Commit Graph

1368 Commits

Author SHA1 Message Date
RaidMax
b6c32181b0 add initial support for LFD2 2023-09-02 15:35:40 -05:00
RaidMax
2017eebeba adjust validation for master url 2023-09-02 13:38:56 -05:00
RaidMax
3192fe35e6 update default master url 2023-09-02 13:22:33 -05:00
RaidMax
c1dace4af6 add missing shangri-la to T5 maps 2023-09-02 13:11:28 -05:00
RaidMax
5c6ae3146a fix get Xuid wrapper for T5 game interface 2023-09-02 13:07:54 -05:00
RaidMax
2e99db2275 fix issue with profile chat meta loading 2023-08-29 12:31:00 -05:00
RaidMax
79eec08590 fix some issues with chat search feature 2023-08-27 12:28:35 -05:00
RaidMax
648eec25f2 add additional check for bot ping 2023-08-26 22:56:59 -05:00
RaidMax
80774853b6 add chat to advanced search 2023-08-26 22:56:37 -05:00
RaidMax
08edbf9bd4 fix configuration write append issue 2023-08-23 16:34:07 -05:00
RaidMax
e472468c02 remove unneeded constructor param for crypto provider 2023-07-30 14:30:16 -05:00
RaidMax
d4e266ed94 Merge branch 'develop' of github.com:RaidMax/IW4M-Admin into develop 2023-07-28 15:35:56 -05:00
RaidMax
4e02e7841f implement secure rcon for IW4x 2023-07-28 15:34:27 -05:00
Edo
dc707f75b3 feature(iw5: gsc): use preprocessor to deduplicate code (#308) 2023-07-17 15:28:14 +02:00
RaidMax
41efe26a48 Add index for server snapshot captured at 2023-07-05 08:33:20 -05:00
RaidMax
4740479ace fix color code matching regex 2023-06-24 20:08:40 -05:00
RaidMax
6f28bc5b0b fix issue with CS:GO connector 2023-06-11 17:30:06 -05:00
RaidMax
47ed505fae use fs_homepath as default integration bus dir 2023-06-11 17:29:25 -05:00
INSANEMODE
e2c07daece game interface t6 file bus mode support (#307)
* - add support for game interface "file" bus mode for plutonium t6

* rename _integration_t6_filesystem_bus.gsc to _integration_t6_file_bus.gsc

* - remove visual studio's changes to solution, and fix file path for new _integration_t6_file_bus.gsc
- add new line to end of _integration_t6_file_bus.gsc

* add new line to end of solution
2023-06-10 15:53:52 -05:00
RaidMax
28fd712a63 Merge branch 'develop' into release/pre 2023-06-10 15:12:31 -05:00
RaidMax
3f11a4fe9f update release notes template 2023-06-10 09:57:58 -05:00
RaidMax
bcb063730c fix game interface bus issue and limit dynamic script command reload to owner 2023-06-08 16:26:26 -05:00
RaidMax
789981346a update Jint package 2023-06-08 15:16:42 -05:00
RaidMax
f79ba6466c tweak game interface bus mode 2023-06-07 16:15:54 -05:00
RaidMax
871f8d75df implement bus mode for game interface to allow files for bus data transfer 2023-06-06 17:56:12 -05:00
RaidMax
ad89ecb39d add example module to game interface. convert gi command registration to a iw4madmin request 2023-06-06 12:09:20 -05:00
INSANEMODE
2340e30c2d gameinterface additions (#306)
* -add waittill_any_timeout to _integration_t6.gsc
- thread event handler calls in monitorEvents

* - add WaitTillAnyTimeout to iw5
- remove unneeded thread from event handlers
- change WaitTillAnyTimeout in t6 to use a wrapper
2023-06-04 19:07:52 -05:00
RaidMax
e7f5e6a841 fix job name 2023-06-04 11:30:26 -05:00
RaidMax
50593f5a93 revert pipeline back to one job 2023-06-04 11:29:19 -05:00
RaidMax
5a22a759a8 add job dependency to pipeline 2023-06-04 11:16:33 -05:00
RaidMax
eb8ea5e222 update pipeline to build develop 2023-06-04 11:09:51 -05:00
RaidMax
3f0bdfe3a9 implement dynamic command registration through game interface 2023-06-03 22:46:15 -05:00
RaidMax
2fcbab9a37 implement initial url request functionality for game interface 2023-06-03 16:48:03 -05:00
RaidMax
e843f839f5 adjust last seen format in game interface 2023-06-02 16:35:00 -05:00
INSANEMODE
e4535e09a0 Patch game interface (#305)
* remove extra set of parentheses in call to DisplaypopupsWaiter()

* add missing event argument in call to GotoCoordImpl()

* remove event arg from GotoCoordImpl() in t6 to match other game interface scripts
2023-06-02 11:44:36 -05:00
RaidMax
b4f93602ef update t5zm game interface gsc game end event 2023-06-01 21:11:08 -05:00
RaidMax
bc34211e43 more game interface gsc tweaks 2023-06-01 21:09:18 -05:00
RaidMax
7323c6e3d7 clean-up and make game interface gsc consistent 2023-06-01 20:45:05 -05:00
RaidMax
ebdad2768d fix plugin import debug log 2023-05-31 11:28:51 -05:00
RaidMax
58e8d54373 remove accidentally added files 2023-05-30 18:22:37 -05:00
RaidMax
3f71bc96f4 merge 2023-05-30 18:18:03 -05:00
RaidMax
84ed9c8d8f optimize player history retrieval 2023-05-30 18:12:57 -05:00
RaidMax
81e2a2f6d4 tweak script plugin web request concurrency 2023-05-30 15:01:01 -05:00
RaidMax
088f7a51be remove some old web components, add command line args for no-confirm (skip unreachable server prompt) and kestrel request settings 2023-05-30 14:58:17 -05:00
xerxes-at
7d436ac0c5 Fix Game Interface / AC Callbacks + support for T5ZM, T6MP and T6ZM for the Game Interface. (#288)
* Fix trying to write to a struct before its initialized.

Same issue on IW4, IW5 and T5 game modules.

* Fix path issues in the scripts + add support for t5zm.

* Fix deploy.bat
* Change paths inside the gsc scripts used to call functions in other scripts
* Remove mp includes from base gsc file.
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
* Define GetXuid as overrideMethod as t5zm doesn't have it.
* Define GetPlayerFromClientNum as getting all players is slightly different on t5zm.

* Remove the precompiled gsc file for T6 as PlutoT6 can load uncompiled GSC now.

* Fix _customcallbacks.gsc for T6

* Add T6 support to the game interface.

* Update _integration_base.gsc

use camelCase for functionName

* Make sure the Setup functions are always called in the right order.

Base -> shared -> game
Otherwise we might write to structs before they are created.

* Move functions interacting with the game from _base to _shared

GetPlayerFromClientNum
OnPlayerJoinedTeam
OnPlayerJoinedSpectators
GenerateJoinTeamString
PlayerTrackingOnInterval
SaveTrackingMetrics

* Block execution until game specific setup is done

Block _shared execution until the game specific file finished.
This allows the game specific file to override the events in _shared.

* Fix setup event flow

Move check of sv_iw4madmin_integration_enabled dvar after waittill in _shared so _base has a chance to set it to 1.
Move check of sv_iw4madmin_autobalance dvar to OnPlayerConnect in _shared so the game specific script has a chance to set the dvar.

* ignore bots

* add more spaces
2023-05-28 20:15:52 -05:00
SwordSWD
c26489d71f T5ZM Gametype and Maps 2023-05-28 20:11:10 -05:00
Amos
7f4eb230be Resolves issue where muted player would be unmuted when flag penalty was removed (#303)
* resolves issue where muted player would be unmuted when flag penalty was removed

* Revert accidental code format
2023-05-28 11:38:57 -05:00
RaidMax
003945c241 update filter on assembly resolver 2023-05-28 11:38:57 -05:00
RaidMax
ba911f26ec add assembly resolver to help with more permissive plugin references to iw4madmin libraries 2023-05-28 11:38:57 -05:00
RaidMax
d6d2717771 possible fix for remotely loaded plugins 2023-05-28 11:38:57 -05:00