IW4M-Admin/GameFiles/IW4x/userraw/scripts/_integration.gsc

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#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
#include maps\mp\gametypes\_playerlogic;
init()
{
// setup default vars
level.eventBus = spawnstruct();
level.eventBus.inVar = "sv_iw4madmin_in";
level.eventBus.outVar = "sv_iw4madmin_out";
level.clientDataKey = "clientData";
level.eventTypes = spawnstruct();
level.eventTypes.clientDataReceived = "ClientDataReceived";
level.eventTypes.clientDataRequested = "ClientDataRequested";
level.eventTypes.executeCommandRequested = "ExecuteCommandRequested";
SetDvarIfUninitialized( level.eventBus.inVar, "" );
SetDvarIfUninitialized( level.eventBus.outVar, "" );
SetDvarIfUninitialized( "sv_iw4madmin_integration_enabled", 1 );
// map the event type to the handler
level.eventCallbacks = [];
level.eventCallbacks[level.eventTypes.clientDataReceived] = ::OnClientDataReceived;
level.eventCallbacks[level.eventTypes.executeCommandRequested] = ::OnExecuteCommand;
// start long running tasks
level thread PlayerWaitEvents();
level thread MonitorBus();
level thread OnPlayerConnect();
}
//////////////////////////////////
// Client Methods
//////////////////////////////////
OnPlayerConnect()
{
level endon ( "disconnect" );
for ( ;; )
{
level waittill( "connected", player );
player.pers[level.clientDataKey] = spawnstruct();
player thread OnPlayerSpawned();
}
}
OnPlayerSpawned()
{
self endon( "disconnect" );
for ( ;; )
{
self waittill( "spawned_player" );
self PlayerConnectEvents();
}
}
DisplayWelcomeData()
{
self endon( "disconnect" );
clientData = self.pers[level.clientDataKey];
self IPrintLnBold( "Welcome, your level is ^5" + clientData.permissionLevel );
wait (2.0);
self IPrintLnBold( "You were last seen ^5" + clientData.lastConnection );
}
PlayerConnectEvents()
{
self endon( "disconnect" );
clientData = self.pers[level.clientDataKey];
if ( isDefined( clientData.state ) && clientData.state == "complete" )
{
return;
}
self RequestClientBasicData();
// example of requesting meta from IW4MAdmin
// self RequestClientMeta( "LastServerPlayed" );
}
PlayerWaitEvents()
{
level endon( "game_ended" );
self endon( "disconnect" );
for ( ;; )
{
level waittill( "client_event", client );
/#self IPrintLn("Processing Event " + client.event.type + "-" + client.event.subtype );#/
eventHandler = level.eventCallbacks[client.event.type];
if ( isDefined( eventHandler ) )
{
client [[eventHandler]]( client.event );
}
client.eventData = [];
}
}
//////////////////////////////////
// Helper Methods
//////////////////////////////////
RequestClientMeta( metaKey )
{
getClientMetaEvent = BuildEventRequest( true, level.eventTypes.clientDataRequested, "Meta", self, metaKey );
self thread QueueEvent( getClientMetaEvent, level.eventTypes.clientDataRequested );
}
RequestClientBasicData()
{
getClientDataEvent = BuildEventRequest( true, level.eventTypes.clientDataRequested, "None", self, "" );
self thread QueueEvent( getClientDataEvent, level.eventTypes.clientDataRequested );
}
BuildEventRequest( responseExpected, eventType, eventSubtype, client, data )
{
if ( !isDefined( data ) )
{
data = "";
}
if ( !isDefined( eventSubtype ) )
{
eventSubtype = "None";
}
request = "0";
if ( responseExpected )
{
request = "1";
}
request = request + ";" + eventType + ";" + eventSubtype + ";" + client getEntityNumber() + ";" + data;
return request;
}
MonitorBus()
{
level endon( "game_ended" );
for( ;; )
{
wait ( 0.25 );
// check to see if IW4MAdmin is ready to receive more data
if ( getDvar( level.eventBus.inVar ) == "" )
{
level notify( "bus_ready" );
}
eventString = getDvar( level.eventBus.outVar );
if ( eventString == "" )
{
continue;
}
/#IPrintLn( "-> " + eventString );#/
NotifyClientEvent( strtok( eventString, ";" ) );
SetDvar( level.eventBus.outVar, "" );
}
}
QueueEvent( request, eventType )
{
self endon( "disconnect" );
start = GetTime();
maxWait = 15 * 1000; // 15 seconds
timedOut = "";
while ( GetDvar( level.eventBus.inVar ) != "" && ( GetTime() - start ) < maxWait )
{
level waittill_notify_or_timeout( "bus_ready", 5 );
if ( GetDvar( level.eventBus.inVar ) != "" )
{
/#self IPrintLn("A request is already in progress...");#/
timedOut = "set";
continue;
}
timedOut = "unset";
}
if ( timedOut == "set")
{
/# self IPrintLn("Timed out waiting for response...");#/
if ( eventType == level.eventTypes.clientDataRequested ) // todo: this is dirty fix
{
self.pers["clientData"].state = "failed";
}
return;
}
/#IPrintLn("<- " + request);#/
SetDvar( level.eventBus.inVar, request );
}
ParseDataString( data )
{
dataParts = strtok( data, "|" );
dict = [];
counter = 0;
foreach ( part in dataParts )
{
splitPart = strtok( part, "=" );
key = splitPart[0];
value = splitPart[1];
dict[key] = value;
dict[counter] = key;
counter++;
}
return dict;
}
NotifyClientEvent( eventInfo )
{
client = getPlayerFromClientNum( int( eventInfo[3] ) );
event = spawnstruct();
event.type = eventInfo[1];
event.subtype = eventInfo[2];
event.data = eventInfo[4];
/#IPrintLn(event.data);#/
client.event = event;
level notify( "client_event", client );
}
//////////////////////////////////
// Event Handlers
/////////////////////////////////
OnClientDataReceived( event )
{
event.data = ParseDataString( event.data );
clientData = self.pers[level.clientDataKey];
if ( event.subtype == "Meta" )
{
if ( !isDefined( clientData["meta"] ) )
{
clientData.meta = [];
}
metaKey = event.data[0];
clientData["meta"][metaKey] = event.data[metaKey];
return;
}
clientData.permissionLevel = event.data["level"];
clientData.lastConnection = event.data["lastConnection"];
clientData.state = "complete";
self thread DisplayWelcomeData();
}
OnExecuteCommand( event )
{
data = ParseDataString( event.data );
switch ( event.subtype )
{
case "GiveWeapon":
self GiveWeaponImpl( data );
break;
case "TakeWeapons":
self TakeWeaponsImpl();
break;
case "SwitchTeams":
self TeamSwitchImpl();
break;
case "Hide":
self HideImpl();
break;
case "Unhide":
self UnhideImpl();
break;
case "Alert":
self AlertImpl( data );
break;
}
}
//////////////////////////////////
// Command Implementations
/////////////////////////////////
GiveWeaponImpl( data )
{
if ( IsAlive( self ) )
{
self IPrintLnBold( "You have been given a new weapon" );
self GiveWeapon( data["weaponName"] );
self SwitchToWeapon( data["weaponName"] );
}
}
TakeWeaponsImpl()
{
if ( IsAlive( self ) )
{
self TakeAllWeapons();
self IPrintLnBold( "All your weapons have been taken" );
}
}
TeamSwitchImpl()
{
if ( self.team == "allies" )
{
self [[level.axis]]();
}
else
{
self [[level.allies]]();
}
}
HideImpl()
{
if ( IsAlive( self ) )
{
self Hide();
self IPrintLnBold( "You are now hidden" );
}
}
UnhideImpl()
{
if ( IsAlive( self ) )
{
self Show();
self IPrintLnBold( "You are now visible" );
}
}
AlertImpl( data )
{
self thread maps\mp\gametypes\_hud_message::oldNotifyMessage( data["alertType"], data["message"], "compass_waypoint_target", ( 1, 0, 0 ), "ui_mp_nukebomb_timer", 7.5 );
}