
|
||||
|
||||
let pendingOut = true;
|
||||
let pendingCheckCount = 0;
|
||||
const start = new Date();
|
||||
|
||||
while (pendingOut && pendingCheckCount <= 10) {
|
||||
if (server.Throttled) {
|
||||
logger.WriteWarning('Server is throttled, so we are not attempting to send data');
|
||||
return;
|
||||
}
|
||||
|
||||
try {
|
||||
const out = server.GetServerDvar(outDvar);
|
||||
pendingOut = !(out == null || out === '' || out === 'null');
|
||||
} catch (error) {
|
||||
logger.WriteError(`Could not check server output dvar for IO status ${error}`);
|
||||
}
|
||||
|
||||
if (pendingOut) {
|
||||
logger.WriteDebug('Waiting for event bus to be cleared');
|
||||
System.Threading.Tasks.Task.Delay(1000).Wait();
|
||||
}
|
||||
|
||||
pendingCheckCount++;
|
||||
}
|
||||
|
||||
if (pendingOut) {
|
||||
logger.WriteWarning(`Reached maximum attempts waiting for output to be available for ${server.EndPoint}`)
|
||||
if (state.queuedMessages.length >= maxQueuedMessages) {
|
||||
logger.WriteWarning('Too many queued messages so we are skipping');
|
||||
return;
|
||||
}
|
||||
|
||||
let targetClientNumber = -1;
|
||||
@ -337,31 +309,11 @@ const sendEvent = (server, responseExpected, event, subtype, origin, target, dat
|
||||
}
|
||||
|
||||
const output = `${responseExpected ? '1' : '0'};${event};${subtype};${origin.ClientNumber};${targetClientNumber};${buildDataString(data)}`;
|
||||
logger.WriteDebug(`Sending output to server ${output}`);
|
||||
logger.WriteDebug(`Queuing output for server ${output}`);
|
||||
|
||||
try {
|
||||
server.SetServerDvar(outDvar, output);
|
||||
logger.WriteDebug(`SendEvent took ${(new Date() - start) / 1000}ms`);
|
||||
} catch (error) {
|
||||
logger.WriteError(`Could not set server output dvar ${error}`);
|
||||
}
|
||||
state.queuedMessages.push(output);
|
||||
};
|
||||
|
||||
const parseEvent = (input) => {
|
||||
if (input === undefined) {
|
||||
return {};
|
||||
}
|
||||
|
||||
const eventInfo = input.split(';');
|
||||
|
||||
return {
|
||||
eventType: eventInfo[1],
|
||||
subType: eventInfo[2],
|
||||
clientNumber: eventInfo[3],
|
||||
data: eventInfo.length > 4 ? parseDataString(eventInfo[4]) : undefined
|
||||
}
|
||||
}
|
||||
|
||||
const initialize = (server) => {
|
||||
const logger = _serviceResolver.ResolveService('ILogger');
|
||||
|
||||
@ -371,7 +323,7 @@ const initialize = (server) => {
|
||||
|
||||
let enabled = false;
|
||||
try {
|
||||
enabled = server.GetServerDvar('sv_iw4madmin_integration_enabled') === '1';
|
||||
enabled = server.GetServerDvar('sv_iw4madmin_integration_enabled', enableCheckTimeout) === '1';
|
||||
} catch (error) {
|
||||
logger.WriteError(`Could not get integration status of ${server.EndPoint} - ${error}`);
|
||||
}
|
||||
@ -391,33 +343,36 @@ const initialize = (server) => {
|
||||
|
||||
servers[server.EndPoint].timer = timer;
|
||||
servers[server.EndPoint].enabled = true;
|
||||
servers[server.EndPoint].waitingOnInput = false;
|
||||
servers[server.EndPoint].waitingOnOutput = false;
|
||||
servers[server.EndPoint].queuedMessages = [];
|
||||
|
||||
try {
|
||||
server.SetServerDvar(inDvar, '');
|
||||
server.SetServerDvar(outDvar, '');
|
||||
} catch (error) {
|
||||
logger.WriteError(`Could set default values bus dvars for ${server.EndPoint} - ${error}`);
|
||||
}
|
||||
setDvar(server, inDvar, '', onSetDvar);
|
||||
setDvar(server, outDvar, '', onSetDvar);
|
||||
|
||||
return true;
|
||||
};
|
||||
}
|
||||
|
||||
const pollForEvents = server => {
|
||||
if (server.Throttled) {
|
||||
return;
|
||||
}
|
||||
|
||||
function onReceivedDvar(server, dvarName, dvarValue, success) {
|
||||
const logger = _serviceResolver.ResolveService('ILogger');
|
||||
logger.WriteDebug(`Received ${dvarName}=${dvarValue} success=${success}`);
|
||||
|
||||
let input;
|
||||
try {
|
||||
input = server.GetServerDvar(inDvar);
|
||||
} catch (error) {
|
||||
logger.WriteError(`Could not get input bus value for ${server.EndPoint} - ${error}`);
|
||||
return;
|
||||
let input = dvarValue;
|
||||
const state = servers[server.EndPoint];
|
||||
|
||||
if (state.waitingOnOutput && dvarName === outDvar && isEmpty(dvarValue)) {
|
||||
logger.WriteDebug('Setting out bus to read to send');
|
||||
// reset our flag letting use the out bus is open
|
||||
state.waitingOnOutput = !success;
|
||||
}
|
||||
|
||||
if (input === undefined || input === null || input === 'null') {
|
||||
if (state.waitingOnInput && dvarName === inDvar) {
|
||||
logger.WriteDebug('Setting in bus to ready to receive');
|
||||
// we've received the data so now we can mark it as ready for more
|
||||
state.waitingOnInput = false;
|
||||
}
|
||||
|
||||
if (isEmpty(input)) {
|
||||
input = '';
|
||||
}
|
||||
|
||||
@ -481,24 +436,80 @@ const pollForEvents = server => {
|
||||
} else {
|
||||
metaService.SetPersistentMeta(event.data['key'], event.data['value'], clientId).GetAwaiter().GetResult();
|
||||
}
|
||||
sendEvent(server, false, 'SetClientDataCompleted', 'Meta', {ClientNumber: event.clientNumber}, undefined,{status: 'Complete'});
|
||||
sendEvent(server, false, 'SetClientDataCompleted', 'Meta', {ClientNumber: event.clientNumber}, undefined, {status: 'Complete'});
|
||||
} catch (error) {
|
||||
sendEvent(server, false, 'SetClientDataCompleted', 'Meta', {ClientNumber: event.clientNumber}, undefined,{status: 'Fail'});
|
||||
sendEvent(server, false, 'SetClientDataCompleted', 'Meta', {ClientNumber: event.clientNumber}, undefined, {status: 'Fail'});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
try {
|
||||
server.SetServerDvar(inDvar, '');
|
||||
} catch (error) {
|
||||
logger.WriteError(`Could not reset in bus value for ${server.EndPoint} - ${error}`);
|
||||
}
|
||||
setDvar(server, inDvar, '', onSetDvar);
|
||||
} else if (server.ClientNum === 0) {
|
||||
servers[server.EndPoint].timer.Stop();
|
||||
}
|
||||
}
|
||||
|
||||
function onSetDvar(server, dvarName, dvarValue, success) {
|
||||
const logger = _serviceResolver.ResolveService('ILogger');
|
||||
logger.WriteDebug(`Completed set of dvar ${dvarName}=${dvarValue}, success=${success}`);
|
||||
|
||||
const state = servers[server.EndPoint];
|
||||
|
||||
if (dvarName === inDvar && success && isEmpty(dvarValue)) {
|
||||
logger.WriteDebug('In bus is ready for new data');
|
||||
// reset our flag letting use the in bus is ready for more data
|
||||
state.waitingOnInput = false;
|
||||
}
|
||||
}
|
||||
|
||||
const pollForEvents = server => {
|
||||
const state = servers[server.EndPoint];
|
||||
|
||||
if (state === null || !state.enabled) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (server.Throttled) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!state.waitingOnInput) {
|
||||
state.waitingOnInput = true;
|
||||
getDvar(server, inDvar, onReceivedDvar);
|
||||
}
|
||||
|
||||
if (!state.waitingOnOutput) {
|
||||
if (state.queuedMessages.length === 0) {
|
||||
logger.WriteDebug('No messages in queue');
|
||||
return;``
|
||||
}
|
||||
|
||||
state.waitingOnOutput = true;
|
||||
const nextMessage = state.queuedMessages.splice(0, 1);
|
||||
setDvar(server, outDvar, nextMessage, onSetDvar);
|
||||
}
|
||||
|
||||
if (state.waitingOnOutput) {
|
||||
getDvar(server, outDvar, onReceivedDvar);
|
||||
}
|
||||
}
|
||||
|
||||
const parseEvent = (input) => {
|
||||
if (input === undefined) {
|
||||
return {};
|
||||
}
|
||||
|
||||
const eventInfo = input.split(';');
|
||||
|
||||
return {
|
||||
eventType: eventInfo[1],
|
||||
subType: eventInfo[2],
|
||||
clientNumber: eventInfo[3],
|
||||
data: eventInfo.length > 4 ? parseDataString(eventInfo[4]) : undefined
|
||||
}
|
||||
}
|
||||
|
||||
const buildDataString = data => {
|
||||
if (data === undefined) {
|
||||
return '';
|
||||
@ -534,7 +545,11 @@ const parseDataString = data => {
|
||||
const validateEnabled = (server, origin) => {
|
||||
const enabled = servers[server.EndPoint] != null && servers[server.EndPoint].enabled;
|
||||
if (!enabled) {
|
||||
origin.Tell("Game interface is not enabled on this server");
|
||||
origin.Tell('Game interface is not enabled on this server');
|
||||
}
|
||||
return enabled;
|
||||
}
|
||||
|
||||
function isEmpty(value) {
|
||||
return value == null || false || value === '' || value === 'null';
|
||||
}
|
||||
|
@ -257,6 +257,7 @@ namespace SharedLibraryCore
|
||||
public EFClient Target;
|
||||
|
||||
public EventType Type;
|
||||
public string TypeName => Type.ToString();
|
||||
|
||||
public GameEvent()
|
||||
{
|
||||
|
@ -388,10 +388,10 @@ namespace SharedLibraryCore
|
||||
|
||||
public abstract Task<long> GetIdForServer(Server server = null);
|
||||
|
||||
public string[] ExecuteServerCommand(string command)
|
||||
public string[] ExecuteServerCommand(string command, int timeoutMs = 1000)
|
||||
{
|
||||
var tokenSource = new CancellationTokenSource();
|
||||
tokenSource.CancelAfter(TimeSpan.FromSeconds(0.5));
|
||||
tokenSource.CancelAfter(TimeSpan.FromSeconds(timeoutMs));
|
||||
|
||||
try
|
||||
{
|
||||
@ -403,10 +403,10 @@ namespace SharedLibraryCore
|
||||
}
|
||||
}
|
||||
|
||||
public string GetServerDvar(string dvarName)
|
||||
public string GetServerDvar(string dvarName, int timeoutMs = 1000)
|
||||
{
|
||||
var tokenSource = new CancellationTokenSource();
|
||||
tokenSource.CancelAfter(TimeSpan.FromSeconds(0.5));
|
||||
tokenSource.CancelAfter(TimeSpan.FromSeconds(timeoutMs));
|
||||
try
|
||||
{
|
||||
return this.GetDvarAsync<string>(dvarName, token: tokenSource.Token).GetAwaiter().GetResult().Value;
|
||||
@ -417,10 +417,10 @@ namespace SharedLibraryCore
|
||||
}
|
||||
}
|
||||
|
||||
public bool SetServerDvar(string dvarName, string dvarValue)
|
||||
public bool SetServerDvar(string dvarName, string dvarValue, int timeoutMs = 1000)
|
||||
{
|
||||
var tokenSource = new CancellationTokenSource();
|
||||
tokenSource.CancelAfter(TimeSpan.FromSeconds(0.5));
|
||||
tokenSource.CancelAfter(TimeSpan.FromSeconds(timeoutMs));
|
||||
try
|
||||
{
|
||||
this.SetDvarAsync(dvarName, dvarValue, tokenSource.Token).GetAwaiter().GetResult();
|
||||
|
Loading…
Reference in New Issue
Block a user