reenable tekno support
address vagrant thread issue
refactor game log reader creation to follow better practices
fix bot issues/address how guids are generated for bots/none provided
(hopefully) fix an issue with banned players causing exception if they create events before they are kicked out
fix issues with sometimes wrong error message for timeout
show most recent IP address at top of alias list
optimization to some sql queries
refactor some of the main application code to have a cleaner code flow
add enviroment flag to opt out of .net core telemetry in start script
fixed "a moment" missing the "ago"
fixed case sensitive client searches on postgresql
clean up command code flow
Add missing map "mp_cairo" to default settings
fix search for client resulting in invalid GUID parse
simplify output from dvar not being found
make sure to prompt if not all servers could be reached
make bad GUID parse throw an exception so we don't have a client connect with GUID of 0
no longer print out ac debug messages
fix small issue of trying to parse empty chat messages
fix issue with set level on accounts with multi guid, same IP
fix bug with unbanned players still showing as banned via lock icon
move player based stuff into client class
finally renamed Player to EFClient via partial class
don't try to run this build because it's in between stages
finally fixed threading issue (which actually had to do with IW4x log outputs being out of sync (not an issue with my code). What a lot of headache over something that wasn't my fault.
view angle vector parse fail is now a handled exception
change local host check to byte array to make it faster than comparing string
kick command now requires moderator level or higher
tempban now requires administrator level or higher
hopefully fixed negative SPM bug
pipelined the events and consolidated them to run through GameEventHandler
uniform console colors