7d436ac0c5
* Fix trying to write to a struct before its initialized. Same issue on IW4, IW5 and T5 game modules. * Fix path issues in the scripts + add support for t5zm. * Fix deploy.bat * Change paths inside the gsc scripts used to call functions in other scripts * Remove mp includes from base gsc file. #include maps\mp\_utility; #include maps\mp\gametypes\_hud_util; * Define GetXuid as overrideMethod as t5zm doesn't have it. * Define GetPlayerFromClientNum as getting all players is slightly different on t5zm. * Remove the precompiled gsc file for T6 as PlutoT6 can load uncompiled GSC now. * Fix _customcallbacks.gsc for T6 * Add T6 support to the game interface. * Update _integration_base.gsc use camelCase for functionName * Make sure the Setup functions are always called in the right order. Base -> shared -> game Otherwise we might write to structs before they are created. * Move functions interacting with the game from _base to _shared GetPlayerFromClientNum OnPlayerJoinedTeam OnPlayerJoinedSpectators GenerateJoinTeamString PlayerTrackingOnInterval SaveTrackingMetrics * Block execution until game specific setup is done Block _shared execution until the game specific file finished. This allows the game specific file to override the events in _shared. * Fix setup event flow Move check of sv_iw4madmin_integration_enabled dvar after waittill in _shared so _base has a chance to set it to 1. Move check of sv_iw4madmin_autobalance dvar to OnPlayerConnect in _shared so the game specific script has a chance to set the dvar. * ignore bots * add more spaces |
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.github | ||
.vs/config | ||
Application | ||
Data | ||
DeploymentFiles | ||
GameFiles | ||
Integrations | ||
Plugins | ||
SharedLibraryCore | ||
Tests/ApplicationTests | ||
WebfrontCore | ||
.gitattributes | ||
.gitignore | ||
IW4MAdmin.sln | ||
LICENSE | ||
README.md | ||
version.txt |
IW4MAdmin
About
IW4MAdmin is an administration tool for IW4x, IW6x, Pluto T6, Pluto IW5, CoD4x, TeknoMW3, and most Call of Duty® dedicated servers. It allows complete control of your server; from changing maps, to banning players, IW4MAdmin monitors and records activity on your server(s). With plugin support, extending its functionality is a breeze.
Download
Latest binary builds are always available at:
Setup
IW4MAdmin requires minimal effort to get up and running.
Prerequisites
Installation
- Install .NET Core Runtime
- Extract
IW4MAdmin-<version>.zip
Launching
Windows
- Run
StartIW4MAdmin.cmd
- Configure IW4MAdmin
Linux
- Execute
chmod +x StartIW4MAdmin.sh
- Run
./StartIW4MAdmin.sh
- Configure IW4MAdmin
First Steps
- Go ingame and type via the ingame chat
!owner
to claim ownership (full admin permissions) of the server - Login to the webfront by accessing http://<machine_ip_here>:1624 and clicking on the key icon
- You will need to retrieve your login credentials by typing
!rt
ingame
- You will need to retrieve your login credentials by typing
Updating
Manually
-
Download the latest version of IW4MAdmin
-
Extract the newer version of IW4MAdmin into pre-existing IW4MAdmin folder and overwrite existing files
Your configuration and database will be saved
OR
Use the provided UpdateIW4MAdmin
script to download and install automatically
Argument Windows (Linux) | Description |
---|---|
-Silent (s) | Do not prompt for any user input |
-Clean (c) | Clean unneeded files listed in _delete.txt after update |
-Verified (v) | Only update releases in the verified stream |
-Directory (d) | Directory to install to |
Help
Feel free to join the IW4MAdmin Discord
If you come across an issue, bug, or feature request please post an issue