IW4M-Admin/GameFiles/_integration.gsc

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#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
init()
{
// setup default vars
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level.eventBus = spawnstruct();
level.eventBus.inVar = "sv_iw4madmin_in";
level.eventBus.outVar = "sv_iw4madmin_out";
level.eventBus.failKey = "fail";
level.eventBus.timeoutKey = "timeout";
level.eventBus.timeout = 30;
level.eventBus.gamename = getDvar( "gamename" ); // We want to do a few small detail different on IW5 compared to IW4, nothing where 2 files would make sense.
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level.clientDataKey = "clientData";
level.eventTypes = spawnstruct();
level.eventTypes.localClientEvent = "client_event";
level.eventTypes.clientDataReceived = "ClientDataReceived";
level.eventTypes.clientDataRequested = "ClientDataRequested";
level.eventTypes.setClientDataRequested = "SetClientDataRequested";
level.eventTypes.setClientDataCompleted = "SetClientDataCompleted";
level.eventTypes.executeCommandRequested = "ExecuteCommandRequested";
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level.iw4adminIntegrationDebug = false;
SetDvarIfUninitialized( level.eventBus.inVar, "" );
SetDvarIfUninitialized( level.eventBus.outVar, "" );
SetDvarIfUninitialized( "sv_iw4madmin_integration_enabled", 1 );
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SetDvarIfUninitialized( "sv_iw4madmin_integration_debug", 0 );
// map the event type to the handler
level.eventCallbacks = [];
level.eventCallbacks[level.eventTypes.clientDataReceived] = ::OnClientDataReceived;
level.eventCallbacks[level.eventTypes.executeCommandRequested] = ::OnExecuteCommand;
level.eventCallbacks[level.eventTypes.setClientDataCompleted] = ::OnSetClientDataCompleted;
level.clientCommandCallbacks = [];
level.clientCommandRusAsTarget = [];
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if ( GetDvarInt( "sv_iw4madmin_integration_enabled" ) != 1 )
{
return;
}
InitializeGameMethods();
RegisterClientCommands();
// start long running tasks
level thread MonitorClientEvents();
level thread MonitorBus();
level thread OnPlayerConnect();
}
//////////////////////////////////
// Client Methods
//////////////////////////////////
OnPlayerConnect()
{
level endon ( "disconnect" );
for ( ;; )
{
level waittill( "connected", player );
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level.iw4adminIntegrationDebug = GetDvarInt( "sv_iw4madmin_integration_debug" );
if ( isDefined(player.pers["isBot"]) && player.pers["isBot"] )
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{
// we don't want to track bots
continue;
}
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if ( !isDefined( player.pers[level.clientDataKey] ) )
{
player.pers[level.clientDataKey] = spawnstruct();
}
player thread OnPlayerSpawned();
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player thread OnPlayerJoinedTeam();
player thread OnPlayerJoinedSpectators();
player thread PlayerTrackingOnInterval();
// only toggle if it's enabled
if ( IsDefined( level.nightModeEnabled ) && level.nightModeEnabled )
{
player ToggleNightMode();
}
}
}
OnPlayerSpawned()
{
self endon( "disconnect" );
for ( ;; )
{
self waittill( "spawned_player" );
self PlayerConnectEvents();
}
}
OnPlayerDisconnect()
{
level endon ( "disconnect" );
for ( ;; )
{
self waittill( "disconnect" );
self SaveTrackingMetrics();
}
}
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OnPlayerJoinedTeam()
{
self endon( "disconnect" );
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for( ;; )
{
self waittill( "joined_team" );
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// join spec and join team occur at the same moment - out of order logging would be problematic
wait( 0.25 );
LogPrint( GenerateJoinTeamString( false ) );
}
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}
OnPlayerJoinedSpectators()
{
self endon( "disconnect" );
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for( ;; )
{
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self waittill( "joined_spectators" );
LogPrint( GenerateJoinTeamString( true ) );
}
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}
OnGameEnded()
{
level endon ( "disconnect" );
for ( ;; )
{
level waittill( "game_ended" );
// note: you can run data code here but it's possible for
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// data to get truncated, so we will try a timer based approach for now
}
}
DisplayWelcomeData()
{
self endon( "disconnect" );
clientData = self.pers[level.clientDataKey];
if ( clientData.permissionLevel == "User" || clientData.permissionLevel == "Flagged" )
{
return;
}
self IPrintLnBold( "Welcome, your level is ^5" + clientData.permissionLevel );
wait( 2.0 );
self IPrintLnBold( "You were last seen ^5" + clientData.lastConnection );
}
PlayerConnectEvents()
{
self endon( "disconnect" );
if ( IsDefined( self.isHidden ) && self.isHidden )
{
self HideImpl();
}
clientData = self.pers[level.clientDataKey];
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// this gives IW4MAdmin some time to register the player before making the request;
// although probably not necessary some users might have a slow database or poll rate
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wait ( 2 );
if ( isDefined( clientData.state ) && clientData.state == "complete" )
{
return;
}
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self RequestClientBasicData();
// example of requesting meta from IW4MAdmin
// self RequestClientMeta( "LastServerPlayed" );
}
PlayerTrackingOnInterval()
{
self endon( "disconnect" );
for ( ;; )
{
wait ( 120 );
if ( IsAlive( self ) )
{
self SaveTrackingMetrics();
}
}
}
MonitorClientEvents()
{
level endon( "disconnect" );
self endon( "disconnect" );
for ( ;; )
{
level waittill( level.eventTypes.localClientEvent, client );
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if ( level.iw4adminIntegrationDebug == 1 )
{
IPrintLn( "Processing Event " + client.event.type + "-" + client.event.subtype );
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}
eventHandler = level.eventCallbacks[client.event.type];
if ( isDefined( eventHandler ) )
{
client [[eventHandler]]( client.event );
}
client.eventData = [];
}
}
//////////////////////////////////
// Helper Methods
//////////////////////////////////
RegisterClientCommands()
{
AddClientCommand( "GiveWeapon", true, ::GiveWeaponImpl );
AddClientCommand( "TakeWeapons", true, ::TakeWeaponsImpl );
AddClientCommand( "SwitchTeams", true, ::TeamSwitchImpl );
AddClientCommand( "Hide", false, ::HideImpl );
AddClientCommand( "Unhide", false, ::UnhideImpl );
AddClientCommand( "Alert", true, ::AlertImpl );
AddClientCommand( "Goto", false, ::GotoImpl );
AddClientCommand( "Kill", true, ::KillImpl );
AddClientCommand( "SetSpectator", true, ::SetSpectatorImpl );
AddClientCommand( "NightMode", false, ::NightModeImpl ); //This really should be a level command
AddClientCommand( "LockControls", true, ::LockControlsImpl );
AddClientCommand( "UnlockControls", true, ::UnlockControlsImpl );
AddClientCommand( "PlayerToMe", true, ::PlayerToMeImpl );
AddClientCommand( "NoClip", false, ::NoClipImpl );
AddClientCommand( "NoClipOff", false, ::NoClipOffImpl );
}
InitializeGameMethods()
{
level.overrideMethods = [];
level.overrideMethods["god"] = ::_god;
level.overrideMethods["noclip"] = ::UnsupportedFunc;
if ( isDefined( ::God ) )
{
level.overrideMethods["god"] = ::God;
}
if ( isDefined( ::NoClip ) )
{
level.overrideMethods["noclip"] = ::NoClip;
}
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if ( level.eventBus.gamename == "IW5" )
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{ //PlutoIW5 only allows Godmode and NoClip if cheats are on..
level.overrideMethods["god"] = ::IW5_God;
level.overrideMethods["noclip"] = ::IW5_NoClip;
}
}
UnsupportedFunc()
{
self IPrintLnBold( "Function is not supported!" );
}
RequestClientMeta( metaKey )
{
getClientMetaEvent = BuildEventRequest( true, level.eventTypes.clientDataRequested, "Meta", self, metaKey );
level thread QueueEvent( getClientMetaEvent, level.eventTypes.clientDataRequested, self );
}
RequestClientBasicData()
{
getClientDataEvent = BuildEventRequest( true, level.eventTypes.clientDataRequested, "None", self, "" );
level thread QueueEvent( getClientDataEvent, level.eventTypes.clientDataRequested, self );
}
IncrementClientMeta( metaKey, incrementValue, clientId )
{
SetClientMeta( metaKey, incrementValue, clientId, "increment" );
}
DecrementClientMeta( metaKey, decrementValue, clientId )
{
SetClientMeta( metaKey, decrementValue, clientId, "decrement" );
}
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GenerateJoinTeamString( isSpectator )
{
team = self.team;
if ( IsDefined( self.joining_team ) )
{
team = self.joining_team;
}
else
{
if ( isSpectator || !IsDefined( team ) )
{
team = "spectator";
}
}
guid = self GetXuid();
if ( guid == "0" )
{
guid = self.guid;
}
if ( !IsDefined( guid ) || guid == "0" )
{
guid = "undefined";
}
return "JT;" + guid + ";" + self getEntityNumber() + ";" + team + ";" + self.name + "\n";
}
SetClientMeta( metaKey, metaValue, clientId, direction )
{
data = "key=" + metaKey + "|value=" + metaValue;
clientNumber = -1;
if ( IsDefined ( clientId ) )
{
data = data + "|clientId=" + clientId;
clientNumber = -1;
}
if ( IsDefined( direction ) )
{
data = data + "|direction=" + direction;
}
if ( IsPlayer( self ) )
{
clientNumber = self getEntityNumber();
}
setClientMetaEvent = BuildEventRequest( true, level.eventTypes.setClientDataRequested, "Meta", clientNumber, data );
level thread QueueEvent( setClientMetaEvent, level.eventTypes.setClientDataRequested, self );
}
SaveTrackingMetrics()
{
if ( level.iw4adminIntegrationDebug == 1 )
{
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IPrintLn( "Saving tracking metrics for " + self.persistentClientId );
}
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if ( !IsDefined( self.lastShotCount ) )
{
self.lastShotCount = 0;
}
currentShotCount = self getPlayerStat( "mostshotsfired" );
change = currentShotCount - self.lastShotCount;
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self.lastShotCount = currentShotCount;
if ( level.iw4adminIntegrationDebug == 1 )
{
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IPrintLn( "Total Shots Fired increased by " + change );
}
if ( !IsDefined( change ) )
{
change = 0;
}
if ( change == 0 )
{
return;
}
IncrementClientMeta( "TotalShotsFired", change, self.persistentClientId );
}
BuildEventRequest( responseExpected, eventType, eventSubtype, entOrId, data )
{
if ( !isDefined( data ) )
{
data = "";
}
if ( !isDefined( eventSubtype ) )
{
eventSubtype = "None";
}
if ( IsPlayer( entOrId ) )
{
entOrId = entOrId getEntityNumber();
}
request = "0";
if ( responseExpected )
{
request = "1";
}
request = request + ";" + eventType + ";" + eventSubtype + ";" + entOrId + ";" + data;
return request;
}
MonitorBus()
{
level endon( "game_ended" );
for( ;; )
{
wait ( 0.1 );
// check to see if IW4MAdmin is ready to receive more data
if ( getDvar( level.eventBus.inVar ) == "" )
{
level notify( "bus_ready" );
}
eventString = getDvar( level.eventBus.outVar );
if ( eventString == "" )
{
continue;
}
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if ( level.iw4adminIntegrationDebug == 1 )
{
IPrintLn( "-> " + eventString );
}
NotifyClientEvent( strtok( eventString, ";" ) );
SetDvar( level.eventBus.outVar, "" );
}
}
QueueEvent( request, eventType, notifyEntity )
{
level endon( "disconnect" );
start = GetTime();
maxWait = level.eventBus.timeout * 1000; // 30 seconds
timedOut = "";
while ( GetDvar( level.eventBus.inVar ) != "" && ( GetTime() - start ) < maxWait )
{
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level waittill_notify_or_timeout( "bus_ready", 1 );
if ( GetDvar( level.eventBus.inVar ) != "" )
{
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if ( level.iw4adminIntegrationDebug == 1 )
{
IPrintLn( "A request is already in progress..." );
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}
timedOut = "set";
continue;
}
timedOut = "unset";
}
if ( timedOut == "set")
{
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if ( level.iw4adminIntegrationDebug == 1 )
{
IPrintLn( "Timed out waiting for response..." );
}
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if ( IsDefined( notifyEntity) )
{
notifyEntity NotifyClientEventTimeout( eventType );
}
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return;
}
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if ( level.iw4adminIntegrationDebug == 1 )
{
IPrintLn("<- " + request);
}
SetDvar( level.eventBus.inVar, request );
}
ParseDataString( data )
{
dataParts = strtok( data, "|" );
dict = [];
counter = 0;
foreach ( part in dataParts )
{
splitPart = strtok( part, "=" );
key = splitPart[0];
value = splitPart[1];
dict[key] = value;
dict[counter] = key;
counter++;
}
return dict;
}
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NotifyClientEventTimeout( eventType )
{
// todo: make this actual eventing
if ( eventType == level.eventTypes.clientDataRequested )
{
self.pers["clientData"].state = level.eventBus.timeoutKey;
}
}
NotifyClientEvent( eventInfo )
{
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origin = getPlayerFromClientNum( int( eventInfo[3] ) );
target = getPlayerFromClientNum( int( eventInfo[4] ) );
event = spawnstruct();
event.type = eventInfo[1];
event.subtype = eventInfo[2];
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event.data = eventInfo[5];
event.origin = origin;
event.target = target;
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if ( level.iw4adminIntegrationDebug == 1 )
{
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IPrintLn( "NotifyClientEvent->" + event.data );
if( int( eventInfo[3] ) != -1 && !isDefined( origin ) )
{
IPrintLn( "origin is null but the slot id is " + int( eventInfo[3] ) );
}
if( int( eventInfo[4] ) != -1 && !isDefined( target ) )
{
IPrintLn( "target is null but the slot id is " + int( eventInfo[4] ) );
}
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}
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if( isDefined( target ) )
{
client = event.target;
}
else if( isDefined( origin ) )
{
client = event.origin;
}
else
{
if ( level.iw4adminIntegrationDebug == 1 )
{
IPrintLn( "Neither origin or target are set but we are a Client Event, aborting" );
}
return;
}
client.event = event;
level notify( level.eventTypes.localClientEvent, client );
}
GetPlayerFromClientNum( clientNum )
{
if ( clientNum < 0 )
return undefined;
for ( i = 0; i < level.players.size; i++ )
{
if ( level.players[i] getEntityNumber() == clientNum )
{
return level.players[i];
}
}
return undefined;
}
AddClientCommand( commandName, shouldRunAsTarget, callback, shouldOverwrite )
{
if ( isDefined( level.clientCommandCallbacks[commandName] ) && isDefined( shouldOverwrite ) && !shouldOverwrite ) {
return;
}
level.clientCommandCallbacks[commandName] = callback;
level.clientCommandRusAsTarget[commandName] = shouldRunAsTarget == true; //might speed up things later in case someone gives us a string or number instead of a boolean
}
//////////////////////////////////
// Event Handlers
/////////////////////////////////
OnClientDataReceived( event )
{
event.data = ParseDataString( event.data );
clientData = self.pers[level.clientDataKey];
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if ( event.subtype == "Fail" )
{
if ( level.iw4adminIntegrationDebug == 1 )
{
IPrintLn( "Received fail response" );
}
clientData.state = level.eventBus.failKey;
return;
}
if ( event.subtype == "Meta" )
{
if ( !isDefined( clientData.meta ) )
{
clientData.meta = [];
}
metaKey = event.data[0];
clientData.meta[metaKey] = event.data[metaKey];
return;
}
clientData.permissionLevel = event.data["level"];
clientData.clientId = event.data["clientId"];
clientData.lastConnection = event.data["lastConnection"];
clientData.state = "complete";
self.persistentClientId = event.data["clientId"];
self thread DisplayWelcomeData();
}
OnExecuteCommand( event )
{
data = ParseDataString( event.data );
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response = "";
command = level.clientCommandCallbacks[event.subtype];
runAsTarget = level.clientCommandRusAsTarget[event.subtype];
executionContextEntity = event.origin;
if ( runAsTarget ) {
executionContextEntity = event.target;
}
if ( isDefined( command ) ) {
response = executionContextEntity [[command]]( event, data );
}
else if ( level.iw4adminIntegrationDebug == 1 )
{
IPrintLn( "Unkown Client command->" + event.subtype);
}
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// send back the response to the origin, but only if they're not the target
if ( response != "" && IsPlayer( event.origin ) && event.origin != event.target )
{
event.origin IPrintLnBold( response );
}
}
OnSetClientDataCompleted( event )
{
// IW4MAdmin let us know it persisted (success or fail)
if ( level.iw4adminIntegrationDebug == 1 )
{
IPrintLn( "Set Client Data -> subtype = " + event.subType + " status = " + event.data["status"] );
}
}
//////////////////////////////////
// Command Implementations
/////////////////////////////////
GiveWeaponImpl( event, data )
{
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if ( !IsAlive( self ) )
{
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return self.name + "^7 is not alive";
}
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self IPrintLnBold( "You have been given a new weapon" );
self GiveWeapon( data["weaponName"] );
self SwitchToWeapon( data["weaponName"] );
return self.name + "^7 has been given ^5" + data["weaponName"];
}
TakeWeaponsImpl()
{
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if ( !IsAlive( self ) )
{
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return self.name + "^7 is not alive";
}
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self TakeAllWeapons();
self IPrintLnBold( "All your weapons have been taken" );
return "Took weapons from " + self.name;
}
TeamSwitchImpl()
{
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if ( !IsAlive( self ) )
{
return self + "^7 is not alive";
}
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team = level.allies;
if ( self.team == "allies" )
{
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team = level.axis;
}
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self IPrintLnBold( "You are being team switched" );
wait( 2 );
self [[team]]();
return self.name + "^7 switched to " + self.team;
}
LockControlsImpl()
{
if ( !IsAlive( self ) )
{
return self.name + "^7 is not alive";
}
self freezeControls( true );
self call [[level.overrideMethods["god"]]]( true );
self Hide();
info = [];
info[ "alertType" ] = "Alert!";
info[ "message" ] = "You have been frozen!";
self AlertImpl( undefined, info );
return self.name + "\'s controls are locked";
}
UnlockControlsImpl()
{
if ( !IsAlive( self ) )
{
return self.name + "^7 is not alive";
}
self freezeControls( false );
self call [[level.overrideMethods["god"]]]( false );
self Show();
return self.name + "\'s controls are unlocked";
}
NoClipImpl()
{
if ( !IsAlive( self ) )
{
self IPrintLnBold( "You are not alive" );
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// Due to bug when sometimes disabling noclip game thinks you're dead
// removing the return and allowing them to go back into noclip is probably better.
//return;
}
self SetClientDvar( "sv_cheats", 1 );
self SetClientDvar( "cg_thirdperson", 1 );
self SetClientDvar( "sv_cheats", 0 );
self call [[level.overrideMethods["god"]]]( true );
self call [[level.overrideMethods["noclip"]]]( true );
self Hide();
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self.isNoClipped = true;
self IPrintLnBold( "NoClip enabled" );
}
NoClipOffImpl()
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{
if ( !IsDefined( self.isNoClipped ) || !self.isNoClipped )
{
self IPrintLnBold( "You are not no-clipped" );
return;
}
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self SetClientDvar( "sv_cheats", 1 );
self SetClientDvar( "cg_thirdperson", 0 );
self SetClientDvar( "sv_cheats", 0 );
self call [[level.overrideMethods["god"]]]( false );
self call [[level.overrideMethods["noclip"]]]( false );
self Show();
self IPrintLnBold( "NoClip disabled" );
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if ( !IsAlive( self ) && self.isNoClipped )
{
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// Sometimes you will bug exiting noclip where the game thinks you're dead
// but you're not. You will retain godmode but be able to run around and kill people.
// So, it's important to let the user know.
self IPrintLnBold( "^1You are bugged! ^4Swap team." );
}
self.isNoClipped = false;
}
HideImpl()
{
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if ( !IsAlive( self ) )
{
self IPrintLnBold( "You are not alive" );
return;
}
self SetClientDvar( "sv_cheats", 1 );
self SetClientDvar( "cg_thirdperson", 1 );
self SetClientDvar( "sv_cheats", 0 );
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if ( !IsDefined( self.savedHealth ) || self.health < 1000 )
{
self.savedHealth = self.health;
self.savedMaxHealth = self.maxhealth;
}
self call [[level.overrideMethods["god"]]]( true );
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self Hide();
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self.isHidden = true;
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self IPrintLnBold( "You are now ^5hidden ^7from other players" );
}
UnhideImpl()
{
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if ( !IsAlive( self ) )
{
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self IPrintLnBold( "You are not alive" );
return;
}
if ( !IsDefined( self.isHidden ) || !self.isHidden )
{
self IPrintLnBold( "You are not hidden" );
return;
}
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self SetClientDvar( "sv_cheats", 1 );
self SetClientDvar( "cg_thirdperson", 0 );
self SetClientDvar( "sv_cheats", 0 );
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self call [[level.overrideMethods["god"]]]( false );
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self Show();
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self.isHidden = false;
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self IPrintLnBold( "You are now ^5visible ^7to other players" );
}
AlertImpl( event, data )
{
if ( level.eventBus.gamename == "IW4" ) {
self thread maps\mp\gametypes\_hud_message::oldNotifyMessage( data["alertType"], data["message"], "compass_waypoint_target", ( 1, 0, 0 ), "ui_mp_nukebomb_timer", 7.5 );
}
if ( level.eventBus.gamename == "IW5" ) { //IW5's notification are a bit different...
self thread maps\mp\gametypes\_hud_message::oldNotifyMessage( data["alertType"], data["message"], undefined, ( 1, 0, 0 ), "ui_mp_nukebomb_timer", 7.5 );
}
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return "Sent alert to " + self.name;
}
GotoImpl( event, data )
{
if ( IsDefined( event.target ) )
{
return self GotoPlayerImpl( event.target );
}
else
{
return self GotoCoordImpl( data );
}
}
GotoCoordImpl( data )
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{
if ( !IsAlive( self ) )
{
self IPrintLnBold( "You are not alive" );
return;
}
position = ( int(data["x"]), int(data["y"]), int(data["z"]) );
self SetOrigin( position );
self IPrintLnBold( "Moved to " + "("+ position[0] + "," + position[1] + "," + position[2] + ")" );
}
GotoPlayerImpl( target )
{
if ( !IsAlive( target ) )
{
self IPrintLnBold( target.name + " is not alive" );
return;
}
self SetOrigin( target GetOrigin() );
self IPrintLnBold( "Moved to " + target.name );
}
PlayerToMeImpl( event )
{
if ( !IsAlive( self ) )
{
return self.name + " is not alive";
}
self SetOrigin( event.origin GetOrigin() );
return "Moved here " + self.name;
}
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KillImpl()
{
if ( !IsAlive( self ) )
{
return self.name + " is not alive";
}
self Suicide();
self IPrintLnBold( "You were killed by " + self.name );
return "You killed " + self.name;
}
NightModeImpl()
{
if ( !IsDefined ( level.nightModeEnabled ) )
{
level.nightModeEnabled = true;
}
else
{
level.nightModeEnabled = !level.nightModeEnabled;
}
message = "^5NightMode ^7is disabled";
if ( level.nightModeEnabled )
{
message = "^5NightMode ^7is enabled";
}
IPrintLnBold( message );
foreach( player in level.players )
{
player ToggleNightMode();
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}
}
ToggleNightMode()
{
colorMap = 1;
fxDraw = 1;
if ( IsDefined( level.nightModeEnabled ) && level.nightModeEnabled )
{
colorMap = 0;
fxDraw = 0;
}
self SetClientDvar( "sv_cheats", 1 );
self SetClientDvar( "r_colorMap", colorMap );
self SetClientDvar( "fx_draw", fxDraw );
self SetClientDvar( "sv_cheats", 0 );
}
SetSpectatorImpl()
{
if ( self.pers["team"] == "spectator" )
{
return self.name + " is already spectating";
}
self [[level.spectator]]();
self IPrintLnBold( "You have been moved to spectator" );
return self.name + " has been moved to spectator";
}
//////////////////////////////////
// Function Overrides
//////////////////////////////////
_god( isEnabled )
{
if ( isEnabled == true )
{
if ( !IsDefined( self.savedHealth ) || self.health < 1000 )
{
self.savedHealth = self.health;
self.savedMaxHealth = self.maxhealth;
}
self.maxhealth = 99999;
self.health = 99999;
}
else
{
if ( !IsDefined( self.savedHealth ) || !IsDefined( self.savedMaxHealth ) )
{
return;
}
self.health = self.savedHealth;
self.maxhealth = self.savedMaxHealth;
}
}
IW5_God()
{
SetDvar( "sv_cheats", 1 );
self God();
SetDvar( "sv_cheats", 0 );
}
IW5_NoClip()
{
SetDvar( "sv_cheats", 1 );
self NoClip();
SetDvar( "sv_cheats", 0 );
}